Lumamorod
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Everything posted by Lumamorod
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I hope there is a streamlined editor that makes add-on management and unit choice easier and flexible. And something like the JAM mod implemented.
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Terrain and geographical features of islands / map
Lumamorod replied to colt's topic in ARMA 2 & OA - SUGGESTIONS
Forests and grass if they could be like the ones in Elder Scrolls: Oblivion and of course, provide adequately modeled cover... Bliss. -
As much as it is reassuring reading the bove quote, it is safe to say that OFP2 is out of the radar outside its own community. Â This in itself is not a problem, i guess, because when OFP came out it caught almost everyone by surprise. One would expect that a "Game of the year" that has a sequel in development would have a little more buzz around it, but i guess BIS or codemasters like to do things diferently. What really annoys me is logging to the BIS forums every now and then and still see that VTV forum post from 2003 about the war scenarios in OFP2...
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I run 2 computers with OFP. One is a 2.4 P4, the other a 1.7 P4. I can't really tell how fast they run but both givevery playable experiences, unless i (or my friend, wh tends to do that) goes over the top on adding units to our little coop missions.
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Now THAT'S a good idea. Big JA2 fan here. Probably one of the coolest games ever made, IMHO.
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New release date worldwide: Spring 2006?
Lumamorod replied to TheLemon's topic in ARMA 2 & OA - GENERAL
Being a Gamer makes you age quicker... thats the terrible conclusion i came to. You find yourself finding things to make time pass quicker in order to get the game you are waiting for... Oh well... Spring 2006... that only means Rome Total War has to last me 1 1/2 years, instead of 8 months... I hope CA are aware of that. -
I was just reading the Gamespot review. They make all the review comparing it to BF42, which places it in the right field, in my view, but then they say things like "new realistic day/night cycle" as if it was unheard of before. If i remember correctly Gamespot awarded Game of the Year to Flashpoint, so they must have some short memories there....
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Funny, Euro 2004 ends with the same match it started with. I can only hope for a diferent outcome. Greece ressembles that Italian team from Spain '82. They won the World Cup by playing a tough defense, eliminating one of the best Brazilian teams ever, in the process... Everybody believes Portugal improved a lot since that first match, lets hope they (we) improved enough.
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Hi. Am i the only Portuguese around here? Well, i'm hoping on a victory tonight against Holland, obviously. But, whatever the result, it's been a great tournament. The results have (mostly) favoured the teams that take initiative and don't give up till the whistle blows. Portugal vs England was absolutely nerve wrecking, but beeing emotionally involved i'm naturally biased about that game. England was having one of the best performances i had ever seen from them in a tournament, so Portugal had to play at 150%... which they did. Congratulations to all that have got this far. And the others too. If we make it tonight it will be our best international performance ever. High hopes. If not, go Czech, great football!
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I know very little about addon making but i was wondering if there is some sort of rule Add-on makers use to keep the field balanced. After downloading some os the most reputed Addons around, i decided to pitch them against each other when possible, all AI. East vs West as the game kind of forces you to do. Both were supposed to represent tough, well equiped troops. One of the sides consistently creamed the other. Was it the difference in troop toughness? Weapon letality and accuracy? Does it remotely represent reality? Is this important? Well... when building a mission i like to think i'm seting a somewhat believable scenario. So do add-on makers when seting out to make their favourite units tend to make them super-soldiers or do they keep them human?
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OFP 2 If it was any more real, you would bleed.
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I tried creating such delay using "get out"/"get in", making the choper pilots leave the choper for a while (with a timer) but still in MP with another player in control they would take off right away. I may have misused the timer, because it was the first time i tried using it... i'll try "talk" later...
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I posted about exactly this kind of problem in a thread bellow. Still couldn't find an answer... could it be a bug in the latest patch? (1.96)
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Waypoint behavior changes?
Lumamorod replied to Lumamorod's topic in OFP : MISSION EDITING & SCRIPTING
ok, i may have made a bit of a mess trying to explain what the problem was... Anyone knows of circumstances where units don't respect the assigned wp order and sincronisation? Because it makes no sense to me that they work fine when i lead the group or i just leave it to the AI, and if a client is leading the group the AI cjhopper doesn't wait for him to load. -
I made a simple mission where a bunch of spetznats is droped by a Hind, attacks a base neutralizing the Vulcans, and then calls back the Hind from base in order to deal with some armored forces that come to rescue the base. There is a second group of snipers near the base providing support. I played this COOP with a friend on a LAN. What happens is that if i (who made the mission) play with the group that goes on the chopper, it behaves as predicted. If it happens to be my friend on the other computer to lead theis group, things start to behave strange: first the chopper wont wait until its loaded with the group... then it proceeds directly to the last waypoint bypassing a trigger (radio Alpha) and attacks the base, being subsequently shot down by the Vulcans. I tried using the other computer (my friend's) as server. This time the cjhopper waited for the group to load, but after release, it still bypassed the trigger and attacked the base imediately. Everything works fine if i lead the main group, or even if it is just composed of IA, and on my computer. Any idea what may be causing this?
