Legionnaire 7
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Everything posted by Legionnaire 7
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Ooooooo!!!! So pretty!! Lol
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I beg to differ...the binocular type goggles are sweet! Plus, the AN/PVS-7 are relatively new, and since OFP happens in 1985, I think that these are appropriate as they were prolly still in use around that time. Later! -Legionnaire
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We could use some help on a mod.
Legionnaire 7 replied to Mortificare's topic in ADDONS & MODS: COMPLETE
I wanna play! I wanna play! -
Just thought of somethin else...it would be cool if the timeframe was somewhere 1983-1995. And...has anyone played Jagged Alliance 2? might provide some ideas. --Legionnaire iSpec - Guide to SOF of Former Yugoslavia http://iSpec.specwarnet.net/
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bluesman @ July 06 2002,029)</td></tr><tr><td id="QUOTE">El Salvador. Nicaragua should be far away in history by now to be a good place for some stuff. Invasion of Grenada for a full blown millitary campaign. It's an island by default so it shouldnt be hard to do realistically .<span id='postcolor'> I agree. I say we start off with let's say a 5 mission campaign to introduce us into the world of editing (for those who haven't already started), and to let us get comfortable working as a team. Nicaragua, El Salvador, Honduras, Panama, they can all provide PLENTY of inspiration. I was actually kicking around the idea of doing a Grenada campaign since, it is as you say, an island, perfectly suited for OFP. The story should be also designed along OFP lines to allow for a 3-point perspective so to say: Government, rebel & outside forces (in this case the US is a preferred choice). We should pick one main character from each side for the player to follow since too many would just detract from the whole experience. So, In conclusion, I say that the first campaign/release consists roughly of: - 5 missions - 2 new units - couple retextures - new Island (possibly a sister island to the main one..) I can handle modeling, Blues has scripting, Miles missions...and...the one I COMPLETELY agree with Miles on is that a DAMN good texture artist is needed. Well anyway, thats enough outta me for now... -Legionnaire
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I agree with Bluesman that it should be a fictional country. The conflict in Colombia has been going on for so long and is so complex, that you're bound to offend somebody by using a real-life location. I think a MOD with this kinda storyline would have great potential. Like you mentioned above, you can have a branching storyline with mercenaries, DEA & CIA agents, special forces, rebels, etc. etc. Actually there's some very interesting stuff that could be done by basing missions off of real-world CIA's Seaspray unit ones during the 80s, and that article I mentioned. It could even become a several-part campaign/conversion each telling a different view (much like the OFP franchise) As always, if any of you need any pictures or mission ideas, I've got quite an archive & have read a lot about this stuff, so I could be useful in helping out. Cheers to all, --Legionnaire
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Sounds interesting...check out this article, its about the North Valley Cartel, but I bet there could be some sweet missions you could derive from it. Its quite interesting actually... http://www.business2.com/articles/mag/0,1640,41206|4,00.html And....I could possibly be on board with this, sounds like an interesting plan. Could you write up a detailed design document? Cheers --Legionnaire
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Come to think of it....I have a SKS too
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Hey, if you want, I'll try to dig up my old PPsh-41 model I did for a HL mod, but that never ended up gettin used.... --Legionnaire
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ June 30 2002,15:06)</td></tr><tr><td id="QUOTE">Russians are the absolute masters of designing ugly aircraft ... But hey, they are effective, i guess. // cam0flage<span id='postcolor'> Oh man, what are you talkin about, she's beautiful!!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ June 23 2002,21:54)</td></tr><tr><td id="QUOTE">Yea, but it would be a pai to push the nose down every time you want to fire at some unit below you...oh, and on a side note, don't the barrels of a minigun spin? How do you want to model that? Wouldnt that be too hard?<span id='postcolor'> Thats the way it works in real life buddy....Little Birds don't have movable miniguns.
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Hey, Could anyone send me the Russian or resistance truck either in Max or 3DS format. I need it for scaling purposes for another Russian vehicle I'm modeling and i don't have the knowledge or time at this point to export my own (I wanna get this baby done ASAP) Thank you in advance... --Legionnaire 7
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Does anyone have..
Legionnaire 7 replied to Legionnaire 7's topic in OFP : MISSION EDITING & SCRIPTING
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Hey, Could anyone send me the Russian or resistance truck either in Max or 3DS format. I need it for scaling purposes for another Russian vehicle I'm modeling and i don't have the knowledge or time at this point to export my own (I wanna get this baby done ASAP) Thank you in advance... --Legionnaire 7
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ June 05 2002,23:21)</td></tr><tr><td id="QUOTE">Surround a road with a canyon, put some mountains and foot hills out in the distance, not too far away, but far enough. It cant just be flat like that.<span id='postcolor'> It's gotta be flat like that....its Mogadishu!
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Engineer's mod addon ?
Legionnaire 7 replied to Combat Engineer's's topic in ADDONS & MODS: COMPLETE
Is destroyable terrain at all possible in OFP? ie. Could we have a trenching vehicle chug along and rip out parts of the ground to make a trench? Otherwise, the idea to have it a RTS type thing where the vehicle can place the ditch down sounds good to me. --Legionnaire 7 -
Engineer's mod addon ?
Legionnaire 7 replied to Combat Engineer's's topic in ADDONS & MODS: COMPLETE
I have also been debating whether engineering vehicles would have any practical value in OFP. So far I've come to the conclusion that mine-laying and mine-detection/destruction vehicles would be the most useful. Trench digging vehicles and pontoon bridges would also be cool, but maybe placed lower on the priority list. I believe I will begin to model a Soviet mine-layer based on the BRDM, so I'll keep you guys posted with screenshots as it develops. Cheers --Legionnaire 7 iSpec http://iSpec.specwarnet.net/ -
Man, sorry if I offended you it wasn't meant as a personal attack. But trust me, I've been a part of HL MODs before, and organisation is half the process. If you get your ish together, you can pull off the same amount of work with way less people. Also, you don't have any quality control. You're accepting people who could possibly have very little experience and skill. You might want to ask your modelers or skinners to send you samples of your work or post them here before you tell them they are part of the team since they could either slow you down, put out a crappy product (which will then reflect poorly on the overall MOD) or not put out anything at all. Make sure you get people that are reliable and dedicated, that can put at least half an hour of work in per night. Again, just possible tips to make your MOD come out as good as it can. The key isn't having 50 modelers working to put out as much stuff as possible...its having two modelers that will make top notch stuff that will ensure that your MOD is respected and enjoyed. Cheers! --Legionnaire iSpec http://iSpec.specwarnet.net/
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OK...which Yak is that? Yak-36??
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I'll be surprised if you ever put anything out. You have no sense of organization you're taking whatever you can get...eventually, this thing will grow into a giant, lumbering dinosaur you won't be able to control. Or....maybe I'm just a huge pessimist. Cheers! --Legionnaire iSpec - Guide to SOF of Former Yugoslavia http://iSpec.specwarnet.net/