MP
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Everything posted by MP
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I'm sick of seeing "XP wont do this and XP wont do that"... If you guy's running Win XP bothered to read the System Requirements, it clearly states that it supports: Windows 95 / 98 / ME / 2000 ... Can you see WinXP here??? I think not... This thread could turn out to be a steaming pile of horse s'hit because I don't know what's on the back of the US version.
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Sorry. but HTML can only support 1 link at a time. Try: "There are patrol's here, here and here..." The "here's" being the link
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if its an airlift then the Chinook can carry 24 men. Black hawk 12 men. A truck can actually carry 13 men. Jeep's and other small vehicles can carry only 4. There u go
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Hawk Down on 9:26 pm on Dec. 15, 2001 Hey FCATrooper..... Presumably you r named after the FCA Irish Officer Corps? If not, i'm sorry. If so, you know what they say about the FCA: "BE THE BEST: LEAD THE WORST" Heh heh. F@cking arrogant irish.... Also, I reserve the rite to slag off the irish cos I'm 1/2 irish. Not proud of it tho.... <span id='postcolor'> Have you ever met my mate Steyr??? Easily arranged.
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I can see it now... We will all wake up weary eyed on Christmas morning, (some before other's giving the time zone) log onto the site and see a big v1.35BETA patch in our faces... What a Christmas Present... :biggrin:
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Condition's basically... This has to happen before that happen's. e.g: Condition= not (alive t80), On Activation= endWIN=true This means that the mission will not end untill the unit is destroyed. Conditions can be used for all sort of thing's...
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Well... if you installed it over v1.29 or v1.30 you have to uninstall OFP and use the ultimate upgrades ONLY to bring the game back to v1.20 (if useing EU version). And then the gold upgrade to bring it to v1.30.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Hawk Down on 9:26 pm on Dec. 15, 2001 Hey FCATrooper..... Presumably you r named after the FCA Irish Officer Corps? If not, i'm sorry. If so, you know what they say about the FCA: "BE THE BEST: LEAD THE WORST" Heh heh. F@cking arrogant irish.... Also, I reserve the rite to slag off the irish cos I'm 1/2 irish. Not proud of it tho.... <span id='postcolor'> You are now on the top of my enemy list... My name dose not stand for mutiplayer... it stand's for Military Police... I'm a FCA-PA. 3rd field military police
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I played the demo of Ghost Recon the other day... I had to get down on my hands and knees to beg my GeForce3 not to leave me for mistreating her like that... Ghost Recon is in a word... S'HIT! OFP is in 4 word's... OUT OF THIS WORLD... :biggrin:
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All your need's will be met a www.ofpeditingcenter.com
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Yo Trooper... You can see empty shell's flying if you look to the right while shooting... (Our day will come)
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1: The game's engine dose not support "moving around" in vehicles except for basic character animation's. 2: You can call artillary/naval strikes with the help of script's and trigger's to simulate strikes. So try the editor before you come in here and b*tch about "oh there's no artillary in OFP". (I myself have written many artillary script's). e.g : _Centre = _this select 0 _area = _this select 1 _guns = _this select 2 _freq = _this select 3 _rounds = _this select 4 _delay = _this select 5 _CentrePos = GetMarkerPos _Centre _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 ~_delay _ammoType = "Heat120" #Update ? (ariStop == 1) : goto "End" _a = _guns + 1 _a = _a - 1 #Salvo _tempObj = _ammoType camCreate[_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area,50] ~0.01 ~0.4 _a = _a - 1 _tempObj = objNull ? (_a > 0) : goto "Salvo" _rounds = _rounds - _guns ~_freq - (_guns * 0.4) ? (_rounds > 0) : goto "Update" #End exit :biggrin:
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BIS: Thanks for Red Hammer campaign!!
MP replied to FallenPaladin's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from AKM74 on 8:49 pm on Dec. 14, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also, a rebel campaign would be cool, especially if it was extremly hard with limited squads.. I love a challenge. <span id='postcolor'> actualy "Red Hummer" 1/2 rebel campaign. Second half you play as traitor rebel and kill your own soldiers. <span id='postcolor'> YEAH. THNX alot for telling me the end... -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from ran on 10:00 am on Dec. 14, 2001 i think it would be possible with some scripting but i think it won't look realistic<span id='postcolor'> What are you talking about??? Those are used to creat a smoke screen around the tank in real combat useing smoke genades. It would be an excellent idea... BUT mortars being launched from theese are a NO NO...
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You can... Tell your 2 of your men to advance. They will move about 70-100m ahead and move exactly with you as if they were in formation. Advance dose not mean "RUN AND KEEP RUNNING TILL YOU DIE!!!"
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As far as I know they are looking for more donations
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The LTD work's fine on other island's but on Kolgujev when you try to move the "DOT" to the turret of a tank it only goes as far as the top of the threads... Any feedback on this???
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Ahhh... Did u know the are pumping out 300GB/week?
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There's basically 1 rule in OFP... If you can't carry it in the real world, You don't carry it in OFP
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SUMA - Few suggestions here please take a look :)
MP replied to Birkoff's topic in OFP : MISSION EDITING & SCRIPTING
*Clapping* Well said! I enjoyed reading that... -
I know how you feel man... My Gran died 3 years ago from it.
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Repulsion.... the 4th mission in the Red Hammer campaign. Is it possible to actually complete this mission without the chinook's shooting your ass... AND IM NOT GOING TO USE "CHEAT'S" !!!!!
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I really don't know if this work's with NON AI unit's but give it a try: in the truck's init field type: this setcaptive true I know for sure it work's with AI unit's though... P.S why should the ammo truck stay alive??? If I were a enemy soldier that would be one of my first target's...
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Need help with Sript loop (MP\'s artillery script)
MP replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
OTFLMFAO -
LMFAO