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Matthijs

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Everything posted by Matthijs

  1. Matthijs

    ODOL Explorer v2.0

    Not the only example but in my humble opinion the best International soldier model 2nd down in the list http://mods.kmarns.net/modules....d&cid=2 Hold on... that's not entirely true. The bare man is for a big part based on the soldier from the demo. As I used the demo unit as a basis, I thought it would be unfair to use part of BIS' work myself and not allow others to use/modify the result.
  2. Matthijs

    Image problem

    'Users\Name\missions\mission.cain\description.ext/RscTitles/FTCTitle1.':' ' encountered instead of '=' Excuse me, but do we know eachother??? Probably a typo or oversight in your description.ext. In your first post, there's a bracket missing. Contact me on MSN or email if you keep running into trouble.
  3. From: http://flashpoint.nekromantix.com/wrp.php Hmm... Who here is convinced it should have been kept non-public?
  4. Matthijs

    People not wanting odol explorer released?!?

    You say "see or edit". Why not see?
  5. or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_X setunitpos ""down""" foreach units team1 I think. I don't know about the first, but I'm sure the second works (although not in older OFP versions)
  6. I want to spawn a helicopter in mid-air, with the engines running. How do I do this? I tried using "MyChopper engineon true", but it needs about 10-20 seconds to start. I want the engines to be running full-power, right from the start. Also, I would like to know how I can start an airplane with retreacted gear. Currently, I see the gear retract right after spawning the aircraft. NOTE: I'm not talking about the start of a mission. I want to do this halfway through a mission, using createvehicle for example.
  7. What possibilities could you think of, if scripts could be attached to weapons? (Like, if a weapon could have an INIT EH or custom action attached)
  8. Matthijs

    Attaching scripts to weapons

    Hm, I didn't think of that. Great idea, thanks! And no, I'm not talking about OFP2. [edit]I'm working on a possible solution, but don't get too excited. It will be quite limited and there's all kinds of pitfalls on the way to a possible succes.[/edit]
  9. Matthijs

    Ardennes island v1.0 by reinhard

    Do you mean, how you can place images on the forum? upload your image to your own server. Then, you can link to them from here, using the following in your post: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Blah blah blah, look at my picture: http://www.yourserver.whatever/directory/imagename.jpg[/IMG] Blah blah blah...
  10. Matthijs

    Ardennes island v1.0 by reinhard

    Hi, Great job on the island. Keep it up, and go on! One issue I noticed: The lower LODs of the forests seem to lack alpha transparency. I see images of trees on a black background...
  11. Matthijs

    How can i...

    Command reference: http://www.flashpoint1985.com/docs/comref_102002/comref.html group move pos Operand types: group: Object or Group pos: Array Type of returned value: Nothing Description: Creates waypoint move on given position (format Position) and makes it actual group waypoint. Example: groupOne move getPos player
  12. Matthijs

    Vbs newsrelease

    http://www.alkitech.com/flashpoint.html Is this what you mean? Didn't know this thingy existed. Looks impressive! Opens up some possibilities for Linux servers running Apache with PHP together with the OFP dedicated server.
  13. Matthijs

    Vbs newsrelease

    I meant an external editor for every apect of mission editing, from "player" unit to outro scene. It would make the OFP editor almost totally redundant and give the best opportunity for extra functionality. (And would cost an enormous amount of time... which I personally don't have.)
  14. Matthijs

    Vbs newsrelease

    Hm, creating a mission outside OFP itself is no problem. The mission is nothing more than a bunch of textfiles and some soundfiles. I'm convinced that CoC could create something like this, provided some generous soul would donate us enough spare time for our hobby. (Hey bn880, such an external editor would be a nice solution to the automatic placement of markers with units, and probably add lots of other possibilities....) On a sidenote, did anyone ever check out the games that are used alongside VBS1? http://www.tecom.usmc.mil/techdiv/ITK/ITKHome/ITKHome.htm - TACOPS4, an off-the-shelf commercial strategic simulation, based on the US Army's "TACOPS CAV". A bit limited in possibilities of customisation, but still quite nice. - Close Combat Marines, modified version of Microsoft's Close Combat series. (Does anyone know of a Close Combat mod that provides similar functionality?) You can even download a study guide. This guide might also be interesting for the more serious OFP and/or CoC players: http://www.2ndbn5thmar.com/ccm/ccmtoc.htm
  15. Matthijs

