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Mercutio

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Everything posted by Mercutio

  1. Mercutio

    NEED TO KEEP A UNIT ALIVE

    Didn't think of that. I'll give that a try right now. BTW, the truck just needs to stay alive so the players (who have almost no ammo) can get some, then I don't care what happens to the truck. Thanks a lot man.
  2. Hey, Working on a mission where players have to rearm at an ammo truck during a battle, but how do I make it so enemy units DON'T attack the truck? I tried using a repeating trigger and "ammotruck setdammage 0", problem with that is the truck regenerates but the driver dies. And anyway, I'd prefer to not see the truck get lit up like a Christmas tree and then suddenly look fine. Just need to know how make the enemy not attack the truck. Any ideas? Thanks in advance.
  3. Mercutio

    Confining Soldiers

    Here's what I do. Make sure all your Russian units are named, or at least just the leaders of each group. Make a trigger around the area you want them to stay in. Make it "EAST" and "PRESENT". Then in the ON ACTIVATION field, put: unitname allowfleeing 0; otherunitname allowfleeing 0; etc. etc. That should work I think.
  4. I'm wondering if anyone knows how have an objective not appear at the beginning of the mission on the briefing screen, and then appear when a condition is met. Like when the "Mission Plan Updated" message pops up. I know its relatively easy, just not sure how to do it. Any help would be appreciated. Thanks.
  5. Mercutio

    HELP!

    Massive frustration here...I have OFP loaded onto both of the computers I own. Both versions are fully loaded with the most recent patches and drivers. System breakdown: Dell Dimension 4100 Windows ME PIII 933 MHZ 256 MB Ram 32 MB GeForce This computer runs Flashpoint without slowdown, time and time again. Gameplay is largely flawless, even in big battles. Dell Dimension 4300 Windows ME PIIII 1.7 GHZ 256 MB Ram 64 MB GeForce 3 This computer seems to have far more trouble running OFP, despite clearly being the superior machine. I experience a LOT of slowdown and lag, and frequently have to reboot. The video options on both comps are maxed out... What am I missing? Why does the inferior comp handle OFP without difficulty? PLEASE HELP
  6. Mercutio

    HELP!

    Some success here...I used CTRL+ALT+DEL, and quit every application except Systray and Explorer, and it improved performance a good deal. Still...BIS has to release a patch that addresses this issue. Too many people with high-end systems are having a tough time with lag and "memory leaks". I don't have the greatest system in the world, but my comp should still be able to keep up with the big boys. A P4 1.7 GHZ isn't nothing to sneeze at, nor is a 64MB GeForce 3... I still can't play Battlefields, however. Any other ideas to further improve performance?
  7. Mercutio

    HELP!

    Windows ME. Any ideas? Any help is really appreciated. I love the game but I'm getting almost too frustrated to play.
  8. Mercutio

    Baggage!

    They're called "WOODEN FENCE", under "EMPTY", "OBJECTS". To line them up and move them around you just kinda have tinker with them. Put some down, hit preview, see how they look, and fix them. Don't forget to use copy and paste (control c and control v, respectively). Copying and pasting is good cause once you get down a little section, you can just copy and paste over and over again, to do whatever you want with them. Later.
  9. Hey, I'm fairly new to all this as well but I can help. The missions go in the missions directory in your OFP folder. The reason they're probably crashing is because you don't have the addons needed to play the mission. It's been a bit of a problem, people make missions that you need addons for but don't say anything about it and then your game crashes. Worse still, the OFP Editing Center, which was the biggest carrier of addons for the game, has temporarily gone under. You either have to check the readmes on the missions you downloaded to see if they specify which addons to use, and if not, poke around the various forums for OFP and you find some good addons that people may be using in their missions here and there. Also, lots of missions don't require addons, and shouldn't be too hard to find. But anyway, that's why yer game is crashing, because of the addons. Cheers.
  10. Mercutio

    Streetlamps

    Fenris, you have download them, it was an addon they used to have at OFP Ed Center. It may be in Kegetys object files now. Otherwise, I dunno where you can get it. Raver, I'm gonna try it now and get back 2 u.
  11. Mercutio

    Groups Problem

    Choose "NONE" instead of "IN FORMATION" for each unit in the squad. I can't remember the name of the field where you do this, but it also has FLYING and IN CARGO. Putting NONE usually makes them stay where they are at the start.
  12. Mercutio

    Rescuing a prisoner...

