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Orton

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Everything posted by Orton

  1. to see players on the map go to show status and the options and show player markers in that case you could see where the players are.
  2. Orton

    VopSound 2.1

    indeed there are some errors in it @SoundPack\Addons\Vops_s_Guns.pbo @SoundPack\Addons\Vops_s_Impact.pbo @SoundPack\Addons\Vops_s_Wheeled.pbo are damaged
  3. Orton

    VopSound 2.1

    @Kaltrasierer Pretty handy to put it all in one i am going to try this thank you when i am done testing.
  4. Orton

    VopSound 2.1

    our server are accepting Vop sound TSRM and heli sounds Why play with stock if you could play with the best sound
  5. @anfiach that is why i got vote OFF @Albert Schweitzer i also had that problem that the server automaticly ban people.We have fixed that now it only kick when people dont have the right addons. Just let them know buy mail or there site that there is a error in the server.cfg And about that weeks to wait i think we just need to come up with a score you are a TK you are banned for 2 days you dont Obey the rules you got banned for 1 day or something like that.
  6. Let them tell or ask that before they will take all the choppers They are not the only one's that are HORNEY about flying. @rocket It is always difficulty to make this kinda things work You're plan sounds good if more people are liking it i would love to try this out with you and the others. Just let me know.
  7. you could just put the user id in it and it is done as admin #userlist and look for the id and done
  8. Orton

    Chat logs from the server

    There are already a couple of this threads including my own because no matter what i do or try the netlog or filelog just wont work and in that case it is fake a myth ;)
  9. so when i found a addon that i like but it is not signed yet, i could make a key for it to put on the server?without probs?
  10. Hello I maked a ban.txt and now the server automaticly is putting people on the ban list.i got verifySignatures=1 does it have something to do with that?When people connect and they have failed the requirements they are automaticly banned? I know delete the ban.txt but it would help if i could sort it out.
  11. nevermind fixed it by change it to kick and put thr right server keys in it so only soundkey i got thanks again
  12. maybe make a list and report there all the morons.and if they will be more then 3`4 times on that list within a month we all could ban the F*ckers. I agree we need to be carefull with this if someone just played and make 1 mistake well that could happen.I normally give them a warning then kick then and if they do it again i bann them.I and i know lots of other admins with me are always try to talk or warned them first.Bannin is the last resort in my eyes.If you are a noob ask things get on the forums or just play and learn.
  13. Orton

    Map

    Could u not just go to show status and put show player markers on?Then you will see youre self also
  14. What i dont understand if even when they dont use any addons they still got banned now i turned the verify off and everything is normal but i think that is not the way it should work.The only keys i got is soundvop and heli (forgot the name) and the bis.But now that it is off everyone is welcome again.........Maybe it is a bug maybe a problem somewhere will figure it out i hope.
  15. Orton

    player quick disconnects

    put warfare on people love that m8 You always could switch to other mini missions no need to hurry get youre server out there first
  16. Orton

    Server commands?

    http://community.bistudio.com/wiki/Armed_Assault:_Multiplayer_Server_Commands google 2 sec.
  17. Orton

    Local LAN

    i am glad you tried it lol next time try it first then ask it. lol
  18. Read it and it is the same but still cant get my answer out of it. @shadowze The problem is when some1 is joining they got banned for nothing.So when i change it they will be kicked without a reason.Same thing only not a ban but a kick....Still the problem is there.
  19. thanks m8 for the quick help but if i turn it off the hackers and cheaters with there @mods whatever could get back in.So basicly this is a bug!
  20. Orton

    Can't connect

    when a server has verifySignatures=1 you cant connect. For Westmoreland yes you need to delete it.Or make a new map put that file in there and try to connect wanna bet you could. Fergal try a clean .exe without the mods and the what ever you will connect.
  21. I also have that and it was also in warfare so i dont think it is a domination bug
  22. Orton

    VopSound 2.1

    i believe dont use space between mod=@VopSound_2.1; @eliassound mod=@VopSound_2.1;@eliassound -nosplash i think
  23. // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Tangodown.nl Arma2"; // The name of the server that shall be displayed in the public server list maxPlayers=16; // May not be changed, i3D.net will apply this for you. password=""; // Password for joining, eg connecting to the server passwordAdmin="xxxxxxxxxxxxxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login ' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welkom op de server TANGODOWN.NL", "Kom op Teamspeak 94.103.145.156:6000", "Have respect for other players and the game", "For everyone WE PLAY AS A TEAM IF YOU ARE RAMBO PLEASE LEAVE", " ", " ", " ", " ", "RULES ARE SIMPLE PLAY TOGHETER!!", "TEAMKILLERS WILL BE BANNED", "INFORM YOURE TEAMMATES WHERE TARGETS ARE", "ABOVE ALL HAVE FUN" }; motdInterval=20; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=7; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { }; This is mine maybe you could copy it and try this (of course change the things to you're satisfaction
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