MP
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Everything posted by MP
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Stop... your killing me lol... *Wipes tear's from eyes*
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Stop... your killing me lol... *Wipes tear's from eyes*
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Brightness: 1.6 Gamma Correction: 1.2 I think that it varies from Video card to Video card and monitor to monitor...
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Well Mars already has water at the North and South poles in the form of ice (and oxygen). Water is made up of 2 parts Hydrogen and 1 part Oxygen (H˛O). So thats your lesson for today . Of course I voted for Water...
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A crappy '94 Ford Mondeo MK1 thats coming close to the end of it's life...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">MP, how are the gun laws in Ireland? I would imagine that they would be quite restrictive over in your area.<span id='postcolor'> All handguns/pistols are illegal. All full automatic rifles are illegal. But semi rifles and shotguns and automatic shotguns are legal. I myself own a .22 cal semi-auto rifle and a 12 gauge shotgun. I paid IRLÅ150 for the rifle (at the time) and €2000 for the shotgun.
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Sitting and Walking Units
MP replied to EveronVetsAgainstTheWar's topic in OFP : MISSION EDITING & SCRIPTING
To make a unit sit on the ground type this in his init field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchmove "effectstandsitdown"<span id='postcolor'> -
Helicopters oooh you gotta love them
MP replied to ViciousLeeAramada's topic in OFP : MISSION EDITING & SCRIPTING
Put the LOAD WP for the chopper, a GET IN WP for the squad anywhere on the map (not on the chopper) and sync (F5) them together. The beauty about this is that if you are the squad leader the chopper wont move untill you give the get in command. -
Had the exact same prob.. If you have the ADF (Austrailian Defence Force) addon... Delete it. That's what caused it for me
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Assault (CAN) @ Jan. 30 2002,04:46)</td></tr><tr><td id="QUOTE">Wait a minute, whats an "SLR", is that an Australian designation? When you were talking about the "Lee Enfield" you meant the WW1 and 2 bolt action rifle right?? Whats a "BM-59 Grand"? Is that another Aussie thing? Thanks Tyler<span id='postcolor'> SLR means Self Loading Rifle
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 30 2002,02:34)</td></tr><tr><td id="QUOTE">we never had the fal....... really, ive used the styer before, and its extremly comfortable to use, and ive never had any trouble with it, but then ive never taken it into a battlefeild. Not not many australian troops do anyway.....<span id='postcolor'> I agree... I'm currently fireing the Steyr in the Irish reserves and it is the most comfortable weapon I've used to date (fired the FN-SLR, the BAP and the Gustaph). It's not to shabby on the field either. Of course I've only carried on traning excercies but it is a pain in the arse to strip it in the pitch dark in the middle of know where in -10 degrees C with shivering hands as it dose have 53 or so parts...
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1: Yes, Make you your camera script and in any units init field start the script (player exec "intro.sqs")... 2: Yes. I normaly hide my character in a forest somewhere, unless I am in the cutscene...
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1: You can hold the shift key, click and hold the object and move the mouse around... 2: Try turning the unit's skill up full. 3: Same as #2
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Download..... Shit I forgot. There are object packs out there somewhere.... Ahh I remember... OFP addons You are looking for Kegety's object's one and two and also Gunslingers editor upgrade v1.02. When you install this all building and other shit will become available to you... Welcome to the forums
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Well, Instead of making the camera wait for him, make him wait for the camera. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">bla bla bla _cam camsettarget man1 _cam camsetrelpos [x,y,z] _cam camcommit 0 ~0.1 man1 dofire enemy1 _cam bla bla bla<span id='postcolor'> Can you see what I'm trying to do here...? It makes the guy wait until the camera is looking at him and then he will fire his weapon 0.1 seconds after the camera gets to him. The dofire command make a unit fire on another.
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You're still talking throught your arse...
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1: Sync (F5) the Getin WP with the Load WP. 2: Not sure...
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I'm impressed WarDog!!! Yup, I'm sick of bailing out of my chopper or plane only to find myself floating to my death... I would be very useful for pilots and M-113 crew's (as it is used as a landing craft). And maby while in the water (with you jacket inflated) you can swim, it would mean making a new character animation but think of it. A real good possibility for black op's aswell... Jumping out of the boat 600m from the shore for the ultimate stealth insertion
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I think that they must have come very close with the bombing and injured him....
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There is not currently a way of telling your men your exact position but all you have to do is to tell your me to move to a spot about 2m from you (select them all F1-F12) by clicking the ground at your feet. This will shut them up and they will come running to you at top speed...
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1: In the black op's init field type </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this AddWeapon "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21";<span id='postcolor'> And so on... 2: Stick this in your description.ext file... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Weapons { class HK { count = 1; }; class M4 { count = 1; }; class M16 { count = 4; }; class M16GrenadeLauncher { count = 1; }; class M60 { count = 1; }; class M21 { count = 1; }; class M16 { count = 4; }; class Binocular { count = 1; }; class NVGoggles { count = 1; }; class Timebomb { count = 1; }; class Mine { count = 1; }; class Flare { count = 1; }; class FlareRed { count = 1; }; class HandGrenade { count = 2; }; class HandGrenade { count = 2; }; }; class Magazines { class HK { count = 1; }; class M4 { count = 1; }; class M16 { count = 12; }; class GrenadeLauncher { count = 1; }; class Mortar { count = 1; }; class M60 { count = 1; }; class M16 { count = 12; }; }; <span id='postcolor'> The above are classes of weaopns that will be availabe to the player on the briefing screen. There are classes for everything, Mags hand grenades and so on... It's easy realy... You have the class of the weapon and the "count" is the number available...
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They have!!! Check out  Operation Flashpoint CZ. They have the MP5 with collasped butt and the AK-74SU with collasped butt... It's a start but brill none the less...
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Those damn marines get all the fun
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jamesm_007 @ Jan. 26 2002,08:33)</td></tr><tr><td id="QUOTE">1)The faults in Malden. a)North of Malden airport there is a missing slope that goes down to the sea b)on the northern most tip of malden, the ground is missing completely. Â you can stand on it, but its invisible c)there is a texture of desert/beach sticking up out of the sea in the northwest corner of malden near near the small island with the hangar on it. Â you can fly thru this with a chopper. Â sometimes the texture sticks up a couple of hundred feet and sometimes its right on the water line.<span id='postcolor'> Yeah. I mentioned this already but I thought it was only me . It's about time somebody got pic's of it up here...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Jan. 27 2002,00:23)</td></tr><tr><td id="QUOTE">No. But all three are based on real islands. One in the canaries, on in the chezch (sic) and one somewhere else. check out avonlady.org<span id='postcolor'> True. The island are the exact same geographically. Just the names are fictional...