

SilverBullet
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Everything posted by SilverBullet
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
SilverBullet replied to EricM's topic in ARMA 2 & OA - GENERAL
Whats wrong with the Osprey? -
Thanks. The video took about 2 weeks of work to make. @Zerg That was great.
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Dont have a name for you but its track 12 from the Killzone soundtrack.
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Thanks guys. @Grabber You can get better performance by recording scenes at half speed ( "setacctime 0.5" ) and then setting the video velocity to 200% in your video editor. I dont know if Windows Movie Maker lets you control video velocity though. Oh and make sure you have the latest version of FRAPs, performance usualy gets better with each new version. Look into OFP camera scripting, this tutorial is pretty much all I needed to get the hang of it: http://www.opflashpoint.org/features.php?f=18 And is it me or did pretty much everyone die in your movie? Heh. @Miles I'm using Vegas Video 5. I liked the movie (music fit nicely) but the video quality seemed pretty low. Maybe up the resolution and/or quality settings.You can also get rid of the black lines OFP uses in camera mode with the pan/crop tool in vegas... http://img271.imageshack.us/img271/3561/pancrop6yj.jpg I actually did send an email to Ofp.info on the same day I posted the movie here but never got a reply.
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Thanks for the kind words. Glad to hear you guys enjoyed it. The birds were supposed to fly away, but you know OFP just doesnt have the best bird AI. Â
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Made a little OFP machinama movie... Blue Sky (0:06:42) Plot Summary: Air Force Para Rescue jumpers go into Russian held territory to rescue two pilots. Download (grab the high res one if you can spare the time and bandwidth) Blue Sky.wmv (51mb) or Blue Sky - low res version.wmv (25mb) Enjoy!
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Laser's US Weapons pack v3.0 and Para Rescue pack
SilverBullet replied to Shadow NX's topic in ADDONS & MODS: COMPLETE
That worked. Thanks XCess. -
Laser's US Weapons pack v3.0 and Para Rescue pack
SilverBullet replied to Shadow NX's topic in ADDONS & MODS: COMPLETE
When I copy <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec “\LSR_haloscripts\LSR_pjhalo_airstart.sqs†into the units init field and hit ok I get "error invalid number in expression". What am I screwing up? -
I'd like to see the AI make use of the equipment around it. If a squads AT soldier gest killed then they should collect the AT weapon and ammo. If there's an unmanned heavy machine gun then they should make use of it. If the gunner on an M113 gets killed someone should take his place. You get the idea...
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I hope its not limited to just two turrets. Oh and hopefully fixed wing aircraft can have turrets now to... so  someone can make an AC-130 Specter.
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ECP 1.075...The countdown begins.
SilverBullet replied to zayfod's topic in ADDONS & MODS: DISCUSSION
A few things came up, nothing truly major, but enough to delay it a little more. Â We want to release a well made, bug free package that holds up to your expectations. Â Are you talking about a new delay? -
A few things came up, nothing truly major, but enough to delay it a little more. Â We want to release a well made, bug free package that holds up to your expectations. Â Are you talking about a new delay?
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Heh... good stuff. I think it went a bit long but it was pretty good.... the west scout was the best part, didnt see it coming.
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They say no data was lost and expect to have the site up in 5 days or less. I dont see how the site going down effects the ECP release.
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ECP 1.075...The countdown begins.
SilverBullet replied to zayfod's topic in ADDONS & MODS: DISCUSSION
They say no data was lost and expect to have the site up in 5 days or less. I dont see how the site going down effects the ECP release. -
Wolfbane´s tracerfx script addon
SilverBullet replied to wolfbane's topic in ADDONS & MODS: COMPLETE
I guess i'm the only one but the actual tracers look pretty bad to me... They look like slow moving glowing orbs and not like any tracer i've ever seen. Now, i've never seen tracer fire in person but from all of the war footage i've seen they've always looked like streaks of light. Maybe they look completely different on film then in person but... these just dont feel right. I do like the fact that you can set the tracers to be fired every X bullets and the ricochets are a very nice touch. Anyway... if tracers do really look like orbs instead of streaks in person then would you please consider making a more movie like tracer FX version. -
Coc unified artillery 1.0 released
SilverBullet replied to dinger's topic in ADDONS & MODS: COMPLETE
I think i've got some nice sounds... will send via PM. -
Coc unified artillery 1.0 released
SilverBullet replied to dinger's topic in ADDONS & MODS: COMPLETE
Wow... really freaking great. Adds so much to the gameplay and its easy to use... not to mention the low low price of free  . Really great work CoC team. I've been playing around with it for a couple hours and i did notice a couple things.... When you call for fire  (have them aim) they automaticly fire a marker round without your request. It would be nice if they needed your request that way i can have them aim/zero in at a certain spot just waiting to fire without the enemy knowing. The marker gives it away and if i use the effect mission type they take too long to aim (arnt ready to fire right away). I also noticed that after you call in a fire mission and they've fired their salvos they will return to their original formation and need to set up (aim) again if you choose repeat. It would really speed things up if they stayed aimed at the last target ( the same way they wait to fire when firing a marker round ) that way repeating the same fire mission will be a lot faster. Oh and the Paladin leader tends to move around and will fire in a couple random direction.. this was already mentioned. Again great work guys. -
Oh.... I was hoping there would be some type of visual effect, i hope theres one planned for the final version.
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Really great work. I did notice that none of the vehicles seem to explode for me ( i'm using Goldmembers realistic explosion mod) and i cant seem to get the ARENA system to work. Edit: Forgot to ask. Is the BMP/BMD suppose to be able to fire its 100mm cannon and the ATGM without reloading? Doesnt it use the cannon barrel to fire the missile? Right now i can fire the missile and a follow up shot from the cannon in less then a second.
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Wow.... i didnt think the animations would work half as well as they do. Really well done addon. Is the fuel problem (needs a lot more fuel) fixed in the new version?
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Sorry Gold, it was my mistake. When i first did my tests i was far away and didnt notice them. Just retested and i see them now. Again great work!
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Wow... Great work Goldmember! I really like secondary explosions. Is it possible to make them give off debris and light flashes? Also is it possible to have the fire effect be delayed sometimes? So you could destroy a tank and just have it smoke for about a minute (fire inside) then have it burst into flames.
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Sigma i think he was talking about the friendly fire incidents.
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Its been two months.... how about an update?