make a sqs with the name alive.sqs and ride in this:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(local player) : exit
#a
_n = player
@ not alive player
_GW = weapons Player
_MA = magazines Player
_GW1 = count weapons Player
_MA1 = count magazines Player
@ alive player
_t = "Body" CreateVehicle [0,0]; _t setpos getpos _n; _t setdir getdir _n;
Player setdir getdir _n
deletevehicle _n
~0.1
Removeallweapons Player
_Z = 0
#ab
Player addmagazine (_MA select _Z)
_Z = _Z + 1
?_Z > _MA1 : goto "aa"
goto "ab"
#aa
_Z = 0
#aaa
Player addweapon (_GW select _Z)
_Z = _Z + 1
?_Z > _GW1 : goto "ac"
goto "aaa"
#ac
goto "a"
in the init.sqs
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
this exec "alive.sqs"
and in the description.ext
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
respawn=2;
respawndelay = 5;
try and fun!