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MR_TROUBLE

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Everything posted by MR_TROUBLE

  1. MR_TROUBLE

    Armed Assault EXE file not valid?

    Hi Placebo, That was my first suspicion. Their tech support suggested the same thing regarding the download manager. I downloaded the manager they suggested and then redownloaded both files. I then got another error saying there was a missing DLL file. I then researched that issue and found a fix on Microsoft. So everything is working now and I was up until 3am playing this damn game. With the initial experience of the errors and then getting immersed in a battle I made in the editor I'm getting reminded of everything I hated and loved about OFP...lol. Thanks!
  2. MR_TROUBLE

    Campaign idea

    As a police officer, it would be cool to see a great police map. The current one being played "Cops N Robbers" leaves much to be desired (no offense). I would like to see some realistic new models for it. The current police jeep is unrealistic. First of all no cop would prefer to ride in a damn jeep to a radio call..you are exposed to the elements..not including rocks and bottles..bullets...whatever people may want to hurt you with. But I know making police car with a functional light bar is difficult. The mission should allow the "police" to call for back up and a helicopter...I assume the script would be similar to the artillery scripts..instead of calling in arty on a position..you can call for back up or a helicopter or both. Police units should have body armor..maybe their damage levels can be tweaked? Players can be sent calls by dispatch by use of another script. When badguy player X walks into Trigger1 or kills a player or destroys property...the trigger will create a radio call sent out to "All units" then the cops can be sent to that area.not sure how a suspect description would be relayed to the responding units but it would be interesting to see.
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