lee_h._oswald
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Posts posted by lee_h._oswald
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You can define the height of objects with this command in the init line:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [(getpos this select 0),(getpos this select 1),15.25];
In the example, the object is 15meters and 25cm high.
MfG Lee
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You can define the height of objects with this command in the init line:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [(getpos this select 0),(getpos this select 1),15];
In the example, the object is 15meters high.
MfG Lee
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I don't fear stuff like this.
I fear the good old '10 years old' bugs like:
- not be able to "jump" over 10cm high obstacles
- enemy AI that can see through smoke, bushes, trees, grass..
- enemy AI walking through wall, houses, vehicles..
or
- arcardish controls like the current throttle in planes.
- no support for multiple joysticks/steering wheels, etc.
In short, all the hundrets of bugs, glitches, little annoyances we talked about a zillion times but are still there.
Let's hope the best.
MfG Lee
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Wow, those special effects over the wings etc. are extremly cool!
Looks VERY realistic!
Top work!
MfG Lee
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That camo painted G36 looks super sexy!
Good work!
MfG Lee
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Are you playing with WASD or with arrow keys?
MfG Lee
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When I am in a vehicle and move the mouse, the car steers but my camera looks always at the same point: Forward.If you tell me how I can configure it to work that way, I owe you a beer!
MfG Lee
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I'm not using TrackIR, but I also find this very annoying.
I posted this video earlier, it shows that OFP had a better system. If you activate freelook, your head only moves if you want it.
http://lee.plankton.ch/Freelook.wmv
Reading that the next patch will be the last for ArmA, I have only a little hope that stuff like this will be fixed.
MfG Lee
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Great!
Downloading now, thank you!!
MfG Lee
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Very cool, thank you!
Downloading now!
MfG Lee
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I love that one
That looks amazing!
MfG Lee
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Quote[/b] ]RACS F-16A must have!!
MfG Lee
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Same with the BIS HK G36.
The G36 has Scope and Reddot(HKV-Hauptkampfvisier), but you can use only the scope.
Makes it useless for CQB.
MfG Lee
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I know it has been said many times, but can I please get my full working aircraft throttle control back?
It's horror to land an aircraft without having real control over the engine power.
I'm flying with joystick btw.
MfG Lee
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Armaholic mirror updated:Just to inform you, the page says, it's version 2.3.
MfG Lee
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ArmA 1.5 and 1.8?He means 1.05 and 1.08.
MfG Lee
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It looks wonderful!
I hope someone is making Magnum's Ferrari:
and T.C.'s chopper:
Great work!
MfG Lee
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Just saw the Part II Video, it looks absolute amazing!
The coolest thing is rolling on the runway, a shame arma doesn't support that feature.
*downloading Part III video*
MfG Lee
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Extremly cool video!
We need that siren for the police cars!!
Sigma, can you build it into the addon or is there a script available with an "addaction" command or something?
I remember the "policie" addon in ofp had ingame sirens.
MfG Lee
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Very good idea!
MfG Lee
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Can't wait to try them out!!
Thank you Sigma!
MfG Lee
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Thank you HeinBloed!
Downloading the new version right now!
MfG Lee
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I tried this addon and it "feels" good.
The helicopter don't feel like a radio controlled toy heli anymore, more heavy.
Problems:
- lightbug
- muzzle flash bug
- problems with the SDP vehicles addon(tracer)
http://www.armedassault.info/index.php?cat=news&id=566
MfG Lee
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A nice feature would be the arma GPS(minimap) included in the cockpit, like in many OFP addons.
MfG Lee
GDTModHellfire
in ARMA - ADDONS & MODS: COMPLETE
Posted
Nice addon, thank you.
One thing: If you turn on the laser seeker and jump out, you still get the blinking "LASER SEEKER" and the sound.
It should turn off, if you have to jump out of the vehicle.
And is there a chance that I can shoot the missile at anything(e.g. a building), without the need of a "target that.." from my pilot?
MfG Lee