Leopard2
Member-
Content Count
17 -
Joined
-
Last visited
-
Medals
Everything posted by Leopard2
-
Yoma, You should probably initialize the text for btnStatus. ;-)
-
I might be able to help with this as I basically went through the same things when I created our own addon Warfare version for the 506th PIR server (not publicly released yet). Yes, the resistance in our version is using M60. Â
-
Following that logic I could say that since ArmA allows me to use a client side addon giving me the ability to 'createVehicle' anything I want, etc. , the server is allowing me to do so since it's not using signatures. Yeah right! Come on! You were being a jerk. You couldn't stop your opponents any other way than boxing them in. Mission designers can't possibly anticipate all kinds of abuse. Use some common sense! If you're Dynamo from FHA and it happened at the 506th PIR server then it was probably me you boxed in. Honestly, I didn't know it was possible to build these things from camps and jumped to a conclusion. Obviously, it wasn't hacking. I was clearly voicing my frustration and suspicion in the chat and at no time did you point out it was you or what you were doing. You kept spawning at the camp even though it was 'protected' by your sand bags just to keep boxing in your opponents killing them this way. So, please tell me again you were doing it for 'strategic' reasons. I was actually surprised to see you do stuff like this given my experience and all the fun we had on Karrillion's RTS server back in ofp times.
-
Notice, how the first entry for each side is different than the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = ["TSN_LR110V1"] ... Next entries: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["TSN_LR110SF1"] ... The units are stored in _u, descriptions in _d, etc., which are arrays. Everytime you see _u=_u +... another item is added to the array. When you get to the next side, e.g. East, the array must be re-initialized. In your case, stuff was just added to the array that already contained the west units. You must write _u=[...] for the first element of each side, and not _u=_u+[...]. I hope that's clear now. Â
-
You still missed it... Here, I changed it for you.
-
Found problem 1 (maybe 2) in 2 min using Beyond Compare, although I didn't actually test it. \Common\Config\Config_LightFactory.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;EAST _u = _u + ["TSN_LR110V1"] _d = _d + ["Landrover"] _c = _c + [0] _m = _m + [0 + (westBarracksCosts Select WSOLDIERTYPE)] _t = _t + [0] _p = _p + [10] _o = _o + [false] _i = _i + ["\Ca\wheeled\data\ico\uaz_mg_CA.paa"] The first entry on east should look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;EAST _u = ["TSN_LR110V1"] _d = ["Landrover"] _c = [0] _m = [0 + (westBarracksCosts Select WSOLDIERTYPE)] _t = [0] _p = [10] _o = [false] _i = ["\Ca\wheeled\data\ico\uaz_mg_CA.paa"] You basically kept adding to the West array...
-
If you post your pbo we have a better chance finding the problem instead of guessing... 'Beyond Compare' is a great diff tool. Just compare your whole mission folder to the official warfare mission folder and you'll find the problem in no time.
-
Look in Common\Config\Config_Barracks.sqs: There are more entries like this. Just change the _u value. I haven't done it yet, but that should do it. I did change the west and east units this way, though. So far, I haven't found anything related to view distance in the code.
-
Did anyone else notice this in Common\Config\Config_Airport.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;EAST _u = ["SU34"] _d = [Localize "STR_DN_SU34"] _c = [7000] _m = [7000 + (westBarracksCosts Select WPILOTTYPE)] _o = [true] _t = [50] _p = [50] _i = ["\ca\air3\SU34\data\UI\Picture_su34_CA.paa"] In case you didn't notice, the price of a west pilot (maybe a spy???) is added to Su34 cost. I know it's not a big problem but should be fixed anyway.
-
Listbox with multiple lines per element
Leopard2 posted a topic in ARMA - MISSION EDITING & SCRIPTING
I can't for the life of me figure out how to re-create a listbox that looks like the one in MP Setup dialog. It appears as if the elements contain structured text (multiple lines, different colors, font sizes, etc.). I can only set regular strings which will not span across more than one line. I looked through the configs, found the definition for the class and tried to match it. I just cannot add anything but simple strings. Does anybody know how to do this? -
Cold War Rearmed v0.36 released
Leopard2 replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
You must use the new exe which is located in the beta folder, so change your shortcut: "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta -mod=beta;CWR -world=abel -nosplash -
This looks really nice I just have to wonder why there are still addons released without signatures? Could you please sign your addon?
-
I was hoping you would update your tool to function with ArmA. I know Karrillion had an auto addon server running which helped A LOT. He constantly added stuff to RTS3. I like the idea to start a new open source project and I'd love to help. Work and family are priority, though. I know my way around C++, Win32 API, MFC, and such... So, let me know if I can be of assistance. I bet I could recruit some more support at Radishville. Good to have you back and good luck!
-
Mid-Air Explosion? Setdammage won't do it.
Leopard2 replied to BLSmith2112's topic in ARMA - MISSION EDITING & SCRIPTING
Nice video... -
Yeah, that's what I figured, as well. -- Leopard2 [Produce] - Radishville
-
@Gaia - Thanks. This is a very handy tool. I actually took some time yesterday and enabled it for MP (which is unfortunately rather easy if you know what to look for). It will help Pennywise tremendously during development of his new stuff but has a lot of potential for abuse (cheating). We will be most careful not to let it out... It's probably safe to assume that if I can do it, the cheaters can do it too, though. :-( @SyB - As Gaia mentioned from the beginning, this is the perfect cheating tool and I have no doubts that cheaters are already using it or something similar. Pennywise and I actually tested it last night. He was not happy!!! Just think about it... You can execute ANY ArmA command from a convenient console during a SP game. If you could do that during a MP game as well, that would be... should I say BAD? -- Leopard2 [Produce] - Radishville
-
I followed the advice regarding the glibc in this thread and it works on SuSE 9.1 now. Leo