Lupina
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How to check modified exe file
Lupina replied to Lupina's topic in OFP : MISSION EDITING & SCRIPTING
I have seen in some multiplayer missions that they are fading out, because it's not an original game. -
How to check in my mission if player has modified exe file.
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How to change the party(side) with east on west?
Lupina replied to Valeriy's topic in OFP : MISSION EDITING & SCRIPTING
try: myEastUnit join leaderMyWestUnit -
Use hasWeapon command, which indicates whether or not a unit is carrying a specific weapon type. ?(MyGuy hasWeapon "M16"):MyGuy sidechat "I've got an M16!"
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Insert Trigger CON : getdammage truck1 >=1 ACT: player globalchat "Oh, no ... my truck is destroyed"
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Create soldier and setidentity during game
Lupina replied to Lupina's topic in OFP : MISSION EDITING & SCRIPTING
I did't test your version yet,but I found different solution : _grp = group player "SoldierGFakeC" createunit [getpos test,_grp,"me=this",0.5,"PRIVATE"] me SetIdentity "somalian1" But, someone knows how create with game different objects eg: fence,tent,house. I look list of game objects, their names (so far I found only list of weapon) -
Thanks, I will fight from this now
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Create soldier and setidentity during game
Lupina posted a topic in OFP : MISSION EDITING & SCRIPTING
I wants to create dynamically few soldiers. I have these soldiers identify saved in desciption.ext : class somalian1 { name="Muhammed"; face="face33"; glasses="spectacles"; speaker="Adam"; pitch=0.80; }; how to use function CreateUnit and to attribute her this identify. -
How to add new waypoint dynamically in game (script command).
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Heal and executed other actions
Lupina replied to Lupina's topic in OFP : MISSION EDITING & SCRIPTING
thanks, however SetDammage works. I dont know why earlier it did't. and I found command to heal which looks so : Â Â Â wounded_man action ["HEAL",medic_man] -
1 - How to make a civilian can heal, such that a medic. 2 - How to heal soldier (script commanad) [setDammage does't work] 3 - How to order soldier to healed someone , or executed other actions (script commanad) eg: on/off engine, heal, put weapon