LKK.Viper
Member-
Content Count
4 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout LKK.Viper
-
Rank
Rookie
-
True, haven't seen any on the screens so far... Maybe they only use the terrain in their RV engine (if that's possible. I'm no gamedev guy). Or they put some clouds from their RV engine into the new one, so they can gut some nice screens together... idk. It's just a thought I had that I couldn't resist to not post it and see what you think about it.
-
Maybe a little far fetched, but I think BIS is implementing a new engine into the Armaverse. If you look at the Screenshot from Take On Helicopters (http://takeonthegame.com/paraslide/images/slides/TakeOnH-2.jpg) I think that it looks like the Outerra old Screens(http://outerra.blogspot.com/). Maybe they plan to release an Expansion or maybe a whole new ArmA3 where you can merge Take On Helicopters(and upcoming games) with the advanced physics into the Armaverse. Maybe its that big... or I'm completely wrong.
-
Here is mine: .,..` .,,___+cwaKyaayyuuLL;L___. . ....` `._+Ls4F2uxqwffKydbkPPPkea#oaHEyuLL__LuL, JaGGGqayyyyyyysuyaqyyyaqpbL_L3fdNaaaaeaOyaePakaqmyyUUuL_ *fPh$DpqqWDbDQQpD#MffT55ja3XF[jWHHHHOHK4jffPPaqP7$Gay44us..__,. `3qqqWDDDWppqQBpqqqqqqppDqyyaqhTfPSPZfqqayyjjqh;c3f0EyappyayyyusL;__,.` 7DbDWDDDDQQQBB8QDQQR6##hft}Fxy.JojjyyWf50NmDpqyyyyqqqb#faGGGeeGGEyyyyysLLL____,.` `09WWWWWQQQQbbDQQBQppppppppppp;_J5*"""'*fHEG#f$6NdbQ#MaaHHGGGOGqNNGEeHHGWKaeeaaayyuy_ *WpQQDDQQQQQQQb%%%8Qb%$9bQfffuyaqL `Jqppf*'*TjqMhyKKaeeqqGGGOGGGGeeeqmKaeeeeeeeqb' `fDDDWpQQQDQQQppqqQQ8QpQQbCJQBQ%hk_____lf* 'l%EaeewGEKd#GNNqqNGWNGOhffffPHEeeGQF ?Wm6DDDdD6D6DR%8QQRGdQMfPCjhfC`_yqqaaqpgpqy_ -uu35KSqOaEaGNNNNNGmNEeeGGaaqEyyUfG" "0NNmWNWWWWWmqWDR%bQQBM%ppQQpF 'fhqpQBBg@&ggy.`lOHGwyPaNNGGGqNNNGGGGGNOGEGDOHGEqM` `3qNGGNmN$$mqmN$NNW6KuL))}*?uuLLyyggg@&&&&g&&L ~aGHHHeGNOGNNNONNNGGEGWEGG$$GGGGQF ?$OGGNMHeGNmmOeGdR#$NGqqq"?dWqWqQgggg&&&&&&&M_=SkKaeGGNmqNGGGGGGHGGmWGNNGGGGGWQ* "KGGGOGGNNNNNGGGGOaaaks)l,/???l98ggg&&&@g&&@*^a44SKKGOHhOOGGHGGqqGO$NGNGGGGGEd8' `zGGOGNNNNNNNGNOGN$0$fXyy1jq,`(aQ@&&&&g&&&@f+cfFVoXShheeKkHNeGNdNGeHGHHGWNGGGWM` TeGNNNNNN$$NGHeGOKKusyySZaf` *fh#98@@@@fflcT}sAuf34AXSaSeaNGGNNNNGGGGENWNNNWQC ^OGNNNNNNGGGGGGGEKaeaaEoSyyuy; _qqqaL_._Laya4u[sV[u4yGweEeOGNNGGqWGGGHhGNNWQ" -fG0M0GNGGOGGNKKeeeeeHSwawZa%" ?fPfffEa$fPC*l35]jaoyHheeeeeHNGOG$NNNNGGGNOdM` '"*?ffhNGNG0EaeHOKeKaeGwwSyLLLyyyyuaC?f}sssLys?fkaaeeeeGeeaNNGGGGGGhNNNNGQT `"*?TfPGEKKeeeaekSwwwZdR8b%%Mff_<sussaKyyyaeKPSeGMGeHGGGGNGGEaWqNGNQ* `""7?fPPPSaaeZSwP1uci?}UUu1s$PwhwwwaKeaKwaeeeGeeHEGqOGGGNNNOqR' `'"*?TfF5fXoKyyyyyyjuoKwaKwaKwKaGOeeHHGGGGeaeOGGGGeGNOqF ``""*?T5ffXXGywaaaaKSaeeaaHOeeeeeGqNGGGeGNNNGGNNb* `"*7lfSaaaKeKwwHGeeeeeGNGee0GGNGNNNNNNNNNm, `"*?l5hPaeeGeGGEeGMGGGGNNGqNNNNGOGH$E>;,. `'"?Tfkk$qHGGaGNNGGOGWNNNOGGNGWt^^^^;__,. `"*?fPGGGNqNNOGNNNNOGNGGWr^^^^^^>^^;_,... `'"?lff0hhHNNqqNNNGM>^^^^^^^^^^^^^^^;_.` `""?lfh0h0NGWF^^^^^^^^^^^^^|^^^^^^;;__,. `""?fff7>;^^^^^^^^^^^^^^^^;^^^^^;^;_ ``''"""""***^^^>^^^^^^^^^^^^^^ ```''""""***^;;^^ ``'"
-
Ambient Combat Module
LKK.Viper replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I would like to know if there is a way to keep the ACM active forever in a mission. Like I want to create a MP mission with player respawn and the ACM synced to every Player in the Mission. But I don't want the ACM to stop working when one or all Player died because they're gonna be respawned after say 30 seconds. So can anyone tell me how to do that, plz?? or is it impossible to keep the ACM alive even when the Player it is synced to respawnes after a short while??