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MP

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Everything posted by MP

  1. It's a problem I'm having here AND THERE'S NO NEED TO BITE MY F'UCKING HEAD OFF. I'M TRYING TO HELP HERE!!!!
  2. MP

    Spiderman Bug

    Try driving a tank off it at full speed and eject in mid air. LMAO
  3. MP

    FXStandFromDip

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rob on 6:37 pm on Jan. 2, 2002 no it doesn't mp you can use it in a trigger or the units init field. <span id='postcolor'> Mever work's for me mate.
  4. I forget the name of the 105mm HE round. Refresh my memory please.
  5. I know it's possible to stick satchels to vehicles by mean's of script's but there has to be an easier way of doing this. Maby the could releast it the way the did the Kozlice, (without a unit that is) add it to the in the editor perhaps...
  6. MP

    FXStandFromDip

    It's this switchmove "FXStandToDip" +any effect like this where it start's with the "FX" has to be triggered with a script.
  7. Parachutes that don't smoke...
  8. MP

    The best weapon in OFP?

    It's gotta be the Steyr Aug
  9. That's not a script file you NOB JOCKEY (kidding) that's a .sqm file. If you try to run that as a script you will get error msg's galore...
  10. MP

    Camera-Scripting

    A BIG clap for Rob... (only kidding) :biggrin:
  11. MP

    Tractors Addon Complete

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from drewb99 on 2:07 am on Nov. 21, 2001 Hehe, Beat you to it on the chopper <span id='postcolor'> I demand to download this NOW!!!
  12. MP

    Boom

    in the activation field or init field type: hint "Whatever text here"
  13. MP

    Boom

    MP at your service. :biggrin: And I expect to see that mission when it's finished. (Edited by MP at 5:55 am on Jan. 1, 2002)
  14. MP

    Boom

    OK. I sent it
  15. MP

    Boom

    I can send you a sampl mission if you want.
  16. MP

    Boom

    Yes unfortunatly... "_rounds = _this select 4 _delay = _this select 5 <<<<TAKE OUT THIS SPACE>>>> _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 " "_ammoType = "Heat120" <<<<TAKE OUT THIS SPACE>>> #Update " "#Salvo <<<<TAKE OUT THIS SPACE>>> _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 " "? (_a > 0) : goto "Salvo" <<<<TAKE OUT THIS SPACE>>>> _rounds = _rounds - _guns " Just find the segment's I've taken from the script and remove the extra line's shown. (Edited by MP at 5:01 am on Jan. 1, 2002)
  17. *Smashed* Happy naw Yaerrr!!!!!!!!!! ahem *cough*
  18. MP

    Boom

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from boboNuts on 4:00 am on Jan. 1, 2002 your dont work at all MP<span id='postcolor'> Yeah, There's been problem's with me Copying/pasting on here. You just gotta take out some extra spaces that might be there. Make it look normal. When I pasted it on here there are extra lines between each new line (like pressing enter twice) Sombody had this problem before and the took the spaces out and it worked.
  19. MP

    BOOM 2

    BigQEd your my hero
  20. MP

    Civilian Car\'s...

    Try and drive a civilian car. They are now realy slow. Christ a tractor overtook me.
  21. MP

    Boom

    This is a bit more advanced than snake's 1 (no offence man). ;MP | Artilary ;["Targetmarker",Spread,Guns,Reloadtime,Ammo,Delay] exec "artilary.sqs" _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Heat120" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit To make the above work: 1: Make a Marker and name it 2: Make a trigger, set it up as desired and in the On Activation field type > ["Targetmarker",Spread,Guns,Reloadtime,Ammo,Delay] exec "artiary.sqs" <. e.g ["marker1",150,4,8,200,10] exec "Artilary.sqs". "TargetMarker" being the name of you marker. Spread being the MAX distance from the center of the marker. Gun's being the total number of gun's in the battery. Reload time explains itself. Delay is the time it takes the shell to fly to target. You can hear AND see the shell's falling with this 1. ENJOY
  22. MP

    radio frequency

    The command is GlobalRadio. e.g man1 globalradio "whatever". (or man1 globalchat "whatever") Enjoy
  23. MP

    Civilian Car\'s...

    I did a few speed test on the sports car before. I got the same speed as the AI taking off in the a-10. Now it's like 10MPH
  24. MP

    Voice actors

    I've got a realy strong Irish accent (so I'm told).
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