LastRifleRound
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Everything posted by LastRifleRound
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I haven't played ArmA since I bought the DL version released for the UK the day it went public. Half the stuff in the game didn't work. I'm curious: 1.) Did they ever fix the Javelin? 2.) Can enemies still see through grass? 3.) Can enemies still know your position when you detonate satchels? 4.) Has encoded bullet misses been changed? I fear the answer to all of these will be they are exactly the same.
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Still can't seem to equip the Javelin at all. Grass actually works!! HOLY CRAP!!! I might finally be able to play this thing after all. The Armory is a very cool new feature as well.
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I've asked a couple times before, I'll try again. What do I need to do to access the game's config? I have no experience editing OFP or ARMA before. What file do I need to access? What tools? No one discusses this on any of the forums because anyone interested already knows how to do it. I want to edit AI and the dispersion of some of the small arms specifically.
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This is not the place for nationalistic pride. They all seem pretty damn effective when bullets discharged from their chambers are whizzing past your head. I think the last thing going through a soldier's mind is "gee, that AK-47 would be so much more intimidating if it weren't a German knock-off. Besides, I'm not afraid because I'm in close range. Those 7mm rounds suck there." Germany doesn't make the best anything. Neither does Russia, and neither does the USA. Each military has a doctrine it selected and chose a rifle to outfit itself that fit this doctrine the best way possible. Case in point: USA has switched to primarily urban-centered warfare doctrines. Hence, most all active duty military are trained on a carbine (M4) as opposed to a rifle (M16). Are we to say that the M4 is vastly superior to the M16? No, it just so happens the US army feels that the M4 fits the role they wish filled and supports they way they wish to fight the most.
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Is there a way I can scale back my ArmA to a previuos version? I DL'd the English version which is stock 1.05, but it's so bad it is basically unplayable. I've been playing OFP and basically ignoring that I even spent money on this until they drastically improve it. It feels like the FFUR/SLX mod for OFP. For some reason people really hate that aimpoint and are under the impression that it is horribly inaccurate. I heard it's zeroed at 400m, but if I aim low at the ground it ends up hitting EXACTLY where the dot is. It's like the game calculates certain shots at a target as a miss, but if you just fire at the ground they hit dead center. Kind of stupid if you ask me. I like the way they had it in OFP better. I've been complaining about this alot, but this "feature" or bug or whatever it is really makes the game feel like a roll of the dice as opposed to a tactical FPS.
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If this were a U.S. victory simulator, I don't think OPFOR would be picking you off from 500m with those "crappy" AK-74's. Note that they only suck when they are in YOUR hands. The M4 aimpoint is by far the most unreliable least accurate weapon in the game. The T-72 can successfully destroy an M1A1 at any distance as opportunely as an M1A1 can strike it. I don't know what the configs say, but playing the game, having your dumb AI squad annihilated by all-seeing OPFOR doesn't seem anti East, it seems anti-player. Drunken Russians? No. More like omniscient ninja communists to me. (Note that OPFOR in this game is not Russian, rather a made-up communist nation. The only "real" country simulated is America.)
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People get grumpy as people post reviews of ARMA like that on gamespot.com. Â And they say SH*t GFX, Sh*T gameplay 1 out of 10 I'm going back to "pew pew" Counterstrike causes thats real and has fab graphics and runs fine on my Atari ST! So even a joke review upsets the fans of ARMA, Â I see ARMA and see the most stunning technical achievment yet on the PC. Others sit a bitch, that the AI can shoot them through a bush.... Funny vs ARMA would have been saying: During multiplayer, many online gamers have to go days without sleep or food trying to find were some other cock abandoned a helicopter or Fuel Truck to complete a coop mission. The woods are rendered so realistic, Â some players team up to drive in the civilian cars and compete in Dogging competions deep in the foilage while the battle rages elsewhere. hence the demand for realistic female soldiers to be added to the game... If shot in the leg, you are left crawling looking for a medic to help you, Â if shot in the crotch, your voice becomes female and high pitched and you lose all skills in driving or parking due to the massive realism implimented in ARMA. The American side of the island is unlrealistic as there are no drive-through McDonalds, Malls or gunshops (No wonder they were leaving! The entire fight between boths side boils down to control of the only toilet on the 400sq km island located in Corazol. Â Both sides are fed up with crapping in the woods. Â The absence of toilets and mirrors in the game so far explain the lack of Bikinni clad girls in the beach resorts. LOL!!!!!!!!!!!!
