System Specs:
Windows ME
260 MB RAM
Pentium III 800MHZ (ov-clocked)
WAS - Geforce 2 MX (200)
NOW - Geforce 3 Ti 200
Drivers: Detonator XP (latest) 29.90 (windows Cert) off 3dGuru website
Running the OPF resistance Prefs - selecting 'Autodetect'.
Picks up Geforce 3 TI 200, 1024x768, HW T&L.
Running game - intro screen (desert scene, getting inverse patchy stripes on tanks and on ground) and mountains in the distance are near vertical / jaggy / sheared.
Playing game, ground shows same striping, with guns / rifles / jaggy-exploded, and landscape is all over the place, i.e Jaggies & shears. Building also show the problem.
Note: OPF resistance worked OK on my Geforce 2 MX before I upgraded the video card to Geforce 3 Ti 200.
Note: Tried experimenting with Wbuffer & shading. No Joy!!!
Tried Direct3d - Things look better but still getting the odd inverse patch on the landscape.
Even reinstalled OPF + GOLD upgrade + OPF Resistance. - Still getting the problem. Â
Any Ideas?
Regards
Lima14