lee_h._oswald
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Posts posted by lee_h._oswald
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BW units should stay on the west side.
There are a dozen scenarios for the BW to fight against independent/irregular troops and only 1 fantasy scenario to fight against western army's.
I really don't see a reason for the germans to fight against the United States or Great Britain today.
MfG Lee
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Finally a reason to start ArmA again.
Thank you Terp!
MfG Lee
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Thanks for the fixes!
MfG Lee
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I there a sample config available with all possible entries that can be set for a pistol/rifle?
I would like to realise the "airsoft" idea, but I need to understand the config values.
Thanks.
MfG Lee
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Another big THANK YOU for this wonderfull modification!
MfG Lee
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Thank you, I will take a look at this weapon.
Other ideas are also welcome!
MfG Lee
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I have a question, maybe someone can help.
I would like to ask, is it possible to create "airsoft weapons" for arma?
Maybe:
A new ammo config, based on the original BIS weapons(or weapon pack addons) with:
- very small recoil
- aeg sound(automatic electric gun)
- different magazines (milsim, lowcap, midcap, highcap, boxmag, etc.)
- ammo with short range ~50meter
- slow flying speed
- special tracer that look like the white bb's
- no or minimum damage***
*** What would it look like if you get hit with such ammo?
Would it be possible to create a loud "I'm Hit!" sound for the ammo, when it hits another player/ai?
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I know, it's a stupid idea, but I would like to know is it's possible.
Thank you all.
MfG Lee
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Great news, I am very interested!
Vielen Dank!
MfG Lee
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I have the same problem.
Using the Audigy 2 + 5.1 Speaker, latest drivers and the FDF soundmod incl. hotfix.
Best thing to test is the ah6 minigun.
While firing I can hear the sonic cracks inside the chopper(?) and the volume goes down extremly fast.
I tried the "PROPER_Gameplay_Sound_SupersonicCrack_Effect_Removed" in every addons folder, but it does absolutly nothing, I can still hear the sonic cracks.
MfG Lee
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it was the: ORCS T80UM/T90 Addon.That is correct:
http://lee.plankton.ch/T90.wmv
If the video does not play automatically, right click -> save.
MfG Lee
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Sounds intresting, I will try it.
Thank you CRIONYK!
MfG Lee
Edit:
There is a little mistake with your MP5's
The cocking lever should not move while shooting:
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Nice graphics, etc. but I don't really need such stuff.
I think it all lead us to this:
MfG Lee
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Please add a shadow LOD, please!
MfG Lee
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When I saw the topic title, I thought:
Right, where are they all?
All the cool OFP modding teams and the creator of single addons?
Where are all the cool addons, like:
- VITAPC's
- GAZ69
- MT-LB Pack
- BTR-T Pack
- OWP's ZIL Pack
- Antonov AN-124
- OWP's MI-2 Pack
- OWP's MI-26 Pack
- DKM's RAH-66 Comanche
- DKM's MI-28 Havoc
- DKM's T-12UM Black Eagle
- DKM's 2S6M Tunguska
- ORCS' T-72/T-90
- SFM's Ural Pack
- CBT's Bradley Pack
- CBT's HEMMT Pack
- CBT's HMMWV Pack
- CBT's M113 Pack
- CBT's M577 Pack
- CBT's M901 Pack
- all the others..
Good old times...
MfG Lee
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You can't have it all, there has to be a default setting for the AI to continue waypoints or not after their transport has been destroyed. ÂI thought this is the "details" topic?
The default setting could be:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If waypoint = search and destroy with helicopter & helicopter = destroyed then find best way to get ass = out of here.
MfG Lee
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I just played a bit ArmA(I), flying a MI-17(MG).
I placed an independent AI with a KA-50, that has the order to attack enemy forces inside a city.
The KA-50 was hit by to many rounds and had to do an emergency landing. I was giving him support with the MI-17 and then landed near to him.
The pilot was injured, but he ran like mad into the town to continuing with the fight.
Wouldn't it be better to jump into my MI-17 to get out of the battlezone?
In situations like this, you can clearly see the stupidness in the AI. He should either be able to "decide" that it's saver inside the MI-17 or I need an option to give this AI an order to follow me.
It would make the game feel more alive.
MfG Lee
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for Audigy 1,2 there are different drivers from 17 Julhttp://support.creative.com/downloads/welcome.aspx#
SBAX_PCDRV_LB_2_18_0001.exe
Thanks you for this information!
Installed them few minutes ago.
MfG Lee
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Nice work.
But the missing shadows are making the vehicle useless for me.
Seeing every object casting a shadow makes the brad's looking extremly unrealistic ingame.
But it's no problem, I can wait for the next update.
MfG Lee
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Sad, it happens right now...
MfG Lee
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Very hard to decide!
I voted Uhao, because it's very well done and it looks finished.
Next would be Avgani, it's small but it "feels" great, almost real.
And then Schmalfelden, great, very german, I love it!
MfG Lee
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Very hard to decide!
I voted Uhao, because it's very well done and it looks finished.
Next would be Avgani, it's small but it "feels" great, almost real.
And then Schmalfelden, great, very german, I love it!
MfG Lee
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It's not the biggest problem, arma has.. there are many more important, that's right.
But let's face it, you have to drive very often in arma.
And driving a car is a pain with this "system". I want to look where I want to look.
Having the view "connected" to the wheels is NOT realistic.
Or simple said:
It's a very small bug, easy to fix -> please fix it.
MfG Lee
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If you still have an AGP slot for the gfx card, then buy a new computer someday.
If it's PCI-Express, just buy a new gfx card.
MfG Lee
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Thanks for the update!
I will try with a lower angle.
EDIT: It wasn't the angle, it was a conflict with another addon:
- truegameplay-weapon-missilecontrolandstability.pbo
Very good work Hein!
MfG Lee
Symphony Of War
in ARMA - ADDONS & MODS: COMPLETE
Posted
I'm using fdf sound mod since it's release, but this is also very good.
If there will be no fdf update in the near future, I will use this mod for some time now.
MfG Lee