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Turn off VSYNC, tripple buffer in your GPU control software. Make sure you have a decent FPS. Don't use POST PROCESS high, Â and you can't miss at 2km. I have an ATI 1300X. Runs the game ultra-smooth at low res. Post process is set to the lowest, triple buffering is disabled on my GPU. I don't know where VSYNC is, but I'm sure that's probably not on either. Still have the problem of the M4 dispersing it's shots randomly on targets EXACTLY more than 100m away. This problem DOES NOT OCCURR with ANYTHING IRONSIGHTED. Doesn't look like a hardware issue to me.
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The laser sight you see is supposed to be an AN/PEQ-5, an invisble laser sight. You would only see it w/image intensifiers and thermal vision. It is primarily for ranges 100m and under, and it's advantage is allowing accurate fire without having to sight your weapon. It is a significant modification that should be represented, along with the AN/PAS-13 TWS, allowing DRASTICALLY improved target aquisition traded off with less ability to identify your targets. ACOG and Aimpoint are in there, as they should. The army is standardizing the M68, and the Marines are looking to give every Marine a scoped rifle, likely the ACOG line of sights. M4 is not full auto, M4A1 is. This is the same as RL. There needs to be a sight for the grenade laucher. You do not fire explosive ordinance off without sighting it. There is no room for guessing, and the fact that there is no sight is abject silliness. The javelin needs to be fixed NOW. Unless you are in woodlands or heavily populated urban landscapes, you are not much of a threat to any armored vehicle with an M136. This is basically OFP right now with different names for stuff. The way most people have to run it, it looks about the same as OFP, too. But this game has INCREDIBLE potential. I hope BIS steps up support, not only to squash bugs, but to introduce more features. As they threw the 1.05 patch out for the DL'able English version's release. I believe you will see the next patch around the American release by Atari late April to early May. I haven't heard this from anyone, it's just a feeling.
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You know, I keep seeing that pirated versions won't allow you to hit your targets. Yet I have a legitimate version and have the same problem. After I realized that MGs and iron-sighted weapons are the way to go, the games actually a shit load of fun. And I have no friggin clue what he was talking about with the rocket laucher. The M136 is quite accurate once you get used to it's drop rate and will demolish pretty much everything except a T-72's front armor up to about 400m away.
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Interesting. See, I still have randomization of scatter with an M4 aimpoint that occurss *exactly* after 100m Any target under 100m will be hit like a laser with the aimpoint. I try raising my aim for targets beyond this range, but it's not bullet drop causing the misses or a sight zero, it's randomization. This randomization does not seem to occurr with iron-sighted weapons, and CERTAINLY does not occur with any machine guns (SAW, RPK). I bought the DL Enlgish v1.05 off of Sprockets, so my copy is legitimate. Has anyone mastered the M4 aimpoint and figured out how to use it? I've single shotted over 12 rounds to a target 215m away with the dot center-of-mass for every shot without hitting ONCE. My AI squad ended up killing him. And if they weren't distracted, he would've killed me in 4 shots tops. What's the deal?
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Well...like the topic says. I can't find it anywhere. One of the reasons I got this game was because it was the first I've ever seen that would simulate this weapon. I can't add it in the editor and can't seem to find it in any mission. Also, does anyone know where to go to mod in a thermal scope for the M4A1? I wanted to mod in the AN/PAS-13B TWS as well as the AN/PEQ-2 invisible laser sight that come standard with the M4 SOPMOD package. Much thanks!
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How to add a Javelin to a soldier
LastRifleRound posted a topic in ARMA - MISSION EDITING & SCRIPTING
I wanted to add the Javelin to a mission, or maybe even get to use it in campaign. Everyone keeps talking about an "init" file. Where is this file? I've searched every forum and every game directory and cannot locate such a file. -
How to add a Javelin to a soldier
LastRifleRound replied to LastRifleRound's topic in ARMA - MISSION EDITING & SCRIPTING
I will definitely make a back-up! How do I get started? -
How to add a Javelin to a soldier
LastRifleRound replied to LastRifleRound's topic in ARMA - MISSION EDITING & SCRIPTING
Ok i've got this all sorted on my own. now how do you locate and edit the config files for ArmA? I'm going to see if I can fix the Jav and the assault rifles. -
How to add a Javelin to a soldier
LastRifleRound replied to LastRifleRound's topic in ARMA - MISSION EDITING & SCRIPTING
I see. I had an earlier thread on this that was hi-jacked, and I was told to try the following script on an ammo truck (w/out quotes of course) truck addweaponcargo [javelin, 2] I get no error message in creating this script. It doesn't do anything either. The truck has the same loadout it would have had if I hadn't used any script at all. -
Hey guys, just wanted to put this out to you all. If you were thinking of buying ArmA....Don't! It's buggy, incosistent and just plain strange. Only people with the best of PC's should consider it, as it's graphical content is quite impressive. Otherwise, half the weapons are bugged, a missile system was removed with no pinned post saying why or when, and the support team hasn't made a single post indicating they ever plan on fixing anything any time soon. Wait for the new patch and scour the forums afterwards if you were thinking of buying it. Right now, you will be sorely disappointed. OFP pwns it as of right now.
