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Preview release: Nimitz for Arma3 (0.103)
Diealotus replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may be late to the party and I don't know whether this helps, or already been covered, but... Whilst playing around with an AI launch on this wonderful ship I have noticed that the crew animation is a little bugged. I had not noticed this before as I was usually in the cockpit. The hook up man is being hit by the plane and constantly fall over. I have tested the animations with the FA18 and conclude that the hook up man animation is not taking in to account that an aircraft may have different weapons configurations and he is being hit by said weapons. A solution is simply to move his starting position slightly backwards to give clearance. The shooter is also falling over but I have not been able to work it out yet and will report my finds shortly. Again many thanks for this awesome ship. -
Preview release: Nimitz for Arma3 (0.103)
Diealotus replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks for the reply. I will try this out asap. Update: That worked. Thank you very much for the assistance. -
Preview release: Nimitz for Arma3 (0.103)
Diealotus replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Firstly thank you all for one of the best mods in Arma. I'm sorry for being thick, I just can't work out how to animate just the blast shields without all the other stuff. I just need them to raise and lower via trigger. Many thanks. -
Zombies & Demons 5.0
Diealotus replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for a great mod. I wonder whether the zombie thermal signature could be masked as the dead would be cold. -
A way to stop vehicles from moving after they reach a waypoint?
Diealotus replied to rcmw's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you also could try lockWP https://community.bistudio.com/wiki/lockWP -
It can be done with an island that has the runway in the water, like Gnats Waves. Just position the carrier at the south end of the runway. Not great but works.
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F/A-18 Super Hornet
Diealotus replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was only using Nimitz and Waves. After a little testing I tried a few take off's from land as well. I think the dampeners have increased the take off distance. -
F/A-18 Super Hornet
Diealotus replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a small issue to report after update. I have been using an AI Cat Launch. But since the last update this happens: http://www.youtube.com/watch?v=DivNCEDM8pg -
I have found that you can use Auto Landing to touch down on your great addon. This only works with Gnat's Waves Island as the runway is in the ocean. If you place the Nimitz to the south of the runway and angle it just right the auto landing will work with you just having to lower gear, tailhook and brake. Here is a clip: http://www.youtube.com/watch?v=WqMJsgGnIkI I dont know if this has been mentioned before but I have read most of the thread and don't remember it.
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Hi Thank you for a great addon:) I have managed to cobble together with my meager scripiting knowledge a working AI cat double launch :cc: I built it from Steam Catapult System by Raddik, your script ingame and a tiny bit of my own. I have been testing the script and had no crashes in the last 50 or so launches and only slight movements of the planes to either side. Sorry for the short vids I only have free fraps. F18 Launch http://www.youtube.com/watch?v=xw5_TDMbUq0 F14 Launch http://www.youtube.com/watch?v=dH8lOkP9Uq8 I am still currently working on it and hope to nail it all down soon.
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I don't know if anybody has pointed this out yet, as too many pages to read. But on the map the arrow in Scotland is roughly pointing to Her Majesty's Naval Base (HMNB) Clyde.
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ArmA Mount Asharat Mount Asharat Just a little something for fun
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Sorry for being a pain But now I have the spawn done how do I make the unit spawn in a tent or building. The tent is named spawntent and I have the building id but no idea how to do it. Thanks for any help
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thanks alot guys I have got it working it was a group problem
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Please help me. I need to spawn an enemy unit, but nothing seems to work for me. I have a marker called "here" and have tried the code "soldierWB" createUnit [getMarkerPos "here", groupAlpha] It doesn't seem to work. What am I doing wrong. I have searched alot but this seems to be a very basic thing that everthing I find goes way over my head and alot about respawning.