Ligur
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Everything posted by Ligur
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I'll pipe in. Great voice acting & had a fun go playing the first two. Keep it up, if you ever make a campaign of these I'm sure it will be great. I'd include these missions with the growing but still rare user made gems for ArmA. BIS really left it to the community to provide SP content this time round, and the community is answering the shout [spoiler!] edit: in the first mission I spotted there is something in the trunk and had time to grab it, and proceeded to clean most of the capitalist pigs myself with a stolen M4. Props to the fact you don't really HAVE to though! If you can somehow make the whole series work like this instead of reverting to the typical player-has-to-eliminate-120-infantry-alone format I'll raise a toast. [/end spoiler]
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Going on the 7th mission, Ghosts and Capriccio had me pulling some of meager hair off. In more than a few missions you really have to think on your feet, slapping orders like a minigun while doing two or three other things at the same time (and personally fighting the OPFOR on top of that) but it's a ton of fun. Dead End, IMHO, was a stroke of GENIUS. Best. Campaign. Mission. Ever. I played Cappricio and Dead End using the new beta patch btw, everything worked fine as far as I can tell. I swear the smarter path finding AI even helped (and the change in eye adaptation, albeit an improvement all in all, made some parts of Cappricio pure hell). *********SPOILAH********** Some of the stuff is really hard though. I'd give an additional minute to prepare for the convoy in Ghosts for one, took me a dozen reloads (at least, might've been two dozen; lost track of time) to survive the armor without any friendly casualties. I always enjoy a well prepared ambush and didn't feel like I had enough time to set one up, even after practicing the routine over several times. Guess that's just personal preference and a minor detail in the whole scope, the campaign overall is great. *********/SPOILAH**********
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Started playing today, having a blast. Like this more than what BIS offered this far.
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HMMWV TOWs not engaging in Battle of Somato
Ligur replied to =jps=sgtrock's topic in ARMA - OFFICIAL MISSIONS
Like this: leave your TOW hummers behind that... "hill" thingy the enemy armor will climb up (they, the BMPS, are using the semi zig-zag road). Place them (hummers) on a counter slope position; they should see the BMPS for about 4 seconds at most, just as they crest the hill, and then fire. Dance to a position where you can see the BMPs with your NV goggles or somehting. Use the command interface to give your hummers a target before they are even visible for them, i.e. when the BMPs are climbing up your guys already have targeted them and are ready to shoot before they are even visible: when they come up the hill and within LOS of your TOW hummers the hummers WILL launch a TOW. Or twom or three. Bang bang bang. Notice your squad mates are very, very low level on skill in this mission, so you have to practically command them each time you want them to do something even close to properly, I tried once without using the command interface all the time and they operated very poorly. -
Haven't had the time to play the campaign yet but after reading the response, I'm sure I will. Poor grammar can and will turn some people off and can serve as a distraction, it depends... Hats off, people really seem to enjoy your work which should be enough proof of your skills. Proposal: I don't speak english as my first language either but have been reading & speaking it the past 17 years, use it daily at work (since -02) and I've also had the (unfortunate) experience of doing some technical manual translations here and there. My grammar or written language is nowhere near an academic student of it since I mostly converse... but IF you need help fixing the grammar I'd be happy to help. Email or PM me if interested or something. I can go through a lot of text quite quickly.
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Great news, keep up the good work. We tried another evening and got an injured "Boris" to the extraction point, lots of fun again. --------------- Spoiler ------------------- That rat bastard Boris actually flew out of his office like a bat out of hell after our sniper took out a bunch of guards close by. Guess he became alarmed when the soldier next to him collapsed with a hole in his head while some grenades went off in the yard? I chased him at full run for 200+ meters downhill, caught him in the bush - just as an URAL emptied a squad next to us. That triggered a "mad minute" (I think I emptied three clips without pausing) but we got out - with a crawling Boris. Laugh. --------------- Spoiler -------------------
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End mission trigger did not work for us? :P i.e. nothing happened (mind you, we failed to complete a little something, but shouldn't the mission still end when you go to the extraction point?) Fun mission though. I really like the scenery, map layout and how the OPFOR is placed & reacts. Also there are several ways you can approach the mission and even run through it without heavy enemy contact. Or then go in guns blazing. I'd love to see more 1-8 player co-ops which are also smaller, faster to complete. Not everyone has hours and hours to invest to play just one mp mission. This, Communications Breakdown and Red Hotel must be some of the must fun co-ops I've played.
