lee_h._oswald
Member-
Content Count
3301 -
Joined
-
Last visited
-
Medals
Everything posted by lee_h._oswald
-
JTD ClearHorizons
lee_h._oswald replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A "must have" Addon! Thanks! MfG Lee :) -
Great work!! MfG Lee :)
-
TR Soundmodules: Fixed/Rotary Wing AC & Tracked/Wheeled Vehicles
lee_h._oswald replied to TangoRomeo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Best helicopter sounds in a game EVER! First time they sound like freaking loud engines, it's fantastic. Thank you! MfG Lee :) -
On a first look, the tank looks a bit too small. But compairing those two images: I don't know, maybe a little bit. MfG Lee :)
-
Update: RKSL Studios ArmA2.PBO and Countermeasures V2.01
lee_h._oswald replied to UNN's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good News about the update! Flying the new apache and get killed from everything with AA rockets is a bit boring. MfG Lee :) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lee_h._oswald replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm pretty sure, it's the same FPS drop, I reported with beta 59928 at "Kamyshovo". But I will test without any addons/island later today. MfG Lee -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lee_h._oswald replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I can confirm this. Flying over the new FDF island was impossible, only 6fps at many places. I think it has something to do with the coastlines and the object detail settings. MfG Lee -
Thanks FDF, fantastic work! MfG Lee :)
-
Star Wars Stormtrooper
lee_h._oswald replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice pictures! Please, any update on the stormtroopers? MfG Lee -
Mapfact.net discussion thread
lee_h._oswald replied to BadAss -Mapfact.net-'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is a sad day! I so hoped to see the Baracken in ArmA2. ;) I would like to thank all the nice people from mapfact for their very good community support over all the years! Thanks again, and I wish you all happy christmas days with your friends and families! MfG Lee :) -
Auto-targeting in planes and vehicles
lee_h._oswald replied to SFJackBauer's topic in ARMA 2 & OA - GENERAL
I would like to see a mod that changes the tab-fire, tab-fire, tab-fire, in something like this: You can still "see" vehicles on the radar but they are "white dots" and you have no information about what vehicle and side it is. You are able to "lock" the targets but you can't fire until: - you are closer than X meters (depends on weapon type). - you have the target locked on for a longer time. When the target is identified correctly, you are able to fire the weapon. I don't expect ArmA to be a simulation like Black Shark, but a bit more realism for the targeting wouldn't hurt. MfG Lee :) -
Fuel, how long can you car drive?
lee_h._oswald replied to granQ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So sad we have no better "fuel system" in ArmA. I mean, how many liters are in a fuel truck? How many fuel does a T-72, T-90, Abrams, etc need/consume? Do vehicles consume the same amount of fuel when standing still or when on the move? I really love the logistics part, can't wait for the RKSL Cargo system! MfG Lee :) -
cti prBF (clone of crbf)
lee_h._oswald replied to Przemek_kondor's topic in ARMA 2 & OA - USER MISSIONS
Very nice mission! Playing on everon feels a bit like good old OFP. Man, I wish someone would remake the REAL MFCTI without als those extra stuff. MfG Lee :) -
Star Wars Stormtrooper
lee_h._oswald replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Crazy! I would like to ask about the stormtrooper progress or did I miss an update? MfG Lee -
I love the new icons, thank you! MfG Lee :)
-
NVIDIA video card(s) owners read here!
lee_h._oswald replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
You should really try the latest beta patch and then wait for 1.05 final. MfG Lee -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lee_h._oswald replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm playing with crosshair off since arma2 release. I now also have a feeling for how to aim with the guns. You just have to learn it. MfG Lee -
USMC Winter Infantry v.1.00 released
lee_h._oswald replied to lNTRUDER's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice addon, looks amazing on Klurs island + NIM weather! But I really hope you get some help to get rid of that annoying editor error message you mentioned in the readme. MfG Lee :) -
CBA: Community Base Addons public release!
lee_h._oswald replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Faaaaaantastic! Thx for the good work! MfG Lee :) -
Is those half-transparent grey background hardcoded? Or is something like this possible? MfG Lee
-
Looks nice, but I have to say, that I prefer the suggested one. The idea is to have your very nice looking icons & save some more space with the "overlay". MfG Lee :)
-
There is only one thing I don't like about those icons. The "wait", "ready", etc signs on top of the icons. How about this: 6 is your icon, 7 is an idea how I would like it. Just an idea, don't know if it is possible. MfG Lee :)
-
WIP: Stuff you are working on 2!
lee_h._oswald replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A nice place to hunt some elk! MfG Lee :D -
WOW! This is, what an OFP island must look & feel in ArmA2! Amazing job done. MfG Lee :) Edit: We need CTI on Everon NOW! :eek:
-
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lee_h._oswald replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Can someone confirm a huge fps drop in the environment around the city called: KAMYSHOVO in the south-east? Looking south: Looking west: Flyover: MfG Lee :confused: