LaserGuidedBunnyRabbit
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Lance Corporal
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Pb with dedicated linux server 1.91c
LaserGuidedBunnyRabbit replied to vinci's topic in TROUBLESHOOTING
I'm still having trouble with this. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">lgbr:~/opflash$ ./server Segmentation fault <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">lgbr:~/opflash$ cat /etc/sysconfig/network HOSTNAME=ben2 GATEWAY=192.168.1.1 GATEWAY_IF=eth0 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">lgbr:~/opflash$ cat /etc/hosts 127.0.0.1 localhost.localdomain localhost 192.168.1.106 www.laserbunny.net ben2 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">root:~$ nscd root:~$ ps axu | grep nscd root    2340  0.0  0.0  1452  448 pts/0   S   02:30  0:00 grep nscd <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">root:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:01:02:CE:0E:57 inet addr:192.168.1.106 Bcast:192.168.1.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:197791004 errors:64 dropped:0 overruns:42 frame:65 TX packets:198097865 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:3703551554 (3531.9 Mb) TX bytes:2488260732 (2372.9 Mb) Interrupt:12 Base address:0xec00 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:988 errors:0 dropped:0 overruns:0 frame:0 TX packets:988 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:152552 (148.9 Kb) TX bytes:152552 (148.9 Kb) Any help? -
Email me the files (benwald@attbi.com) and I'll put them up at http://lgbr.cjb.net
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I almost cried at the scene where Troska was trapped, why did he have to die? I HATE YOU BIS.
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Most people are fairly lazy, its what keeps TV alive, I sometimes like to sit down at a TV and see how much I can turn off my brain without falling asleep. Get on Counter-Strike and its a notch up, you run in, get some kills, and it all takes 1 minute, with that its just point and click. You might get a little bit more thought into BF1942, but not much. Most people dont have the mindset for making a plan and carrying it out. Take your average gamer, put him infront of a computer, and he's got a bad case of ADD. Two or three minute attention span.
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Dogfights, anyone?
LaserGuidedBunnyRabbit replied to LaserGuidedBunnyRabbit's topic in ADDONS & MODS: COMPLETE
hah, yeah, get the CSR thing a lot, I listened to it once or twice, but thats not where I got my name from. Anyway. I've textured the image a bit, in a dilema right now, I need to take the front and push it in a bit. Any ideas? I'm using 3D Studio Max. -
Cities, big ones
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Dogfights, anyone?
LaserGuidedBunnyRabbit replied to LaserGuidedBunnyRabbit's topic in ADDONS & MODS: COMPLETE
Updateage! -
Dogfights, anyone?
LaserGuidedBunnyRabbit replied to LaserGuidedBunnyRabbit's topic in ADDONS & MODS: COMPLETE
its a rough draft. I'm still working on it -
F4U Corsair one of my first models
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Removing ammo and fuel from a tank?
LaserGuidedBunnyRabbit replied to nailbighter's topic in OFP : MISSION EDITING & SCRIPTING
you can either open the properties on the tank and drag the slider(s) all the way left or use tank setFuel 0 RemoveAllWeapons tank Not sure if 2nd one will work -
Laser designator
LaserGuidedBunnyRabbit replied to SirCaleb's topic in OFP : MISSION EDITING & SCRIPTING
Here -
I've made an RPG for Operation Flashpoint, but, its buggy, so, if anyone wants to modify it, be my guest. Also, there are no quests or anything, so that would be an idea. Download
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Rating in vehicles
LaserGuidedBunnyRabbit replied to LaserGuidedBunnyRabbit's topic in OFP : MISSION EDITING & SCRIPTING
Excuse me, I meant rating. -
Is there anyway to credit the player in the vehicle? Like, if you're the driver, and you run an enemy over, is there any way to credit ALL the unit(s) in the vehicle.
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Execute script according to playername
LaserGuidedBunnyRabbit replied to LaserGuidedBunnyRabbit's topic in OFP : MISSION EDITING & SCRIPTING
no, each player has a different script to execute.