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So where does one download the most recent version? LET US TEST
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I had a blast with this, but before the mission started I changed the explosives (group menu) to me, instead of Mr. Spec-Ops. I crawled on the top of the hill near the wrecked Blackhawk, ordered my prone AI teamies to good cover arc positions with "hold fire" orders, adjusted my spot so as to see the radio and told my friends to open fire & simultaneously shot everyone on my own scope. The camp was cleared quick but we missed the URAL drivers so I had to shoot them through the windshields as they were trying to drive off. Props to AI teammates on this, the other one was a great help and shot what I think was a full clip on the other URAL. I rushed into the camp with a pistol, killed two OPFOR guys who were hiding behind a building (invisible from the hill to the north) and rigged the explosives. ran away and blew them up. Whee AI reinforcements time! I placed the last charge I had to the road leading west of the camp and ordered the AI guys to "stand up" and run post haste north, into some bushes. and go prone again, into a position I hoped had a clear POV to the western gate of the camp. I blew up the last charge when the reinforcement Ural came in and got into fullblown bulletspammer mode with the M24 and the M9; had a horrible prolonged firefight with them. Fun note: my AI mates I re-positioned during the last firefight were already on the extraction point by the time the situation escalated very badly and the sniper took down people on the hill to the north of the compound shooting from the EXTRACTION POINT. You should not even see anyone from there? What? Also, same ol' AI ignores terrain bug? Too much shrubbery and trees to really see to that distance? Dunno, he was standing where the helo lands and I was zooming with binocs as he took down at least three OPFOR targets in the camp. Oh well... Summa summarum: Fun mission.
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We just had a game on "hard" with three players, albeit OFP vets. But it was far from a walk in the park. One of the guys was out of ammo half to the final base :O Also we played with no... aim... spot... whatever... so yo had to raise the optics to hit something. It was more tense for sure.
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Yeah it has, what, 10 years? You certainly have a nick that is not easy to forget and what with making maps and stuff I still remembered you, didn't think you'd remember my nick tho. Extremely happy to hear you are starting to work on the sequel. I take it you won't be releasing updates to the first one?
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Try installing Quicktime Alternative and Realplayer Alternative. Google them up on Sourceforge.net After you install those two and defilerpak (http://hellninjacommando.com/defilerpak/) you should be able to view everything and anything.
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Matey, if you read the thread you should know you don't NEED to combat the enemy armor. I shot some up for fun and games, but you don't need to do that to accomplish the mission. You are asked to "harass the enemy". Ignore the armor if they feel too hard to take down, haul ass to platoon III and take a hummer. Drive away. Mission accomplished. You could also edit the game a little and reduce friendly and enemy shooting precision so they are not such cracks shots all the time. They ignore grass and other visual problems the player has to face anyhow so I don't think it's unfair to do so, especially when you get to the point where a game is not fun anymore but instead frustrating. edit: d'oh, mbv above gave basically the same advice already
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I've actually seen them swamp a player and kill him to DEATH once. And also injure several players, including me. But yeah the most dangerous situations always are where someone panics in the middle of 12556 Zombies, goes into MAD MINUTE MODE and accidentally fires into teammates. I once bounced a grenade off the forehead of a zombie who sort of appeared from nowhere in front of me and ended up offing myself (and pile of them).
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Yeah sorry, I re-read my post and admit I sounded like an asshole. I honestly didn't mean to come out like that, guess I was in a bad mood when I wrote it. I get your point and feel like a moron right now. But I've had this "wow I'm just one of the guys running around, and OMG, the AI is handling most of the battle!!!" in ArmA, like I did in OFP. Anyway sorry for sounding off like a moron. Maybe I've just been really lucky with the missions this far, it appears almost everyone has a different experience with the campaign. Often very, very different. Sanitize is CERTAINLY a mission that needs a lot of involvement from the player to complete succesfully, but there are others that only need the player to more or less stay alive and stay low to complete. Also it is an auxiliary mission: if you want to lead the guys and think about it, play it, if you don't, don't play it. Derr. If my brain is not totally shot, I think OFP and all the additional campaigns had a lot of both. This far, ArmA has included missions that need me to do basically everything, and then others where I haven't really done much else than eat dirt. I like the variety and the _option_ to take an auxiliary mission where I am required to do and think everything on my own.