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Operation flashpoint 2 --> 49,99 euros
Lumamorod replied to Lin_Txarames's topic in ARMA 2 & OA - GENERAL
From all i can gather, XBOX OFP will be released by the ende of the year. As for OFP 2, i doubt it doesn't get big time promotion. The original OFP was a bet in a new developer on a product that might not be as popular as most FPS at the time because of it's realism. However it made Game of the Year in a lot of press and sold (i think i read this somewhere) over a million copies. I bet CM will be showing their flagship game when time comes. I do believe the people at BIS and CM are simply protecting their game. As far as graphics go it will probably not look as shiny as others out there (we know why: the size of the land) but others won't know that. As for features, OFP had plenty of original ideas but you did have to play with the game and the editor in order to discover many of those. But those things require a lot of testing and balancing before they can announce a list. And also the competition (if there is any) will be looking at it carefully, so no disclosure until closer to launch makes perfect sense. Its hard to wait, but as long as i know they are working on it, i'm fine with that. -
Operation flashpoint 2 --> 49,99 euros
Lumamorod replied to Lin_Txarames's topic in ARMA 2 & OA - GENERAL
Maybe they are reviewing the Pre-order experience.... -
I don't know exatly why i'm jumping into this discussion but here is my 2 cents: I bought OFP soon after it came out, but i played it only until "After Montignac". Then frustration took over and it went to the shelf. I played a lot of shooters after that. MOH, MOHS, COD; UT2003, to name a few. And BF also. Once i had a friend at home and he was watching me playing BF, and he said something... "wouldn't it be better if..." and then he described OFP... I pick it up from the shelf reinstalled, had a home LAN so i got a new copy and we both have been playing COOP missions ever since. BF (and all other shooters by the way) all seem a bit silly compared to OFP. The pace is just wrong. Maybe tactical games like Rainbow Six series and alike come close, but they certainly don't offer half the freedom you get with OFP. At least that i know of. These days i only play two games: OFP and Medieval: Total War. Thats all my gaming brain needs. (Oh.. and the ocasionnal fix of Need For Speed... but thats when i dont want to think).
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Summer is generally a slow season as far as games go... I believe there is a European equivalent of E3 around September/October, maybe then, bu tthen also the Christmas releases are already taking over... Oh well... it's not easy being a Gamer in Waiting. Fortunately i'm still having a lot of fun with OFP as it is now... Then i'll have R:TW to keep me entertained until OFP 2 finnally shows up...
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War may be diferent now, and will be in the future. But only if you want to anihilate the enemy. (And no major country in the forseeable(Sp?) future will want to do that.) If you want to conquer it, (or liberate it, or whatever political guise you call it) you still have to send soldiers in... Thats the expensive part.
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Yep.. i just notice the VTV news section of the forum. Last news were from May 8th. I jump in to look at it and it was 2003, May 8th... Thats one year with no official news...
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This is more of an annoyance than a real problem but i had it happen with a number of add-ons. I created a small mission using BAS units and Mailman's RF Russian units. No problem. Than i start to get really ambitious and decided to create a description.ext file so i can change weapons and loadouts for  my team. \When i choose one of the RFweapons and then proceed, i get a "can not load mission, missing add-on "weapon"" message. Then the mission loads and apparently the game works fine. I also had this happen to me with the BAS OPFOR mod. I tried searching the forums (not a lot, i admit...) any help will be welcome, Thanks.
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Missing addon not missing
Lumamorod replied to Lumamorod's topic in OFP : MISSION EDITING & SCRIPTING
Solved. I just made a crate full of the weapons i needed in the briefing fase, and placed it somewhere on the map (a inaccessible place). Thanks. -
OFP 2. Make war, not love. (For another 4 years) (i haven't read the thread, so sorry if someone wrote that already...)
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Missing addon not missing
Lumamorod replied to Lumamorod's topic in OFP : MISSION EDITING & SCRIPTING
Thanks. It makes perfect sense. I'll try to work around it.