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Loafer

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About Loafer

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  1. Loafer

    Branching Missions on Dedicated server cfg?

    Any chance you may consider it for a future update? I believe that it would enhance the game immensely. Thanks for replying Suma, appreciated.
  2. I have been writing some missions I would like to link to make a short multiplayer campaign. I have already asked this question but would like some sort of answer from BIS/anyone if possible so I can either continue or give up with this project. I have been looking for a reasonable solution to playing multiplayer campaign type affair on a dedicated server and was wondering whether it would be possible to branch missions, as it is done in the campaign section of the desciption.ext . For example in the dedicated server config file I would like to have something like this: class Missions { class Mission01 { template = RushTheBeach.Abel; cadetMode = 1; end1 = Mission02 ; end2 = Mission02 ; end3 = Mission02 ; end4 = Mission02 ; end5 = Mission02 ; end6 = Mission02 ; lost = Mission01 ; param1 = 1800; param2 = 50; }; class Mission02 { template = StormTheFront.Abel; cadetMode = 1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = Mission02 ; param1 = 1800; param2 = 50; }; I haven't seen anything like this in documentation. If it is not possible is there another way of branching MP maps? Could BIS introduce this feature? Be great to be able to have your next mission decided on the sucess/failure of the last. I have already been down the frustrating road of trying to create a campaign in single player and apply it to MP without success. This would be a great simple solution. Thanks for the great updates so far BIS. I am still loving the game and find it has great staying power.
  3. Loafer

    MULTIPLAYER COOP CAMPAIGN

    {Originally posted on old forum... still praying for a reply ) I have been looking for a reasonable solution to playing multiplayer campaign type affair on a dedicated server and was wondering whether it would be possible to branch missions, as it is done in the campaign section of the desciption.ext . For example in the dedicated server config file I would like to have something like this: class Missions { class Mission01 { template = RushTheBeach.Abel; cadetMode = 1; end1 = Mission02 ; end2 = Mission02 ; end3 = Mission02 ; end4 = Mission02 ; end5 = Mission02 ; end6 = Mission02 ; lost = Mission01 ; param1 = 1800; param2 = 50; }; class Mission02 { template = StormTheFront.Abel; cadetMode = 1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = Mission02 ; param1 = 1800; param2 = 50; }; I haven't seen anything like this in documentation. If it is not possible is there another way of branching MP maps? Could BIS introduce this feature? Be great to be able to have your next mission decided on the sucess/failure of the last. I have already been down the frustrating road of trying to create a campaign in single player and apply it to MP without success. This would be a great simple solution. Thanks for the great updates so far BIS. I am still loving the game and find it has great staying power.
  4. Loafer

    Joining in game, another suggestion

    It's a crazy idea... but I like it!
  5. Loafer

    Running dedicated server as a service on w2k

    You may want to have a look at this little program http://www.firedaemon.com/
  6. Loafer

    Joining during a battle

    By enabling a feature such as this it would allow map-makers to have large scale wars using the whole of the island and respawning/resupplying. The qualities of a sector control type game with each side battling for ownership of towns and key facilities/high ground etc would be awesome. These maps could be played over several hours. Currently you have to play limited time to allow others to join the fun. I know the netcode isn't up to large numbers of players yet, but the implications of introducing this feature would really give it an edge in the marketplace. Jus' dreamin...
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