LightBringer
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Everything posted by LightBringer
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ Mar. 30 2002,08:07)</td></tr><tr><td id="QUOTE">CraterSmoke1 CraterSmoke2 CraterSmoke3 CraterDustSmall CraterBlood CraterDustBig There, I think that is it. I have no idea if they work though...<span id='postcolor'> not working... please, if somebody knows how to make smoke, then write down... (Red? U wrote to lot of forums)
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i donno what is this, but try this: open the tcgras.pbo in some text editor, and search for words, which should describe the unit... maybe, if this is a soldier, with some new weapon, look for words like: lasersoldier... =) or donno what it is... (at the beginning, and at the end of the pbo-s text) then if u find, go, and look for it in the units folder at the editor.
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oh i know.. i need to write the type of the smoke, into that field... but i still don't know, what kinda smokes does the game have... so, if somebody, plz write the list of it... =) thx.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ Mar. 29 2002,19:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Mar. 29 2002,17<!--emo&)</td></tr><tr><td id="QUOTE">1) In Dawdler's script is used invisible H named iH. Â Â So name your invisible H iH or change first line of script to : _pos = getPos (_this select 0). 2) To run this script you must write to init field : [this] execute "smoke.sqs" (for changed script) Â Â or [] execute "smoke.sqs" for executing original script with iH.<span id='postcolor'> Neither of those things would make it work... With 1 you would only get the x coordinate as _pos (if even that, your text doesnt make sense), 2 needs to be exec. That isnt the real problem. He needs a smoketype. Like CraterDustSmall for instance (think that is its name, try it) (Though the invisible H needs to be named iH as you said) Oh, wait now I got it, you shortened it down Im used to like 10 different inits, so I assign them first. Sorry I though of the coordinate. Yes, that would probably work, he still needs the smoketype though.<span id='postcolor'> oh man.. thx.. =) now it don't writes any errors, but what is that SMOKETYPE thing?? ?? ?? sorry, but i'm not a big scripter... =)
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hmm... not working for me. I made an invisible h. pu in init field: this exec "smoke.sqs" and i write those lines into the sqs. what is wrong? thx. cu
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Shell disappearing in mid air (?!?)
LightBringer replied to Matthijs's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Mar. 24 2002,22:50)</td></tr><tr><td id="QUOTE"> [edit]Hey, how do you guys like the smilies from my own forum?? Â Â [/edit]<span id='postcolor'> Muhaha... is there any sniper smilie? -
Shell disappearing in mid air (?!?)
LightBringer replied to Matthijs's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Mar. 24 2002,09:32)</td></tr><tr><td id="QUOTE">Written by you ? ? ? [...] I'll try the LAW, but I doubt if it will be better than M60 tanks. The M60 tanks firing in the distance produce a soft rumbling sound, exactly what I need for artillery. LAW wouldn't do that.<span id='postcolor'> muha... not in ofp, upside in this post.. =) so... then u should add some sounds to the laws... or u should try to use the static artis, and write some script, which is makin' them usable... =) that should be the best. -
Shell disappearing in mid air (?!?)
LightBringer replied to Matthijs's topic in OFP : MISSION EDITING & SCRIPTING
Those ranges, what are written by me, are the ranges, in which the tankcrew can do a targeted shot. As u know, the tank is not an arti, so it can't shoot as precisely to long range. (Because of the non static stand.) But u should try then the LAW... I'm sure it gonna fly further... Cu. -
Shell disappearing in mid air (?!?)
LightBringer replied to Matthijs's topic in OFP : MISSION EDITING & SCRIPTING
Maybe the guys at BIS made 3500m to the edge of the fireline. I don't know that tank, but I don't think that it could shoot further that range... Thats why u cant hear it.. Try the M1A1 i think it has a range of 4000m... -
Hello all! I wrote some prev. topic, that my missions wont work, and looks like i find a clue, but i can't go further. It seems, that 6G30.pbo makes to wrong all of my missions, and i don't understand, what hell is this addon? Where am I get it?? If I make a mission, sooner or later it will be in it, but I don't know, when, from which unit, and why, cause if I make a Find... in the mission editor, it wont find any unit called 6G30! Please help me, is it a virus, or a trojan? Or is it just some stupid addon, what came with some other? What is thissssss???? THX!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Mar. 20 2002,12:36)</td></tr><tr><td id="QUOTE">You said that you couldn't find it in any of the mission files. All addons required will be listed in the mission.sqm file. Did you delete the line under required addons in the mission.sqm file, sometimes addons are still required becasue you may have put it in the mission, then saved it, but later deleted it from the mission it self, but it dosen't delete it from the mission.sqm file. Just get rid of the "6G30", code from the mission.sqm if it's there. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> addOns[]= { "6G30", "Vulcan", "HMMWV", "Bradley", "OH58", "AH64", "Ch47D", "BMP2" }; <span id='postcolor'><span id='postcolor'> Thats just not working... when next time, i go to edit the mission, it go back... Thats why i'm gonna be crazy..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 19 2002,21:14)</td></tr><tr><td id="QUOTE">Could it be, you are using the east ammo crates ADDONS (which also arrived with 1.30)? This would explain, why you need it in all your missions then.<span id='postcolor'> hmmmm.... I'm lookin' for it. =) I think there are some ammocrates, but only for West, but west heavy grenadier also uses this weapon. or something like this.... thx. i look for it.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 19 2002,13:50)</td></tr><tr><td id="QUOTE">Do a text search through all of your mission's files for "6g30". Find anything? Are you using an unofficial addon that might be referencing the 6G30? Search through those, too!<span id='postcolor'> There is no any unit, or nothing, called 6g30, only the addon units contains this! And it's on any mission, what i made, no mather it contains only original, or addon units..
