Loki278912
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ok, i guess im going to be the asshole here. the rappeling script was good, but the ropes stayed in place even after the guys dropped down them...hmm not good. also, on the marching anims feet on these soldiers look CRAZY. it was driving me nuts watching them march like that. and second, I was utterly offended that they made the US army march like a bunch of fucking goose-steppers. if youre going to animate something that people take some pride in, do it right, or dont do it at all.
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just gimmie a pave low and nobody gets hurt! :shifty:
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I finally got my colt 1911 in-game!
Loki278912 replied to Loki278912's topic in ADDONS & MODS: DISCUSSION
colt 1911's are big -
I finally got my colt 1911 in-game!
Loki278912 replied to Loki278912's topic in ADDONS & MODS: DISCUSSION
in the hands of WW2EC' 101st airborne...Currahee! -
big thanks to USMC sniper for converting it. not sure when i can release since there are a few things missing, but i thought you guys might like a preview
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that pic is of USMC operators. USMC operators wear woodland camo year round (except for desert camo and their new camo pattern). The camo in the pic looks identical to woodland camo. If you think differently, you need glasses, or are colorblind. So thus, the Camo on the Pic IS woodland camo. TOW and BAS both use woodland camo patterns in their mods. Thus, The camo in that pic is the same as the BAS and TOW camo. you are wrong sir, sorry to have to say it so plainly, but its just a fact. These have been made, maybe not with the same gear, but the camo is the same.
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my dad has one of these xmitters. very cool stuff. they have round-the-world potential for communication. Of course there are thousands of antenna varieties that look almost identical to this, with small, minute changes, but nevertheless, it is very realistic as far as HAM radios go.
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its in MS3d format skinned and in o2 format unskinned. anyone want to help me get it in-game?
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its in MS3d format skinned and in o2 format unskinned. anyone want to help me get it in-game?
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hey im a pretty good actor. drop me a line @ Spanky804@msn.com
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ok i finished it last night, and i have a few things you should know. The Briefing is filled with some useless stuff, such as meteorological reports. wind isnt modeled to any effect in OFP, niether is barometric pressure. if youre adding those for some sort of "immersion factor" then ok. if not, take em out. the "general" target should be more clearly recognizable. it should be reskinned in black or something. Also, the radio calls should be covered more in the briefing. i waited around for about 5 minutes before i realized that I had to call for the helicopter to come pick me up. The other soldiers in the area, such as the officers, their roles should be more clearly defined. They should have a label or something in their name when you place the x-hair over them. But overall, a great mission. lots of fun, very challenging. the charachter you play however, has a really unsteady hand. If he was trained in sniping his aim should be rock-steady. if you could mod that into the charachter I would appreciate it
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ok what the hell does the "General" target look like? i see a bunch of targets, and i see a barrel. i also see about 3 guys on the ridge looking out (which i assume are the instructors) but which one to I shoot after I call my window?
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turn the desert island into a training base, training should include Basic Infantry - Movement (Orienteering)          - Assault rifle training (M-16 and AK 74)          - MG Training          - Grenadier          - Command - Anti-Armor Advanced Infantry          - CQB          - Sniper          - Demolitions          - Mortar - Paratrooping Armor Training          - Driving          - Gunning          - Commanding          - Navigation Helicopter Training          - Basic Flight          - Precision Flight          - FFAR Training          - Guided missile training          - Gunner Training          - Laser Designator training (for OH-58) Airplane Training          - Basic Flight          - A-G Gunnery          - A-A Combat          - SERE (survival, evasion, resistance & escape)
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Brigade size engagements...
Loki278912 replied to Cpl Ryan's topic in OFP : MISSION EDITING & SCRIPTING
ive been trying to make one with just 75 guys, but the game keeps crashing...dammit -
I'd like to make a mission where you have to move into a house, kil some guards and then kill a high-ranking general, or maybe snipe him from a window, but how do i make him go into a house and stay where i need him to?