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Posts posted by lennard
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Good stuff there Slatts!
I have a M240 pack almost ready for release I just remember. It needs some bugfixing though as I tried to implement 3D scopes like the FFAA weapon packs.
Seeing your wip shot makes me want to finish it.
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Loving those shots!
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Sorry, modern? Materials was changed, but appearance...I think Bars91 means this one:
I made one of those for my '03 USMC addon, but unfortunately my HD crashed some weeks ago and the chance that my files can be saved is very slim. Now I understand why it's neccesary to make a back up..
Anyway if I would be so lucky to get my files back I'm willing to share the goggle with you.
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Not really sure whether this is known or not, but this method seems fixed by BIS and works for me in OA now. Tried this yesterday and had a nicely glowing reticle at night and a black one at daytime.
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afaik there's no way to scale by normals in oxygen, which would make enlarging the gloves a pain in the neck. Do the hands have to have a specific texture and rvmat?Yes there is, sort of.
If you open your model in O2 and go to "points" and turn on "move by normals", then press ctrl+shift+lmb+rmb and move your mouse around. I'm not sure if that's what you mean but I guess this is O2's version of scaling by normals.
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Gnat;2240145']See second post ;)Yeah that did it, thanks.
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It's fixed now. I changed memory=1; to memory=0;.
Thanks guys. :)
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I like that.
For a specterDR, ask Vilas.
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Any other thoughts on this?
Like to get this out, because my spare time will decline the following weeks.
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Gnat;2236116']Where are all the axis located' date=' memory LOD or Resolution LOD?What does all the MODEL.CFG animations say?
What do the instruments look like in Buldozer?
memory="false"; or memory=1; or memory=true; or memory=0; etc etc
Depends where your axis are what you should be saying in you model.cfg
Potential factor[/quote']
I've had one or two instances of the game ignoring the axes I defined in my model.cfg after binarisation, where I found that the problem was me missing a few entries in the named properties.IIRC I was missing something like a "Class = Vehicle" or autocenter property in one of the LODs (can't remember which ones though)
I added "Class = Vehicle" to the Memory LOD and that seems to have solved it.
All the axis are located in the Memory lod and it workes in Bulldozer though.
Thanks for the help.
Edit: It worked when I tested directly after I changed it. Then the game crashed and I restarted the game. When trying it out again I was suprised to see it wasn't working anymore. I'm absolutely clueless here :(
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Great stuff as always there Rhodesy!
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Exactly. The only way is to ask BIS for MLODS.You can always try, but it is fruitless.
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In the proces of finalizing my Mi-17 addon I ran across some problems caused by binarizing the addon. Of which most are solved now.
But there is this one error that I can't seem to find a solution for.
It's about the animated cockpit instruments. The thing is that they work when the addon is unbinarized, but are bugged when it is binarized. The image below shows that the needles are offset and are not using their axises that are set for it in the memory lod. I think I miss something fundamental here as I have had issues with axises in the memory lod before, but never found a solution.
Model.cfg: http://pastebin.com/Z2vpGj0s
binarization .log file: http://pastebin.com/YKxUiHX5
If there's anyone that can help with this it would be greatly appreciated since it's the only error left in the addon :)
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Still nothing new :butbut:You better learn to get some patience here my friend.
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Nice man!
Since there's no credits included. Who made the models?
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Wow Lennard your work is stunning i hope you some day will release all these goodiesSomeday for sure, just not for arma 2 anymore I'm afraid. I think Arma 3 will open lots of new ways to mod the game that will motivate me to finish some stuff.
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Pretty much that, only black. But also could be http://commons.wikimedia.org/wiki/File:PEO_PEQ-15.jpg This looks more like the one on photo http://i602.photobucket.com/albums/tt104/vor033/Latvian%20Army/1b7be209.jpgSo vilas if you're interested I'd be happy to donate.
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This tutorial might help you get started with weathering: http://forums.cgsociety.org/showthread.php?f=46&t=373024
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where can I get the open Mi-17 featured on the DEA screenshots? google isn't telling me :(It's an addon I want to keep private for now as it's in beta stage of development. When it's thoroughly tested and bug free it might get a public release.
Hope this answers your question ;)
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Looks great!
I really admire your work Yura.
OA Army Texture Project
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
No, Johannes was the original creator who did those and he is a close friend of Bink. Hence he has acces to them.
@Laqueesha: Readmes here and here.