Mora2
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I believe he is referring to the player controls, not the game envoroment itself or the happenings in the missions. And yes it does, much much slower. Some argue for this saying it is realistic which is not. It destroys CQB battles, CTF goes down the toilet cause of this and aiming has been destroyed. The only gamemode that benefits from this is..... wanna bet?? yes, COOP. Bis listened to coopers like George lucas listened to fanboys dressed in Darth Vader pijamas and the game itself is a bunch of crap that has fucked up all the gameplay smoothness and dynamics ofp had. To aim in an effective way you need the order of 4-5 seconds taking in account the slow animations, the shitty aiming and the stupid recoil. This only redunds in a super slow pace dynamic game and as i say no CQB battles or fast shooting... which by far isnt realistic at all.
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Yeah but it also sucks that it has to be black or white. For me Arma is the exact contrary of Quake 3. For example Bf2 is also something in between but looking more at Quake 3 I would rather have something in between looking more at Arma like OFp was. They just force it too much going the uber realistic way. Despite the fact that for me it isnt realistic to be clumsy robot in a CQB because adrenalin hits soldier and they act fast, sprinting,they dont do long animations that cost around 4 seconds to aim something cause that will kill you, etc... And im not gonna discuss that that has change because in OFP aimign and playability was more user friendly and better, cause the lack of CTF servers and matches and maps speaks for itself. And again im not referring exclusively to Hexenkesell and maps like that.
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Sorry, but you are wrong. There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA. CTF was and is a lot of fun to play online! But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time. Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected. Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players. No im not. This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers. That official ctf maps are included in the game doesnt mean anything at all. And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game. So i repeat, this game isnt made for Ctf... sadly. Waou ! I would like to know how you can be sure or know that developers listened coopers and not ctfers.... So the official CTF maps included in the game mean nothing Is it a joke ? So,if I understand you :developers who listened only coopers made CTF for a game not made for CTF. So why they didn't spend their time for somethign else ? I really bored about all argument pro coopers can develop for their own way to play Arma. If you like coop play coop and stop say stupid things about CTF. I just think about one thing more for explain why many ofp ctfers don't play on arma. For a problem of script, you don't have respawn protection as we knew on ofp but no entry zone. Many players thought that arma was made with no respawn protection  . How many time did we see someone typing "you kill me in the spawn :" ? Im not a pro-cooper. If you read all my message you wouldáve noticed but i guess that is a big and hard work for you huh??
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Sorry, but you are wrong. There is a CTF mission even within the game, so forget your OFP play style and just get used to the new movements of ArmA. CTF was and is a lot of fun to play online! But i have to agree to Delta, cause the JIP really disturbs the CTF public gaming with the possibility to join and leave at any time. Best would be to do it like in OFP, just wait till you got enough players on the server for a round and then lock the server and play this round with the peeps connected. Best would be that nobody leaves during this 30mins, but if a side got too less players, then just unlock the server and let the slots of the quitters filled up with new players. No im not. This game and its developers have listened to coopers and aimed the game to please coopers, not to please ctfers. That official ctf maps are included in the game doesnt mean anything at all. And i dont have to discuss this, even coopers will admit this and as you can see Ctfers are quite dissapointed with the game. So i repeat, this game isnt made for Ctf... sadly.
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Agreed. Thats it.
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The problem is that this game inst intended for playing CTF. Aiming prolly sucks due to the excess of  false realism and that kills any CTF game. And i say "false realism" cause the difficulty in moving the soldier, his clunky and slow anims and its crapped aim is not realistic... it is just an intention of it.
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Damm, should´ave read that before loosing 5 minutes of my time. well, you could use these 5 minutes to in fact play the game instead of dissing the wrong things. I was refering to skullburner firsts frase, i should have delted the rest of it in the quote. Anyway I´ve played the game for more than 5 minutes although as i said its hard to play a decent CTf. Its everything full of 32 persons C&H, coops and stupid hexenkesels CTF. I have to say though i dont remember any CTD. I remmeber though many Lod problems and some bugs. BUT this inst what bothers me, what bothers me is the actual gameplay Already tested before 1.05 the game has been in the shelf since then. Any problem with  me storing a game that isnt bug free?? Or do you really think im going to play a game that i dont like?? They may have fixed that ( astonishing Btw ) but the other things remain as ivé read all along the boards WOW! as if i didnt make that clear. BTW this thread is about negative points. I could say how good the box is, or the logo in the box, or how nice is the HDR sometimes,  but that doesnt belong here. Well turns out the logic is 14 pages right no... 15  in fact, and lots of threads throughout the boards. Bad quote, explained below by whisper.
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Editing to clear it up. Damm, should´ave read that before loosing 5 minutes of my time. False written?? maybe i didnt expand myself enough but the points are true. INTOH what he said about MP being a success, Game playability not being changed and graphics being optimised is in fact false.
