Lt_Dan_Sweden
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If Linux: SSH with Putty http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html and restart server, for example sudo killall server If you don't have an autorestart (see pinned topic http://www.flashpoint1985.com/cgi-bin....5;st=30 ) you need to restart it manually. If Windoze XP Professional: Use Remote Desktop (SSH server or PCAnywhere is an alternative, but they costs money) Restart server manually. Now rejoin server and vote new admin or login.
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You can also mount the old VFAT partition and run everything from there. No need for Small Caps etc. YOu get stability, but without the hassle of redoing/moving the OFP dir.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NedFox TZW @ April 15 2003,10<!--emo&)</td></tr><tr><td id="QUOTE">I have been hosting  all kinds of games, and none require DMZ, as long as all *outbound* is allowed.<span id='postcolor'> I belive you on other games and if you dont use a high-performance/-bandwidth OFP dedic server but, we did use NAT and opened all required and used it for several months and the bandwith was not fully used by OFP dedic. Solution see link. http://www.flashpoint1985.com/cgi-bin....th]http Thats how we broke the world record of largest CTF OFP game above 80 people. The record was only held for an hour or so before being beaten. More interestingly we could play 25vs25 on Everon CTF without desync or lag. We could never do that before behind the NAT of a 3Com 3c855.
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Regarding Dedic behind a Switch/Gateway http://www.flashpoint1985.com/cgi-bin....ndwidth
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Hey BIS! A short response isn't too much to ask?
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Here here! Can't help on the question, but I hope u get an anser. I can help with beta-testing the tool if needed. We run a linux server called IM SWEC.
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I just helped Dave from OFPladder out, and on some distributions, Red Hat, you need to change #!/bin/bash into #!/bin/bash2 to make the scripts work.
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killall start.sh (should not be needed, but do it anyway) killall loop.sh (this prevents an extra server to be started, when the server is shut down. Must be run previosly to next command, killall server) killall server (this shutdowns all running servers) make sure all servers are down, by either executing the command "top" or try connecting to the server with ofp. If all is down. Run "start.sh" again. Now you can shut down Putty, without the server shutting down. Putty can be found HERE
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You dont need thet one hundred ports at 2300-2400. That was in the old Directplay. Using Sockets, you only need standard port - standard plus one, for example 2302-2303. We run a dedic that handles more than 30 people, lag free on that.
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Dont know the answer. But I do know this, both servers can be accessed from both NICs, or IP if you prefer.
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The latest Linux is stable as a rock. But there will not be a performance boost by switch from win to Linux, as some Tux-fans expect. Why do we run linux? 1- Promote free/open code 2 - Its cool. 3 - Power apps and very easy to admin via prompt. I really reccomend the autorestart with "two script method" by Egor http://www.flashpoint1985.com/cgi-bin....5;st=30
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My latest post is with SOCKETS.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Egor @ Oct. 18 2002,05:22)</td></tr><tr><td id="QUOTE">I'd suggest running servers within a 'screen' session under Linux. Make two scripts, one with the above (call it loop.sh) and one with commands to open a screen (call it start.sh):<span id='postcolor'> I can highly recommend Egors two-script auto-restart. When using it you can access your server with SSH and see the live server log/prompt. Really great stuff.
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New Dedicated OFPR Server conclusions: EDIT All this is with NETCODE SOCKETS Only Tweak IM SWEC server uses i MaxMesgSend. We dont use MinBandwith anymore. My experience is that MaxMesgSend should be around = 10 x (number of players for server) Our server handles more or less 35 ppl on any map so we use MaxMesgSend = 10 x 35 ~ 384 If you increase MaxMesgSend to High, and have many ppl on the server, the flops will drop to 1. Question: I have asked it before but never got an answer. Does MaxMesgSend have to be a number evenly divided by 64? The big difference for us was moving the server outside the Lan router/switch, which was caping the bandwith use. Before the server only used 700 kBit/s, now it can use more than 2 500 kBit/s if we are many ppl. Now we have the server DIRECTLY to the internet. The other experience is that the CPU is the limit, if you have more than 5 MBit. Min Bandwith (upload from server) per player is between 56-130 kBit/s, depending on map choice. You wont need more than 512 MB memory no mather how many players you are or what map you play. Spend money on fast memory instead. No need for an expensive graphic card; we use a seven year old 2d/3d from Leadteak and still get excellent performance. Our Hardware is P4 2,4@2,7 with FSB 150 (600 in Intel world...) runing 512 MB DDR @ 384 MHz. All on a linux. The big change for us was changing network topologi, so OFP didn't cape the bandwith use. If your server uses more than 1 000 KBit/s over time, dont worry, but if its always below 800, time to do some networking..
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Thats not the whole truth, according to me. And I value much more parameters, in my vote, than just producing kills. Being able to cap flags ranks higher than kills in my view.