MaxiKana
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Wow absolutely fantastic!!! GREATE job on the model and textures Hope it gets released soon
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I dont know if this was already coverd but... The HUD seems to be VERY bright at night, almost impossible to see through. Also it would be very cool if you guys could do your HUD in a simmilar fashion to the DKM's bronco?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Nov. 23 2002,21:47)</td></tr><tr><td id="QUOTE">9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,209)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <!--emo&<span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then? Â <span id='postcolor'> EXACTLY!!! And all your points and your agreement with Evis are pointless because its the wrong version!? CAnt u see it!?!?!??! <span id='postcolor'> *wants to contribute to the longest ever quote and runs away before an admin can beat him*<span id='postcolor'> This is the longest quote so , but i have to add to the argument that it is totally useless
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Nov. 23 2002,21:47)</td></tr><tr><td id="QUOTE">9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,209)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <!--emo&<span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then? Â <span id='postcolor'> EXACTLY!!! And all your points and your agreement with Evis are pointless because its the wrong version!? CAnt u see it!?!?!??! <span id='postcolor'> *wants to contribute to the longest ever quote and runs away before an admin can beat him*<span id='postcolor'> This is the longest quote so , but i have to add to the argument that it is totally useless
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ooo cool the new finnish hovercraft