lee_h._oswald
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Posts posted by lee_h._oswald
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There will be a few weapons in the release. At the moment we are planing for Mg3, Mg4 Panzerfaust3 and maybe an AG36 variant. we'll use the BIS G36 as the standard weapon.BIS G36 is ok so far, but please remove the "burst" and make only single/fullauto.
How are you going to use the ZF/HKV?
At the moment I'm using an edited version of this addon:
http://forums.bistudio.com/showthread.php?t=73878&highlight=G36&page=3
MfG Lee
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Well, to answer your question: yes, my chat window is further down, just a tiny bit above the squad icons.
Then I will give your addon a try!
Thanks again!
MfG Lee :)
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Thank you good work.
I'm using an addon for some time now that also changes the chat window position, this one:
http://forums.bistudio.com/showthread.php?t=74133
Is your chat window the same position like this or further down?
MfG Lee
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Those sounds in the BF videos are very well made!
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OFP/ArmA/ArmA2 sounds are ok, but there is a reason why so many soundmods exist and so many people are using them.
A2 at the moment is missing more ambient sounds, there should be way more wind/nature/animal/gear/etc sounds to bring life into this game.
Many gunsounds are to quiet and not "sharp" enough.
I remember shooting the HK G3A3 (7.62x51mm) without ear protection for 1 shot. OUCH!
Weapons in real life are VERY LOUD and ArmA2 is simulating max. 10% of that.
Another thing is what you "feel" when shooting a real rifle, ArmA weapons don't give any "feel" for the weapon!
How about a little shaking effekt like the "head bobbing" to simulate the kick back?
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Those BF videos doing a good job of "sounds during a battle", maybe a bit to much. But hey, they want to sell that game and the more action, the more money. ;)
MfG Lee
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BWMod still alive, that is good to hear.
MfG Lee
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Are you using Binkowski's units? It looks like a problem with his character model, rather than the pistol.It's BIS model.
MfG Lee
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Small problem:
Left: standing still. Right: moving forward.
Can someone else please check this?
MfG Lee
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There is an entry in the config.cpp
class SoundEnvironExt { access=3; KEGsnow[]={"\island1\sound\snowstep1.wav",0.000018,1,"\island1\sound\snowstep1.wav",0.000018,1}; };
Kegetys also put this:
class SoldierWB:Soldier{}; class KEGSSoldierWB:SoldierWB{ access=1; displayName="Arctic Soldier"; model="\island1\snowsW1.p3d"; soundEnviron[]={"\island1\sound\snowstep1.wav",0.000426,1.3}; class SoundEnvironExt{};
...for every "winter soldier" he made.
I'm going to start up OFP and take a look if this sound effect is only with Keg's soldiers.
MfG Lee
EDIT: To bad, it only works with Kegety's soldiers.
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And if we say 230fps is 100%.
Then 75% is 172,5fps.
Something on this ONE US infantry man cost us 25% performance(in this specific test).
But it's still everything ok with this game?
Of course it is!
MfG Lee ;)
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I have another "funny" test for you all.
Place yourself on utes as US infantry man, go in third person, look in the sky and zoom in.
What's your fps?
Now place yourself as a civillian man in the editor, go in third person, look in the sky and zoom in.
What's your fps now?
This is getting really funny! :D
MfG Lee
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You can try this on Utes.
Put yourself on the island and place a lot of motorized infantry squads, ~10 -15 far away from your position.
Then look into the sky, zoom in and move the mouse.
You will feel and see stutter.
MfG Lee
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I'll try to explain it in basic form. Basically the CPU handles ai, physics, any variables (anyhting changeable in the game) and many other things. The campaign has a massive amount of ai going on in some missions, each of these ai are carrying out scripts and calculations. This puts a heavy strain on the CPU. So while you're seeing a couple of boring things in front of you, there's still a lot going on in the background.To setup a scenario that will allow you to understand it better, goto the editor and create a set of 3 squads on each side and give them waypoints to attack each other, then setup a squad of your own far away from the battle then play and check your fps.
