L4leather
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Nvidia released a new (beta) detonator driver on 3/10/02 I run xp prof, with a gf4 ti graffics card The new driver works fine for ofp BUT at the very first screen of RES, it is the dreaded green screen. Tried all sorts of permutations, but the green screen persists, so I can't even start the game. Guess its back to the previous nvidia driver for now L4leather
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Searched to no avail, so heres the problem In a  MP mission I have 90% of a script written, and tested, that grabs all Players nicknames at the end of a mission and gives alternative onscreen text, depending if they are alive or dead. IE Human player name is DC10_tomjones, and he is alive Message show "DC10_tomjones lives to fight another day" But if dead, the  message shown is.. "DC10_tomjones croaked it while taking a dump" The script grabs each member of the groups name, recognises if dead or alive, and then gives a customised text with the players name included. All players see all the text, not just their own. BUT I have a problem If a slot is taken by an AI (all slots have names in their init line) Text  and name WILL show up correctly if the ai IS alive IE message show "AIBarney rubble aint no ordinary bot" BUT if AI is dead, the script gives error message for the AI name. It DOES still show the message but in place of name it has ERROR NO NAME followed by text for dead  AI dude! EG message text shown .."ERROR NO NAME is one donald ducked dead bot" Q. Is there a neat way to sort this? One possibility is to grab ALL names into a script , at the START of the mission, when everyone IS alive, and pass the names as text not variables to a script triggered at the end of the mission, but Q. I need some guidance on how to grab variables (player names) and not only SAVE them, but change them to text, that obviously doesn't then rely on a variable name being alive. Q. Is a global variable killed off if its a name, and the ai name is dead? Can a global variable be made indestructable? Q. How to pass text or variables from one script to another, and additionally not have the first script running for the whole mission? Any help gratefully received If I can sort this, I will post the script for all to use. Yours in hope DC10_L4leather
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For what its worth I met a woman thru a chat room, not the smutty sort, we became great online friends over about a period of about a year. To be fair there are more people burnt than not, that I could see, but I guess we were lucky. There is an advantage to the web.. IF you chose to be totally honest it is an easy way to talk without inhibition. Of course if you are unlucky they aint what they try to appear, but after a while you can sus this out! Us,, we were lucky, she moved country to be with me, and now 2 years on, we have both moved to England, our daughter was born 3 months ago, and we both wish we had met sooner. It CAN work out good, but like anything you got to look beneath the superficial L4leather
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Why do planes veer sharply to the left then crash?
L4leather replied to syco's topic in OFP : MISSION EDITING & SCRIPTING
I think I have the answer to this np In order for ai to takeoff etc they actually need to use an ILS (instrument landing system) that is preprogrammed into the game! ONLY the airfield on the west of the main island has it. The runway on the north island does NOT, so ai will neither land or takeoff correctly at the north Island runway! Use the other airfield it does work, I have it in my latest mission Yours L4leather -
How to make a driver stop when i get out of a car?
L4leather replied to LovE-RicH's topic in OFP : MISSION EDITING & SCRIPTING
Quicker to use sync from one trig to the other , not tried it but would that work, and no scripting? L4leather -
In Mp the way I force an end to my missions after a pseudo lose outro, is pretty erm brutal lol n the end of your outro script just add the following for each player (you need to have assigned the players a name) playername setdammage 4 otherplayername setdammage 4 etc etc terminate cam line bla bla bla LOL subtle no, but they sure aint playing on!!! Yours LEATHER Â
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Ok system win xp gf4 graphics card and pent4 2.2 cpu, 1 gig ddr ram Joined a few missions with a server running 1.6, all clients reported good ping with sockets. Infrequent skipping of people and trucks etc, despite steady pings around 40 to 60. However we then played a mission (unfortunately I cant remember the name) with a distiguishing feature of a very large area covered in a red marker, there was a hole in the middle in the immediate area of the town (as normal) But for me as xp client, (and me only) considerable graphics distortion displacement as follows -------------------------------------------------------- All grass plain green, no detail. Half of what was normally grass was white (snow?) All buildings were about 2 metres above the ground, and had a partial mirror image below them When prone beside a building after movement the building followed me (lol very amusing) All buildings started displaced, IE they overlapped the roads etc Furniture normally inside the buildings was outside All vehicles were 2 metres above the ground (I could crawl under trucks) No triggers worked for any of the players.(but only in the NON marked area in the centre of town. Later when we left town (and the marked area) the partial (and moving) snow effect dissappeared. Texture for grass also reappeared as normal. BUT The boat I tried to board was 2 metres above the water. Each time I tried to board, my weapon WAS put on my shoulder, I appeared to try and get in, but found myself displaced about 5 metres directly behind where I started. No one else in the game had these distortions, the only problem that everyone had was triggers not being recognised. Everyone elses graphics were as normal. Strongly suspect the large red marker area as a possible bug contender, the only thing against this was the boat mounting problem, which was far removed from the marker area. Other than this one incident we have played fairly consistently with no significant difficulties, other than ocassional skipping which appears unrelated to ping. Yours DC10_L4leather