MrZ
Member-
Content Count
25 -
Joined
-
Last visited
Never -
Medals
Community Reputation
0 NeutralAbout MrZ
-
Rank
Private First Class
-
How to know when player has detected certain unit?
MrZ posted a topic in OFP : MISSION EDITING & SCRIPTING
I'm doing a recce mission with an OH-58. But how does a player detect a certain unit? -
Since you know what time the mission starts at you could simply set the wait time in the conditional of a waypoint. That would make the unit wait the set number of seconds before proceeding
-
Sorry, I should have been more clear. What I meant was whether it is possible to use triggerName setPos[different position]
-
Is it possible to use setPos on a trigger?
-
So to set a variable that can be read by the trigger I just put variablename = true in the script?
-
I have a script simulating the tailrotor being shot out on a blackhawk which sends it into a spin. When it finally lands, miraculously , in one piece the passengers jump out and start running away from them. Then I would like to place a trigger checking if the area around the chopper is free of people before blowing it up. How do I do this? In the script I've tried checking a variable set in the trigger and I've tried giving the trigger as an argument and checking for true/false on that. Doesn't work. How do I use trigger etc variables in scripts?
-
So that's what SWITCH is for! I always wondered, he. Cheers!
-
I'm using an Empty/Sounds/Alarm unit but I'm wondering how I turn the alarm on and off. Anyone know how?
-
A unit is supposed to be shown a normal Move waypoint and move towards it until russians attack at which point the unit should be diverted towards a Search & Destroy where the reds are. How do I do this?
-
OMG, thank you soooooo much!!! That worked like a charm!!!
-
I know there is a LIGHTOFF command for action, but I can not seem to get it to work. How do I turn off the lights of truck??? And would someone PLEASE publish some kind of proper documentation for the action command, not just anb example for 1/50th of all commands. Please! I'm going nuts trying to get the damn action to work!!!
-
How do I make a condition that returns true when a chopper reaches a certain height?? I've tried using getPos unitName select 2 == desiredHeight but it never fires! Pleeeeease help!!!
-
Found it! I thought you used [index] for arrays, not select
-
I have a waypoint where a chopper is supposed to land and then for an Effect to happen. I'm guessing I should use getPos for the height/y-axis, but how do I do this?
-
How do i put empty objects on top of another?
MrZ posted a topic in OFP : MISSION EDITING & SCRIPTING
How do I put a laptop on top of a table?