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I was wondering if anyone had completed one of the two first side missions in campaign mode, the AT Sabotuer one. I usually flank left of the mountains, kill the one guard, rocket the ZSU there. After that, I can't really get anywhere without getting gunned down. There are too many guys and the cover of night does not help at all. Especially since the search light goes through the hills. How has anyone else completed this succesfully? I also noticed there are 4 vehicles to destroy (2 BMP-2s, 2 ZSU-23s) and you are equipped w/3 M136 shots and 1 satchel. Do they really expect me to rocket attack 3 vehicles and satchel the last vehicle, giving my position to 20 defenders each time? Seems like there's a trick to this mission I am missing.
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How do you edit a .cpp file? What tool do you use? Where is the .cpp file relevant to this discussion located in the ArmA directory? I'd love to make some majore modifications to this game. I'll re-install it if I know I can make it not suck.
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Yes. The attitude around here is that there's something wrong with you if the aiming is crap. I scored one off on the M16 range. I suppose most people scored high on that. Most games (America's Army, for instance) enhance the realism by simulating breathing cycles and stances with barrel sway. If you're using a 3D sight parralax will even affect you. The reward is if you time it right, if you are patient and use your eyes, if you line up those sights, you hit your target. This is very basic. This is why there is such a thing as aiming devices. I don't care if shooting is difficult, just like I don't care if AI is difficult. It's WHY it's difficult that is the problem. The sights should be hard to align and calibrate. But when you're on target at a decent range (150m) your round should hit with none of this cheesy scripted missing business to artificially prolong the game. The AI should be difficult because of its intelligence, not because it has omniscient powers and obvious hax. Bottom line, difficult does not equal realistic. And there's a difference between difficult and aggravating.
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My brother is active duty armored cav, and his unit was equipped with M4 CompM2's (Aimpoint). He says they take a long time to calibrate, but when completed they have no problem hitting center of mass on targets out to 400m. I think it's silly in this game I can drop prone, center my target, squeeze a round and....miss. Want to simulate nervousness? Show it on screen so I can compensate with skill. There is no weapon sway. Your aim can be dead on and you will miss anyway. It makes no sense, takes any shred of realism out of it. Then the AI pops off one round and head shots me at 250m w/out NVGs using iron sights in the blackness of night. The only thing real about ArmA is that you die in one or two shots. That's it. I'm uninstalling this uncompleted graphical update of OFP until they release a major patch. ArmA is supposed to exceed the standards set by OFP and the modding community that followed, giving us brand new material and an engaging game to build upon. Instead, this buggy inconsistent mess is given to us, and the modders are left to clean up the mess and get the basic weapons it shipped with to work. Saying that it is accurate for a modern assault rifle to hit at 20-25% at 150m from a prone position is ok is pure fanboyism. Saying its ok the Javelin doesn't work is same. It's integral to this game that infantry have a long range threat against armor as they have since the advent of guided missile. Modders are left with that one. Infantry combat is all this game has, the rest is arcade action. Which is fine. But it isn't anything close to immersive or realistic. It's just strange. Doesn't BI beta test anything? Is this a 45$ beta test I've gotten involved with and am not aware of? I'll see you guys come patch time. I'm sticking with AA and OFP FFUR/SLX for now
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This mod is outstanding. Couldn't get a working Javy in Armed Assault, so I locked this into my OFP and whamm-o, it's where Armed assault should be right now. Putting the target in the external cross hair, is this actual operating procedure, or did suchey put that in to overcome the game engine?
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Thank you December, you've been very helpful. Aside from the weapon not appearing when shouldered, are there any bugs or hints of use I should be aware of?
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Is there anyone who can mod this into a thermal scope for the M4A!? It would be a great advantage if someone could get objects to stand out better with heat sigs.
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Where is it in the editor that I add these lines?