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Okay, then one more question. Why is it adding itself always to my missions, if i not even using a grenadier, not even a heavy grenadier? What's the problem?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Phisher @ Mar. 19 2002,02:31)</td></tr><tr><td id="QUOTE">Also with chairs what is the command to make the soilder sit on the chairs?<span id='postcolor'> Hi! U can make it sit, like this: - put down the soldier, name it like soldier1 - put down a trigger, and make it to be activated, by this unit - write in the triggers activation field: soldier1 switchmove "FXStandUnivTable"
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?make things to light?
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Mar. 16 2002,15:44)</td></tr><tr><td id="QUOTE">Try using the unit name instead of this.<span id='postcolor'> Still not working. Maybe the guys in Bohemia, can do a patch for this, cause it should be really awesome, if we can use small lamps, with the light of the cars, and choppers, not with flares..! I think this is possible, cause in other fps games, there were dozens of lightsources... -
Hello! Me again.. Question again. How can i make things to light? And i don't wanna use that flare kind of light, because it's too bright, and flickery. I wanna use the cars and the M2 light thing... I think there is a way, to use that, but I'm not a programmer, and not so good in mission editing, but there is a lot of ideas, where i need this thing. Eg. night buildings, with small flashlights hanging at the wall. (I could use that headlight object, or the other lamp hanging on the roof) Thanx for helpin' me in these things... Cu: LightBringer
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?make things to light?
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Mar. 16 2002,09:12)</td></tr><tr><td id="QUOTE">Put in the onactivation feild of the unit you want to turn lights on. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this action ["LIGHTON"]<span id='postcolor'> That should work if I remeber right. RED<span id='postcolor'> oops.. looks like, you missunderstood me.. I don't wanna light the cars, i want to make light objects, what don't light in default options. eg. there is this object in "objects/headlight" which is pretty cool, but not lighting at all... so if there is any way to make it light, pls share with me.. =) -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Mar. 15 2002,12:42)</td></tr><tr><td id="QUOTE">Build with ammo box 2 instead, they stay in place.<span id='postcolor'> thats a good idea... thx..!
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Hi! The question: Is there a possible method, to fix eg. a pallet to a location? I mean, as u know, if u shoot a pallet, it'l fall, or fly away... I made a nice bunker, and I used some pallets, to make a second floor, and a top of it, but if something hit the pallets, they fall... How can is fix them there? Cu: LightBringer
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No answers? Looks like nobody nows the secret of it... Not even the guys in Codemasters?
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Hello! I have a very big problem with ofp. I just made my first fully completed mission, but when I sent it to the other guys, with who I want to play it, they cannot load it, because the ofp kicked them out, with error messages, about missing units. The mission is made on Jungle Everon, and some UN units. They all downloaded these units, but after that the mission still wont work! Please if anybody knows a solve, to this problem, write to me, cause I worked with this mission more than a week to complete, and it covers almost the half island. Starving for solutions: LightBringer lightbringer@freemail.hu
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Others cannot use my mission
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
I made that, what carol said. I try that pbo file thing... thx -
Others cannot use my mission
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 13 2002,08:40)</td></tr><tr><td id="QUOTE">Well, i found that missing vehicle: EditorUpgrade1.pbo This is the file, others need when trying to load your mission.<span id='postcolor'> We all have Editorupgrade102.pbo... -
Others cannot use my mission
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZedR @ Mar. 13 2002,01:11)</td></tr><tr><td id="QUOTE">Make sure all of the ppl who are gonna play it have the SAME version (the latest is 1.2)<span id='postcolor'> Hi! The point, we all have the latest gunslinger addon & we all have all of the add-on units, but its still writing this... this is sucks. That work is goin' to the thrash, all because of some stupid errors. I worked a lot, with that mission. If somebody could help, I send to him the mission, then he can see, whats the problem & the error message. Thx, cu.