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Legionnaire 7

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About Legionnaire 7

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  1. Legionnaire 7

    Nv goggles

    Ooooooo!!!! So pretty!! Lol
  2. Legionnaire 7

    Nv goggles

    I beg to differ...the binocular type goggles are sweet! Plus, the AN/PVS-7 are relatively new, and since OFP happens in 1985, I think that these are appropriate as they were prolly still in use around that time. Later! -Legionnaire
  3. Legionnaire 7

    We could use some help on a mod.

    I wanna play! I wanna play!
  4. Legionnaire 7

    The junta mod/campaign

    Just thought of somethin else...it would be cool if the timeframe was somewhere 1983-1995. And...has anyone played Jagged Alliance 2? might provide some ideas. --Legionnaire iSpec - Guide to SOF of Former Yugoslavia http://iSpec.specwarnet.net/
  5. Legionnaire 7

    The junta mod/campaign

    9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bluesman @ July 06 2002,029)</td></tr><tr><td id="QUOTE">El Salvador. Nicaragua should be far away in history by now to be a good place for some stuff. Invasion of Grenada for a full blown millitary campaign. It's an island by default so it shouldnt be hard to do realistically .<span id='postcolor'> I agree. I say we start off with let's say a 5 mission campaign to introduce us into the world of editing (for those who haven't already started), and to let us get comfortable working as a team. Nicaragua, El Salvador, Honduras, Panama, they can all provide PLENTY of inspiration. I was actually kicking around the idea of doing a Grenada campaign since, it is as you say, an island, perfectly suited for OFP. The story should be also designed along OFP lines to allow for a 3-point perspective so to say: Government, rebel & outside forces (in this case the US is a preferred choice). We should pick one main character from each side for the player to follow since too many would just detract from the whole experience. So, In conclusion, I say that the first campaign/release consists roughly of: - 5 missions - 2 new units - couple retextures - new Island (possibly a sister island to the main one..) I can handle modeling, Blues has scripting, Miles missions...and...the one I COMPLETELY agree with Miles on is that a DAMN good texture artist is needed. Well anyway, thats enough outta me for now... -Legionnaire
  6. Legionnaire 7

    The junta mod/campaign

    I agree with Bluesman that it should be a fictional country. The conflict in Colombia has been going on for so long and is so complex, that you're bound to offend somebody by using a real-life location. I think a MOD with this kinda storyline would have great potential. Like you mentioned above, you can have a branching storyline with mercenaries, DEA & CIA agents, special forces, rebels, etc. etc. Actually there's some very interesting stuff that could be done by basing missions off of real-world CIA's Seaspray unit ones during the 80s, and that article I mentioned. It could even become a several-part campaign/conversion each telling a different view (much like the OFP franchise) As always, if any of you need any pictures or mission ideas, I've got quite an archive & have read a lot about this stuff, so I could be useful in helping out. Cheers to all, --Legionnaire
  7. Legionnaire 7

    The junta mod/campaign

    Sounds interesting...check out this article, its about the North Valley Cartel, but I bet there could be some sweet missions you could derive from it. Its quite interesting actually... http://www.business2.com/articles/mag/0,1640,41206|4,00.html And....I could possibly be on board with this, sounds like an interesting plan. Could you write up a detailed design document? Cheers --Legionnaire
  8. Legionnaire 7

    Ppsh-41 addon

    Come to think of it....I have a SKS too
  9. Legionnaire 7

    Ppsh-41 addon

    Hey, if you want, I'll try to dig up my old PPsh-41 model I did for a HL mod, but that never ended up gettin used.... --Legionnaire
  10. Legionnaire 7

    Ahh here we go

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ June 30 2002,15:06)</td></tr><tr><td id="QUOTE">Russians are the absolute masters of designing ugly aircraft ... But hey, they are effective, i guess. // cam0flage<span id='postcolor'> Oh man, what are you talkin about, she's beautiful!!
  11. Legionnaire 7

    Status on the littlebird?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ June 23 2002,21:54)</td></tr><tr><td id="QUOTE">Yea, but it would be a pai to push the nose down every time you want to fire at some unit below you...oh, and on a side note, don't the barrels of a minigun spin? How do you want to model that? Wouldnt that be too hard?<span id='postcolor'> Thats the way it works in real life buddy....Little Birds don't have movable miniguns.
  12. Legionnaire 7

    Does anyone have..

    Hey, Could anyone send me the Russian or resistance truck either in Max or 3DS format. I need it for scaling purposes for another Russian vehicle I'm modeling and i don't have the knowledge or time at this point to export my own (I wanna get this baby done ASAP) Thank you in advance... --Legionnaire 7
  13. Legionnaire 7

    Does anyone have..

    --
  14. Hey, Could anyone send me the Russian or resistance truck either in Max or 3DS format. I need it for scaling purposes for another Russian vehicle I'm modeling and i don't have the knowledge or time at this point to export my own (I wanna get this baby done ASAP) Thank you in advance... --Legionnaire 7
  15. Legionnaire 7

    Mogadishu city screens

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ June 05 2002,23:21)</td></tr><tr><td id="QUOTE">Surround a road with a canyon, put some mountains and foot hills out in the distance, not too far away, but far enough. It cant just be flat like that.<span id='postcolor'> It's gotta be flat like that....its Mogadishu!
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