    Rifle noise

    Ok, let's have a beer.
  16. Matthijs

    Real life photography/photo editing

    October 2003, the Dutch CAVDKM (Centre for audio and visual services of the Dutch Royal Navy) won 5 prizes in the International Navies Photo Contest 2003. Edit: these are not the winning pictures. UK/NL LF arctic training near Voss, Norway BBE boarding team BBE counter terrorist training Non-related, but still a nice picture: http://bbe.korpsmariniers.com/albums/album07/uscustoms.jpg For "a few" more pics, go see the galleries on my websites: Korps Mariniers BBE Korps Mariniers
  17. Matthijs

    Free spyware removal?

    I use Linux.
  18. Matthijs

    Rifle noise

    Yes, I know. Again, see the MP5SD page (http://www.hkpro.com/mp5sd.htm). I'm not saying 138dB is silent, all I'm saying is that it's an impressive reduction. Jet engine up close or a police siren is a big difference don't you think? According to one of the sources, the P90+SP90 produces less sound than the MP5SD. That's what I doubt, but that's also what I meant... http://remtek.com/arms/fn/p90/sp90/tables.htm http://remtek.com/arms/fn/p90/sp90/index.htm BTW: Â Apart from the fact that subsonic ammo is not a good idea, check the ammo table on the remtek page: MP5SD with subsonic ammo for both "subsonic" and "supersonic" tests... ?
  19. The reuse of some object-oriented code has caused tactical headaches for Australia's armed forces. As virtual reality simulators assume larger roles in helicopter combat training, programmers have gone to great lengths to increase the realism of their scenarios, including detailed landscapes and in the case of the Northern Territory's Operation Phoenix herds of kangaroos (since disturbed animals might well give away a helicopter's position). The head of the Defense Science & Technology Organization's Land Operations/Simulation division reportedly instructed developers to model the local marsupials' movements and reactions to helicopters. Being efficient programmers, they just re-appropriated some code originally used to model infantry detachment reactions under the same stimuli, changed the mapped icon from a soldier to a kangaroo, and increased the figures' speed of movement. Eager to demonstrate their flying skills for some visiting American pilots, the hotshot Aussies "buzzed" the virtual kangaroos in low flight during a simulation. The kangaroos scattered, as predicted, and the visiting Americans nodded appreciatively... then did a double-take as the kangaroos reappeared from behind a hill and launched a barrage of Stinger missiles at the hapless helicopter. (Apparently the programmers had forgotten to remove that part of the infantry coding.) The lesson? Objects are defined with certain attributes, and any new object defined in terms of an old one inherits all the attributes. The embarrassed programmers had learned to be careful when reusing object-oriented code, and the Yanks left with a newfound respect for Australian wildlife. Simulator supervisors report that pilots from that point onward have strictly avoided kangaroos, just as they were meant to. Source: http://www.gamedev.net/
  20. Matthijs

    Careless code recycling causes killer kangas

    Me neither. sqrt(4000km^2)= ~ 65km x 65km which would be quite feasable for OFP. In every case, about 20% of what news reporters write is real, the rest is their fantasy. I never doubded that the story would be a bit more nuanced than this. BTW, beachballs make it all even better. (Yes, I don't like journalists)
  21. Matthijs

    Rifle noise

    Muzzle flash is caused by hot vapors leaving the barrel. The main function of the sound suppressor is to gradually release the muzzle energy, and heat makes up a lot of it. The silencer forms a container in which gasses can expand and cool, before gradually (relatively gradual that is..) being released into the air. Thus, the sound suppressor will also reduce muzzle flash. Unsuppressed: <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=200 HEIGHT=50><PARAM NAME=MOVIE VALUE=http://bbe.korpsmariniers.com/img/misc/silencers/unsilenced.swf><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://bbe.korpsmariniers.com/img/misc/silencers/unsilenced.swf WIDTH=200 HEIGHT=50 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> Suppressed: <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=200 HEIGHT=50><PARAM NAME=MOVIE VALUE=http://bbe.korpsmariniers.com/img/misc/silencers/silenced.swf><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://bbe.korpsmariniers.com/img/misc/silencers/silenced.swf WIDTH=200 HEIGHT=50 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> About the P90: the 138dB vs 165db doesn't look that impressive in numbers, but don't be fooled: every 3dB halves the perceived sound pressure, and reduces actual energy even more (dB is a logarithmic function). The Gemtech supressor on the P90 even surpasses performance of the MP5 with supressor. According to some sources, it's even better than the MP5SD, although I personally doubt that. Find some documentation about the MP5SD, and you will see that using subsonic ammo is not a good idea. For example, see the text, just above the movie on the page that Frisbee referred to (http://www.hkpro.com/mp5sd.htm): "Key to the uniqueness of the SD suppressor is that it is coupled with a barrel that has 30 2.5 mm ports in it to drop supersonic bullets to subsonic velocity for even greater noise reduction. Â It is often confused, but shooting subsonic bullets in an MP5SD is a definite no-no for what is described in ballistic performance as the world's most expensive .380. Â The average reduction in velocity is 200 feet per second. Â You can thus see why subsonic is not a good idea, apart from the unreliability that you are introducing the gun as well. Â Supersonic always for the SD, but subsonic is in order for all the other muzzle mounted suppressors marketed by or manufactured for, HK submachine guns." To get back to the original question: The quietest would undoubdedly be a bold action .22 rimfire rifle. The unsuppressed rifle itself sounds much like a toy. With a sound suppressor, it would sound like a pneumatic click. The biggest reason is that the 22 rimfire has only a very small amount of powder. Bold action because it will have no moving parts or large openings when firing (in contrast to semi-automatic or revolver-like systems)
  22. Matthijs

    Army kills comanche!

    According to the German magazine Visier (ed. jan 2004), the OICW has been cancelled, as it is too bulky and too expensive. The HK XM8 will now become the replacement for the M16. First deliveries should be at the end 2004/start 2005 - if I remember correctly... XM8 link: http://www.hk-usa.com/pages/military-le/rifles-carbines/xm8.html EDIT: Maybe I got that wrong... XM29 (OICW) development will take too long. XM8 is an intermediate solution: http://www.armytimes.com/archivepaper.php?f=0-ARMYPAPER-2349045.php
  23. Matthijs

    M136 at4 released

    A reworked M136 AT4 has been released. - Enhanced model - Improved skin - Modelspecial feature (packed/unpacked weapon models visible in-game) - New sounds - Weapons distributed with crates instead of units, to prevent cluttering of editor menu's. Update feb 7 2004: Now available as an automated installer. Suitable for both Operation Flashpoint and Resistance. (crates are for Resistance only). Includes demo mission "Operation Iron Storm", by AceCombat. [ download Installer from Lowlands Warrior ] The zipped add-on is not supplied with a demo-mission: [ download ZIP from Lowlands Warrior ] The weapon and the crate it comes in. Armed and ready. A ModelSpecial makes the sights and handle unfold. More pictures [ here ]
  24. I'm wondering, what would have the least impact on the CPU while running... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MyVar=false @MyVar This? Or: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MyVar=false :LOOP ~(1+random 1) if (!MyVar) then { goto "LOOP" } this? Can anyone tell me? Can anyone tell me how often the "@" function runs?
  25. Matthijs

    Performance question

    Heh... Thanks.
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