LightBringer
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Everything posted by LightBringer
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FFUR Incoming HUGE RELEASE !!!
LightBringer replied to Thunderbird's topic in ADDONS & MODS: DISCUSSION
When should we download the 85 version? I'm waiting for it, 'cause I would like to replay the whole default missions, on the high res islands... -
Yeah... you could rework the complete house system for OFP with a 3d editor, to correct those stupid clipping problems, what the guys at BIS didn't noticed. And of course, when you finished, you should also retexture those old houses, to use them in our new islands... ;) Oh... And don't forget to release them as a nice addon, called: fixed_houses.pbo
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AAAAaaaAAAaaAAaAAaaAaaAAAAA.... I neeeeed this map nooooooow... This is stunnig. Damn... This is the thing what I always missed from OFP! An autumn map, with lots of leaves on the ground, foggy mornings, with some rainy afternoons, with tired, muddy faced soldiers, who freezes death in the cold afternoon shower... AAAAAAAaaaaaa I need it! CU!
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Combat! bradley pack 1.0 released
LightBringer replied to Rudedog's topic in ADDONS & MODS: COMPLETE
Looks like the textures a bit too light for resistance textured terrains... both green and came versions can be seen from a range with no problem. you may darken a bit the texture. ;) btw it is a really good addon. (sometime you should make the tow launcher flippable, then when it is not used, we can flip it in) cu -
Combat! bradley pack 1.0 released
LightBringer replied to Rudedog's topic in ADDONS & MODS: COMPLETE
A big thx. to the team, for makin' this nice addon. Some 'bug' what i noticed: the track of the bradleys are rolling much slower, then it need to. You may take a look at that. ;) CU. -
Hi, does the radar turning around? Thx. By!
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Unified zombie pack release imminent
LightBringer replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Hello! We got two zombi missions at nogova, both are called some kind of Virus... Is there any other mp missions with zombies? If yes, please write the source for me..! Thx! CU -
Hey, looks really promising! On my way to dl... ;) BTW is there any chance to make the map - at the evenings only - looks like it is enlighted with a red lamp? Because if we play any MP or SP games at the evening, my eyes are burned out, when switching into mapview... Plz. help... CU!
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The most important in the map section is to make the map readable at night too. In OFP if you change to mapview at night, your eyes will flow out... So maybe there could be a small and dim red light to the center of the map at night missions, like you light it with your pocket lamp, or so. Then if you change back to normal view, you can see again normally and you don't need to wait a few seconds. CU!
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great island, great intro...
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Will there be a new high res water? And, anyway, can it be a transparent one? Is there textures under water? CU.
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Building a bridge...
LightBringer replied to LightBringer's topic in OFP : MISSION EDITING & SCRIPTING
Yeah, you can put down bridges, but there is a huge problem. The brigdes are following the tides... So if water comes up, the bridges goes up to (and only those which are above water). This is my main problem. There should be some way to put these bridges in a way, when they not goes up and down with the water... CU. -
Hey, is it possible to build a bridge over waterways? Because I tried to build one, but if tides are coming parts of the bridge are rising with the water too. Is it possible to dodge this? Thx. CU.
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I think we need ability to drop the flag, and also a vehicle, which is able to flip tanks, and other vehicles, and can repair them as well... also the human mechanic should be able to repair minor problems on the vehicles (like engine problems, change a tire, change some damaged caterpillar-track, etc). CU!
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1. Where should I post? In this stupid new thread, or a previously opened one? I think the last one is the good answer, but no, mr. admin closed the topic, so i need to open a new one... :P Thx. Good thinking... 2. Plz. edit the T-90 because, the model of it is not good. It flips over too easily. And plz. the author should contact me, because i don't have his e-mail address (thats why i post it here). CU.
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Operation northstar sig tank pack v 2.0 beta is ou
LightBringer replied to Powerslide's topic in ADDONS & MODS: COMPLETE
The T-90 seems to be really unstable!! Just a little hit from the side, and it flips over, like a box of matches! You should lower the masscentral of it..! CU. -
15 minutes with scuba gear and 1 minutes without it...
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Hi, BRDM-1: I think it isn't looks like OT-65... OT-65 uses the plan of the BRDM-2, but some differences can seen. By the way these wehicles has different names in different countries! Like the Czech OT-65 Otter, the Hungarian PSZH-IV, and the Romanian FUG and FUG D-944. So don't mix-up the things... CU!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (korzon @ 05 May 2003,14:34)</td></tr><tr><td id="QUOTE">This is FUG - Hungarian armored vehicle called also OT-64.<span id='postcolor'> OT-64 is not FUG, and by the way it has 8 wheels...
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Trinity island version 1.2 is out !
LightBringer replied to fighter's topic in ADDONS & MODS: COMPLETE
Hey, i made already a mission to Trinity. It's a Hold Fortress like mission with 3 flags, but because it was maded to the hungarian scene, it's in hungarian. If any interest for it, i would translate it to english, too. And I'm on my way to make a COOP like mission for Trinity, where the russians and the americans are want to find a downed scientist (his plane is wrecked), in enemy territory (german troops used for resistance). It is going to be a really big and variable mission, the release is planned at the end of this month... Same thing... if anybody want to get it, write to me. These missions uses our addonpack. But i can convert them to use default weapons, tanks, etc. CU. -
Hey, somebody should make some poles, but with the power lines on it. It should be done, like the fences of flashpoint. The pole is in the center and the power lines goes the two side to the half, the you put another one next to it, and connect the power lines nicely.. There should be a few versions, with some angle differences. And of course not only one pole type. (You know guys i'm really bored about the poles, without the wires, but the lamps in the cities are lighting... ) If somebody make this, then we should make scripts like, if some of the lines are broke (destroyed), then switch off all the lamps in a citi, and etc. And I think this won't be a big work to make some poles. What do you think? CU.
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It would be really nice, if urban fighting would be much more realistic. With ricocheting bullets, destroyable houses with a good hitmap... (if I hit a section of the wall, then a hole remains after the smoke...) Dark interriors if the sun not glowing in... (nice places for snipers, and defensive soldiers) etc. fighting in built-up areas is one of the hardest things in a battle or war. It would be a shame, if BIS leaves out this again... CU.
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Lening/stalinrad work in progress
LightBringer replied to berghoff's topic in ADDONS & MODS: DISCUSSION
The pictures are not working for me..! -
What would you like to see in ofp2
LightBringer replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
I forgot one REALLY IMPORTANT thing in my previous post... We need the ability to shoot from left shoulder too!!! With this version of the game we can't safely look over a left sided house corner! This is a really important, and vital thing, what is a must if you want to be a good soldier... CU. PS: Don't mix the right handed left shoulder shoot, with the left handed shoots...! If you change shoulder you don't change your hands... But you may add also the option to choose which handed do you. -
I forgot one REALLY IMPORTANT thing in my previous post... We need the ability to shoot from left shoulder too!!! With this version of the game we can't safely look over a left sided house corner! This is a really important, and vital thing, what is a must if you want to be a good soldier... CU. PS: Don't mix the right handed left shoulder shoot, with the left handed shoots...! If you change shoulder you don't change your hands... But you may add also the option to choose which handed do you.