McHale
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Why don't the MODs quit closing useful threads and being general bastards. The only group benefiting from the content here is BIS. It's not even necessary for the power-tripping teenagers who run this place to close/move threads. There have only been 650 posts in the space of a year. Give me a break. I fully expect this thread to be closed, but seeing as I'm done posting here, that's irrelevant.
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Artillery, field guns and mortars are a must have.
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I think the squad limit in OFP is quite reasonable. A US army squad is a unit of 8 to 11 soldiers. http://www.foxnews.com/story/0,2933,74845,00.html I would like the ability to command multiple squads though.
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This is Operation Flashpoint, Nogova on a very high view distance. The frame rate is horrible, yet it still looks like a day with bad fog or poor visiblity. This is at the limit of what my computer can handle because there is just too much stuff being rendered at once. To get anything like acceptable frame rates the view distance must be made tiny(by flight sim standards), which makes for difficult and unrealistic flying conditions. This is the Lock On engine, with an A-10 flying at a comparable altitude. The view distance is far more realistic, it runs really smooth (with high FPS) and looks much better / more realistic. The problem here is that at ground level, the detail is so spartan that it would make for a poor tank simulator, let alone a soldier sim. So I agree that there should be a whole different process for how much ground detail is shown at altitude. It's going to be a tricky balance between graphics, gameplay and realism.
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IL2 FB has good graphics even at ground level. They could easily modified it to make a decent battlefield sim, while still keeping the airborne stuff. I'm not saying that BIS should use the same engine. It's just an example of the scale they should try and aim for.
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Will Flashpoint 2 theatres look something like this? The regions in these flight sims(Il2, Lock On) are vast and take a long time to traverse, even in a plane. It would be incredible to not only be able to fly around such terrain but also to walk and drive around it. This combined with the depth and realism of the original Operation Flashpoint would make for something really quite amazing. I hope BIS is paying attention to how they do huge areas like this in other games.
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I have a basic idea of what memory lods do, but what do all the czech words mean? Is there a full translation anywhere?
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Centralised power = bad. Democracy is watered down enough today. Imagine what it'd be like if there was only one government in the whole EU?
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Every time I try to load a WRP file.
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Thanks. I was getting that error too.
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Everytime I try to load a WRP file, buldozer gives me this error: Then it crashes... WTF?? Â
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Goddamnit, this totally blows. Can Visitor not even open a freakin' WRP file without crashing? Surely sombody is good enough to know the answer. C'mon Don't be shy...
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How do i set the buldozer viewpooint from the map?
McHale posted a topic in OFP : MAP EDITING (VISITOR)
How, how, how? I can't get to my terrain in buldozer, just miles and miles of sea... -
Pre v2 wrp files loading objects and textures
McHale replied to Hit_Sqd_Maximus's topic in OFP : MAP EDITING (VISITOR)
Yes that's nice, but how the hell d'you get the other Islands to load??? ??