loophole_62ndff
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Surely we need to have the ability to set the respawn mode and associated settings from within the editor, without having to exit out and go hacking around with a text editor? Surely??
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Using setPos on editor-placed portable Respawn objects
loophole_62ndff posted a topic in ARMA 3 - TROUBLESHOOTING
Is there a problem with using the setPos function on the Zeus-addon portable respawns (tents, bedrolls etc)? I've been experimenting with this, and while I can setPos everything else I tried, I can't setPos a portable respawn that was placed using the editor. If I make the respawn object in script (via createVehicle), and hold an object reference to it, I can setPos that OK, but not one that was placed in the editor. Couple of things I have noticed: 1. The Camera view usually shows the Name of a targeted object in the lower-left corner. The name shown for a portable respawn (deployed or packed) is not what I assigned to it, and looks like some weird combination of a hex number and a file name? 2. In the mission.sqm, it does not seem to have a "name" property for the respawn object. Is this a bug? Or am I just thick? -
Pardon my ignorance, but the first thing I did was run through the Zeus showcase mission, and pretty much the first thing I wanted to do was get the AI to climb up into one of the watch-towers. I must be missing something, but how do you do that? I can see how you could create AI on (and maybe in) a building, or drag them into/onto a building (if allowed), but how do you just get them to walk in there normally?
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When is a Waypoint a Spatial Waypoint?
loophole_62ndff posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK, I got my "spatial" and "non-spatial" mixed up when I set the thread title - sorry! The wiki refers to some waypoints as being "positioned on an object". Can anyone tell me how to determine if a particular waypoint is "positioned on an object" or not? How close is "on an object"? How can I tell if I have got it right? Thanks for any advice! ---------- Post added at 21:07 ---------- Previous post was at 20:36 ---------- After reading the wiki again, I can finally see how you create an "attached to object" waypoint. It looks like an "attached to object" waypoint has a small red square to the upper-right of the waypoint marker. I might add that to the wiki page. ---------- Post added at 21:17 ---------- Previous post was at 21:07 ---------- Hmm, but not always. I see the red square when I attach a waypoint to a house, but not when I attach it to a helicopter. Maybe the red square means "additional positions available"? I do wish they would document this stuff! -
wiki help. EHkilled??
loophole_62ndff replied to ggxjimmy's topic in ARMA - MISSION EDITING & SCRIPTING
I have been experimenting with reviving players, without the use of the "respawn" function (i.e. with Respawn=NONE). Â So far I have been able to bring players back to life, by doing something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> typeOf player createUnit [ position player, group player, "newPlayer=this", 1.0, rank player ]; &2; setPlayable newPlayer; selectPlayer newPlayer; newPlayer=nil; I put this in onPlayerKilled.sqs. Â It works, but I still find that the mission ends automatically about 10 seconds later, even though I have "respawned". Â I have only tried it with just one human player connected, though.