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This is the part I'm having the most problems to understand since it comes from someone who bothered to write on this forum at all. So you suggest a game like ArmA, which sort of tries to to simulate modern combat, would be better if it would not require any thought, input or "craftynes" from the player? In effect this means you would enjoy a campaign where you can run from bush to bush and shoot targets who die. There are a LOT of games which more or less require that and only that, like all the WW2 games published during the past year or two. Play them! They are fun too, they simulate "realism" since you die from a few shots, and require nill investment of thought, just as you said: you get orders to run from A to B to X and shoot the enemy, do that and you are good. They also have better GFX than ArmA. And most of the other game around which involve shooting with a rifle or something have an "easy" setting that makes them less of a bother to play because, well, they are very easy. Darn, you can even make ArmA very easy by editing the config though the options are not clearly visible on any menu and, again, require thinking and/or research. Open your profile and set precisionEnemy to 0.1000000 so the AI is unable to hit you if you still feel like you have to play the game for some reason. You'll get through all the missions on the first try! Awesome!
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To each his own. I suggest you try FarCry, HL2 or Doom 3. Also Counter-Strike is a nice MP internet game. There is no way to get very "realistic" on any computer currently available to the average consumer and I don't know how long it will take until it will be possible, but if you don't like the OFP or ArmA approach I suggest you stick with playing Mario or something. If you want a shooter FPS where you can ignore stuff like "leading a squad" there are options like mentioned above. Ghost Recon Advanced What Ever is very pretty, maybe you could like that, on the new xbox? Your head will not hurt because you have to lead a squad, just shoot the hundreds of enemies and you can accomplish the mission. I don't think ArmA was ment to be like that originally and I'm happy about it since I can play a game which makes me think a bit, but as I said, there are other, different games that require less thought and a very fast mouse finger instead of both. Which is nice.
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Can ya make a MP version of this?
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Sounds like a bugged patch version. Look, have you tried placing TWO charges ABOVE, in the middle of the bridge, and THREE charges UNDER the bridge, at the location where you start, right on the the pillars under the bridge and spaced out evenly? Don't go into the water. After you do that run to the ammo crates taking the shore route, there are stairs that lead you to the crates. You'll be protected from the evil UAZ if you take the shore path. _Then_ pick up ammo and rockets to defend yourself, you have just enough time to re-arm before it's time to drop the bridge. Blow all the five charges when you hear "FLASH FLASH FLASH." If the bridge STILL does not collapse, shoot two or three rockets on the bridge. I had the bridge not collapse a few times, but I fed some rockets on the spot I had placed my charges on (a BMP happened to be on the spot as well and blew up) and voila: down it went.
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Exactly. 90% of the people on this particular forum crying how the missions are crap because...: 1) they are not very easy 2) you need to THINK to complete them instead of just beelining to a waypoint and then expect good results 3) you need to try a couple of times before you get it right ...need to go back to playing HL2, Doom3 or whatever they usually do. Sheesh.
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Problem with the jeep crew in Somato Night Mission
Ligur replied to Morlock's topic in ARMA - OFFICIAL MISSIONS
So you are the remains of a force doing a joint exercise with your allies and a hostile neighbouring nation invades. You don't HAVE tanks. You have a few companies and some light armor and patrol vehicles. Very few men and utterly outnumbered. Most of the troops are green. Your only advantage is your more advanced technology you can utilize in, say, night missions. So can someone please explain how this mission is "completely unrealistic" in this situation etc. What would the options be if you don't get the order to just run away and take a raft across the Atlantic so you can eat BigMacs back home, if you survive? You don't have aircover, I got the impression you don't have tank brigades of Abrams on the ready to smash the enemy with, no heavy arty, no aircover to speak of. The TOW is an amazing tank killer and mounted on a HUMWEE can be used as a fast, mobile anti-tank platform and against a low(er)-tech enemy I suppose is an excellent piece of equipment to use on ambush. Dunno, my guess is a lot of players are thinking on the same lines with me but there is the usual vocal minority who scream their lungs out on the forum about everything being shit, and since I'm having a bad day due to a hangover and thus behave like a moron I try to explain another POW of the issue to those who feel betrayed by the awful campaign design. Give BI a break, they already tuned up stuff in 1.05 and quite a lot of the complaints I see are honestly not called for. Anyway, notice your squad mates are ranked "novice" or "green" so don't expect them to perform very well, they will move and shoot slowly compared the spec ops vets. You have to practically jump into the command interface and tell them to do everything. Sometimes twice Other people already explained how to accomplish the mission above. I got out with no casualties after a few tries and my crew destroyed three BMP2's and a bunch of infantry along with them. I just drove a hummer and ordered them around, praying they don't fuck up. Also, a bug: shut down lights on a hummer with a gunner and leap off the drivers seat. The lights are magically turned on immediately. -