Now goto the editor again and add another 20-30 squads around the map having battles of their own, then load up and see how it effects your fps.
Now, imagine putting a lot of triggers and scripts on top of that and your game is going to crawl.
Another way to look at it is to think of the largest battle you had in crysis. Now that battle is the only thing going on with the game (as crysis is a linear game that only loads the small area around you), imagine that battle going on 10 times over all around the area, think if your computer would keep running.
Hope that helps understand why CPUs are suffering from the arma 2 campaign
And if you ask me, there is another big problem with arma2.
I did following:
Put me as an infantrymen on chernaurus with 3750m viewdistance in the editor. No other units/scritps/etc are active:
Normal shitty 26fps...
Then looked in the sky and zoomed in:
99FPS, nice!
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Then back in the editor I placed far away from my position 5x Russian motorized infantry squads(12 men and a truck), which are doing absolutely nothing:
Again, the normal shitty 26fps...
Then looked in the sky and zoomed in:
50fps, what the??
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And what is this? 60 infantry men and 5 trucks that do nothing cost us so much performance? Why?
This game has some serious problems..
MfG Lee
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It's getting cold outside..*
MfG Lee
*no, I'm not building any addons
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The flares are available for either the primary gunner or the pilot. You still have the same amount. The muzzle flash is one of a few unfortunate side effects.Thank you for this info!
MfG Lee :)
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Has anyone tested if there are "fps killer" buildings in A2?(like the orange trees)
It would be nice to know if the higher LODs could be used for them without much LOD changing ingame.
MfG Lee
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You can select them when switching the fire modes.
M134(2000/min) -> M134(4000/min) -> Flares
Then you can manual fire the flares, but you see the muzzle flash on the minigun for a very short time.
MfG Lee
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Thanks for the update!
MfG Lee :)
Edit:
Small bug(?)-report.
Editor(utes) -> UH-1(flying) -> player as gunner
I can fire the flares with the "minigun".
Bug or engine-limitation?
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Now if some of you "addon gurus" could fix the tearing line on the ground that follows you around (most notable in slopes, look ~7 m ahead of you on the ground while walking)
/KC
I hope for a "fix" since A2 release, it looks horror.
Ontopic: This plants mod works very well for me.
I'm testing mods like this with high speed - extreme low helicopter flights and I have zero stutter and lod changes are ~ok.
But I still dream for a plants/tree mod without any lod changes!
Thanks.
MfG Lee
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It's really not about the fps counter...
Problem is:
If you want a nice looking arma2, you have to live with slow fps and choppy gameplay.
If you want smooth gameplay, you have to live with a "not so nice" looking arma2.
If you want both(what we all want), you have to play another game, wait for the community to fix the fps problems or wait for BIS to fix them.
At the moment, it looks like the community is going to fix it.
MfG Lee
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NVidia default is 3.
But I'm always changing this value to reduce mouse lag.
Normally to 0, but in A2 it looks like 1 is the best choice.
MfG Lee
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I'm starting arma2 with -world=empty so you see only water with constant fps to compare changes.
When I change prerenderes frames from 1 to 0 I get a fps drop from 105 to 84.
Changing from 1 to 2 there is no change in fps.
So my value of choice is 1.
MfG Lee
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Up to 0% performance increase in ARMA 2 ... with a 8800GTX
MfG Lee
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I really hate this bug/feature, hope it get's fixed/removed.
MfG Lee :banghead:
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Did a quick google search an found this:
http://starwars.wikia.com/wiki/E-11_blaster_rifle
Standard-issue for Imperial stormtroopers, the E-11 can alternate between semiautomatic, fully automatic and pulse-fire settings, and is designed to use a variety of ammunition, including grenades, darts, and flares.Maybe do it like that?!
MfG Lee :)
Why cant it sound like this?
in ARMA 2 & OA - SUGGESTIONS
Posted
Thanks, now we need an talented addon maker to realise such effect!
Found a video with sound effects someone created for several games, it looks like ArmA2 is the only game without such effects.
MfG Lee ;)