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Well turns out most of the BS in this thread is deleted by the mods. Anyway where did it I say you had to explain in total detail what is wrong?? Maybe some of my posts are not as detailed as they should but the points are true( im not the only one pointing them out )  Sorry thats a bit childish. But no, im not. Thats Not true I could play OFP at max 1280x1024 with a geforce 2 GTS and a 1100 MHz 256 SDRAM system. And that wasnt by far the best system in that time. Right now not only this game lacks Dual core support ( awright many games doesnt) also but it also lacks SLI support ( Many games DO support this ) Again no its not the same, OFp was much more dynamic. Those features you mention are fine but they are not improvements, those are must haves that nearly every game has, AND  in fact walking/shooting isnt by far less jumpy, everyone is complaining about how clunky the system is. i dindt see anyne saying that about OFP. *cough* stupid breathing system*cough* Dont dismiss what is convenient for you in the discussion please. Fact is game playability has change in an inmense size to fit what coopers want. ( nothing agains coopers though ) And thats a dead sentence for nearly any game cause it doesnt appeal to nearly anyone, and sadly to say, making games isnt free and what gives money to make the game is a big comunnity. Compared to OFP MP any game is a success. Truth is  the majority of servers are playing crap COOp because its what is this game is oriented for. It lacks appeal in CQB battle, you cant make successive supressing fire cause the way the soldier handles is pure trash and aiming proly sucks not only because of its clunkyness but also because of that stupid aiming system. On the other hand large scale areas have to limit to the ground because dogfighting has been totally erased, and air combat in any forms is just for joystick users, making the task not only a casual job but also very unuser friendly for the common gamer, which in the end is the one that makes a game a success. Again, False, those graphics are NOT optimised, Just dont lie because you fail in what you criticise, dropping BS out of your ass. That people with 4000+ Processors / 2 GB and 7950 Geforces arent playing this game at least in mid-high settings isnt optimization. Just open your eyes and read the boards. I would expect that  from a GAme like Crysis which his graphics are beyond anything seen at the moment, not from a game that has graphics more than a year old. and in fact hasnt got better graphics than games a year and a half old.
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This sums up why ARMA is so bad. The " military proven" label and the excess of realism just killed the game. Those fanboys claiming to not touch the realism are in reality the ones that killed ARMA, well, them and BIS, for listening and going the realism path ( *cough VBS1/2*cough*) Also, supporters of this game no matter what should take a break and think why does this topic have the double of pages the possitive feedback one has. This reminds me of George Lucas and Star wars. HE took so much in consideration what the nonsense fanboys that dressed with darth Vader pijamas had to say that he just ruined the new saga, being  those movies very poor quality cinema. Arma is nearly the same, lots of eye candy ( which btw take too much drop performance and is worst than many games ) with no content at all. ( the game playability just sucks, and that is the biggest problem of the game ) Fanboys can milk it all they want, but this thread and the lack of multiplayer success speaks for itself. I expect Operation Flashpoint 2 from Codemasters to be a much better GAME ( notice the caps on the word ) because it will meant to entertain, not to please the realism whores. Could you imagine an OFP with better graphics and physics?? It would be heaven.
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Competitive game modes are played by competitive personalities. Just like sports, it enables you to find out which team or player is better and fighting against live opponents is more thrilling. A co-opper may accuse competitive players of unrealistic gameplay with no tactics, but for CTF/etc players the realism lies in close-to-real weapon effects, game mechanics and environment. They want to play it in ArmA because of the realism, they want to get away from stuff like Unreal and Call of Duty. For a PvP player tactics means the methods of beating another human team instead of mandatory military procedures and slow maneuvering. Personally I don't give a damn about who plays what but when someone wants to restrict the way others play a freely customizable game, the perp is usually a co-opper who labels himself a "tactical realism player" and that makes me a bit reserved about co-oppers. Sometimes they are so full of it that they participate in PvP map threads to slander the map, click the Hexenkessel link in my sig for an example. The realism argument used by co-oppers to prove their superiority over PvP gamers is extremely funny because killing 100+ retarded enemies to "take and hold two villages" in a small scale theatre is laughably unrealistic. Replace those enemy soldiers in coop missions with an intelligent human team and you gain ten realism points when it comes to credible opponents. If it's out of the question, another question may rise: are they playing co-op because slaughtering braindead AI opponents is the only way they can achieve the sensation of accomplishment? awesome post. The thrill i got playing ctf-everon with the OFP was amazing. Not a single coop map can be compared with the tactics that can be displayed in that map. That was real warfare at its best.
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Funny but that perfectly sums up OFP's campaign for me. I had the game for years before I found the interest to finish the campaign. I was focused on multiplayer, the mission editor, and creating islands(none of which made it to release). Performance-wise I must be lucky because my experience seems to be the opposite of most people here. When I bought OFP my system was top of the line. Asus top mobo, PIII 700, GeForce 256 and creative soundblaster live. All of which were fastest and most expensive availble at the time. OFP ran like crap, snail-like framerate and scopes slowed even worse. But I enjoyed the game too much to shelve it for 200 fps in UT or other junk. Now for me ArmA on an old low-end system, runs much smoother while easily looking 10X better. ArmA's campaign leaves something to be desired, but for me OFP's did as well. So no I'm definitly not disappointed A pIII 700 was not even by far the most expensive or the better. I had an AMD k7 1300 SDRAm weeks before ofp went out with a geforce2 Gts and even that wasnt the highest you could get.
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Very very dissapointed. Patches just patch mayor bugs like tanks bouncing and stuff like that. But the main problem this game has: Fluent aimgin+movement of the soldier+playability remains almost intact. Untill they change all the flaws excessive realism and " military proven" have introduced into the game, arma will never be as good or half as good as ofp was. Realism is good, but excessive realism is bad. Remeber that in the end, this is a game, not a military training program.
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doesnt even get near, and worst of all the gameplay change has sucked. See the logo in the web that says " military proven" or something like that?? Well, there you have the explanation, excessive realism has ruined the game for many people.Playing with the soldier just sucks, movement is clunky and you feel more in control of a robot giving commands typing than a real soldier with smooth movement due to the lack of fluent animations, etc. And dont mention the aim... with the stupid 3d ironsights+ terrible sway and excessive recoil, cqb´s plainly suck. Two months ago i had to format the hd, and i´ve never wanted to install the game again.
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Yeah... this and playabilty dynamism regarding the soldier movement is the worst thing about this game.