Mastermind
Member-
Content Count
8 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Mastermind
-
Rank
Private
-
Is this one of the SL:Reloaded servers? If so point your browser to here
-
something like this?
-
It was the chap that made MFCTI that helped in the making of this map, was it not?
-
You running Version2? The AI remianed when someone signs off in the original Evo Blue/Red
-
Any way to block 1 specific mod from a server???
Mastermind replied to Rambo-16AAB's topic in ARMA - MULTIPLAYER
I think there is another thread about this, I think it came to the conclusion that you can't Although, not sure if this works or not, but if you install the Xam mod on the server, it doesn't crash, even if the clients have the mod or not (still won't be a requirement to join) -
When they have fully connected I just type "XAM OFF PLZ" (in caps so they see it better). Most say ok, then return, others need an explaination, the few others that ignore me get the boot. Would be nice if admins can send PMs to player in the form of text boxes or something.
-
The server I play on (VOLCBAT) have now got a ban on the XAM mod. XAM modded players end up crashing the server and forcing it to restart. The only reason we can think of is that the XAM mod modifies damages and such. XAM mod also enables the M16A2 to have a fully automatic firing mode, which is not hardcoded in the original game. We testing this out, I shot a guy with a fully automatic M16 on and the server ended up crashing. Reason:-> Client says 16 bullets on ya head very quickly, Server says that not possible as single or burst rate is not that fast. We also reackon that the damage modifications crash servers too, e.g. a RPG into a tank will have different damage amounts between server and clients ending up in a crash, although we haven't tested this.
-
Ya girlfriend throws the telly remote at you and you reply "2..cease fire!!"