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Lupina

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About Lupina

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    Private First Class
  1. I have seen in some multiplayer missions that they are fading out, because it's not an original game.
  2. How to check in my mission if player has modified exe file.
  3. try: myEastUnit join leaderMyWestUnit
  4. Lupina

    How do i make enemy not

    Use hasWeapon command, which indicates whether or not a unit is carrying a specific weapon type. ?(MyGuy hasWeapon "M16"):MyGuy sidechat "I've got an M16!"
  5. Lupina

    Empty vehicles

    Insert Trigger CON : getdammage truck1 >=1 ACT: player globalchat "Oh, no ... my truck is destroyed"
  6. I did't test your version yet,but I found different solution : _grp = group player "SoldierGFakeC" createunit [getpos test,_grp,"me=this",0.5,"PRIVATE"] me SetIdentity "somalian1" But, someone knows how create with game different objects eg: fence,tent,house. I look list of game objects, their names (so far I found only list of weapon)
  7. Lupina

    Game logic units

    Thanks, I will fight from this now
  8. I wants to create dynamically few soldiers. I have these soldiers identify saved in desciption.ext : class somalian1 { name="Muhammed"; face="face33"; glasses="spectacles"; speaker="Adam"; pitch=0.80; }; how to use function CreateUnit and to attribute her this identify.
  9. How to add new waypoint dynamically in game (script command).
  10. thanks, however SetDammage works. I dont know why earlier it did't. and I found command to heal which looks so : Â Â Â wounded_man action ["HEAL",medic_man]
  11. 1 - How to make a civilian can heal, such that a medic. 2 - How to heal soldier (script commanad) [setDammage does't work] 3 - How to order soldier to healed someone , or executed other actions (script commanad) eg: on/off engine, heal, put weapon
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