    Give the squad a JOIN AND LEAD waypoint, and place it directly on the prisoner. In the On Activation field for that waypoint, put: [prisonername] join squadleadername. For the end requirement, put down a trigger. Under type choose End#1, and in the trigger's condition field type: not (alive prisonername). That way the mission will end if that unit is not alive. I hope that's clear. Good luck.
  13. Mercutio

    Streetlamps

    "this InFlame true". That should to the trick.
  14. Mercutio

    Choosing weapons ?

    There's a better answer to this, but here's what I do and for beginner's its probably easiest. Go to the OFP Editing Center, and download the OFP Mission Assistant. You can use it to create briefings and overviews, and to select weapons at the start of the game. It doesn't, however, let you select the new weapons yet, so that kind of sucks. There is a way to do it with some easy scripting, but I'm not really familiar with it yet. Anyone else wanna help?
  15. Mercutio

    Group help.....

    Hey Sarge, I THINK, this should work. For the Blackhawk, use the TRANSPORT UNLOAD, waypoint, and SYNCHRONIZE it (that's F5) with the troops GET OUT waypoin. After their GET OUT WP, they should proceed to their next WP. That should work. Post again if you have further problems with it.
  16. Okay. I played someones MP mission and when you went to the map screen, there was a graphic for what I think was a GPS, it shows your current coordinates all the time. I wanna know how to do that. Since you dont see yerself on the map in MP already, does anyone know how you get the editor to display the GPS or whatever it is. I tried a trigger with activation SHOWN GPS but I just kept getting error messages. Any help much appreciated, thanks.
  17. I just want to know what some of the trigger types are for and what they do, specifically "GUARDED BY SO ON" and "SWITCH". Any help is appreciated. Thanks.
  18. Mercutio

    TRIGGER TYPES

    THANK YOU!!!!!!!!!!!!!!
  19. I don't really know how to properly use intros and outros, and I'm though I'm quite familiar with the editor I have no experience with scripting. I want to use an intro but I don't know how to make it end and segue into the core of the mission. If possible, I don't want to use a script for this. I just want the mission to start with an intro where a couple of triggers will be activated, and then the mission starts. If anyone can offer any help I'd be extremely grateful. I have a great mission idea based on Black Hawk Down and I need to do this to make it really work. So again, please, some help. Thanks! And sorry if I sound all whiny and pathetic, I'm just excited about getting this mission running. Cheers.
  20. Mercutio

    HOW DO I?

    I'm not sure you can do that. You either have to have to different versions of the mission (one night and one day), or you may be able to edit when playing on line by using the mission wizard. Hope that helps. Anyone else?
  21. Mercutio

    INTROS AND OUTROS

    I'll try that and get back to you. Do I have to merge the intro with the mission first? Sounds obvious but I'm not sure.
  22. Mercutio

    Weapons and Items

    I don't know if its different in scripting than in a units Initialization field, but: unitname addweapon"NVGoggles" unitname addweapon"handgrenade" unitname addmagazine"handgrenade" unitname addweapon"binocular" Sorry if you knew that already. The OFP Editing Center has the Unofficial Command Reference which also has all the codes, except for the new weapons. Some of the new ones are: unitname addweapon"G36a" unitname addmagazine"G36aMag" unitname addweapon"XMS" unitname addmagazine"M4" unitname addweapon"Bizon" unitname addmagazine"BizonMag" Hope that's helpful. And thanks for answering me before. I posted again, I was wondering if you knew how to actually end an Intro. Also, if you do need scripts for adding weapons, I'm sure if you poke around a few sights have downloadable weapon scripts. Later.
  23. Mercutio

    INTROS AND OUTROS

    Thanks King. But how do I make the Intro come to and end?
  24. (Edited by Mercutio at 5:43 am on Nov. 19, 2001)
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