Instead of walking from waypoint to waypoint like a stupid fucking robot, you will notice near each point there are ENTRIES into the compound with the Ammo Dumps. You know, like HOLES IN THE FENCE FOR PEOPLE TO WALK IN FROM. GUESS WHAT! THOSE ENTRIES ARE THE ONES THE SABOTEURS ARE USING! AMAZING. Take a good peek outside the compound when you walk past any openings or gates while doing your rounds, I found two saboteurs that way, shot one down running a road from 80 or so meters and another one 40 meters out. He even spotted me first and tried to use his silenced pistol to kill me but luckily missed. I shot one who was crawling by a tent and shooting a friendly guard in the legs (derr) and another as he was walzing in from the maingate like he belonged there or something. 8 minutes all in all. Hint: if one of the saboteurs sees you when you walk around or maybe even spots you killing a teammate of his, he might go prone in a bush and hide for a while. Now someone probably whines this is horrible and unrealistic but go check out some hiding spots near the camp if you can't find the last OPFOR saboteur (like by climbing the ladders up the tower).
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I endorse this mission. Difficulty hard enough, but not impossible by far. Compact, requires thinking, stealth, involves AT, sniper, CQC and pure shootout elements. Woohoo! I co-opped this with another human player and we used the AI guys as backup. Good work, keep on making missions like these please. ***** SPOILER WARNING, SHUT YOUR EYES! OH NO! ***** Question: how did you originally intend the players to take out the piece of heavy armor? It killed half our squad a couple of times. The satchel charges are pretty obvious but without 3+ players placing them correctly is a beooootch to do right. We lucked out; the tank tried to advance onto a hill I was laying covering fire from, got a "little" bogged in a steep slope JUST as my co-op friend nagged an RPG from a dead OPFOR soldier. Tee-hee. ***********************************************
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I did it somewhat like Kopijeger above, except re-equipped the original team you can control with some MG's, as a couple were a little low on ammo and also got wounded myself while sweeping the town alone to check for hidden survivors, after the initial shootout. Then I told them to hold fire and go prone on the hills to the S, SE and E of the town. After I linked with the second team we advanced about 50 meters before an avalanche of "enemy spotted" reports from the first team. I told them to open fire while slowly working my way towards the center with the second squad but the evil-magic-respawn enemy soldiers all died in a couple of seconds after I gave the weapons free order. Nobody died, and the only injured soldier was I. No complaints about the mission, I took it as a desperate attempt from an overwhelmed military force to take control over an escalating situation. As an a completely unnecessary side note, you should read, say, Blackhawk Down or maybe A. Beevor's Stalingrad or Berlin 1945 to find out more about missions that are completely fucked up and doomed to fail to begin with. I understand gripes with broken/bugged missions (triggers will not working, targets not appearing etc.) but am a little surprised with the incessant whining on this board about some of the early missions that only require a bit of thought and patience to complete. Sure they could be more polished but a complete catastrophe in design? Hardly, as far as I've got to.
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Hey KaRRiLLion, you might remember me from AQ2 times? IT'S A ME, LIGUR, THE GUY WHO ALWAYS USED THE 12GAUGE! Anyway nice to see you are still on the business of making new stuff, we had a blast co-opping this the other night (I'm that r2 dude above). Running on the foggy highway after fuel runs out with planned cover-arcs and shouting "CLIP!" and "ROGER, COVERING" over VOIP was mucho fun. An excellent mission to start of a night of ArmA, gets you in the "mood". Eagerly waiting for updates or more Virus missions. Question: I tried playing this with some AI dudes tagging along. They do what you want at first but get completely bogged down after the virus infected zombies start popping out and always, _always_ start slowly heading SE and end up getting stuck down in the peninsula and die there when their ammo runs out no matter what your orders are. I know this is ment to be a co-op mission so no biggie, but when you don't have too many players it's fun to observe the AI rookies shitting their pants and opening fire while screaming they are being eaten alive. But there is no way to command them in any manner after the horror starts. Any particular reason for this? Or are they just so plain fucked up because of the constant stream of targets? I guess the AI is not really configured to handle dozens or hundreds of "zombies" who amble towards you craving brains...