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Lansen

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Everything posted by Lansen

  1. Lansen

    3dmax conversion

    Or if you are a fan of 3Ds MAX instead of O2, make your model in 3Ds MAX, texture it by applying UVW maps and then use the Unwrap UVW to place the parts in a nice square. Then either take a screenshot of your UVWmap in Unwrap UVW or simply use "texporter" (plugin) to render the UVWmap and save it as a image. paint your texture on that one and then apply the texture. Export your model from MAX to O2 by exporting it in element parts (parts connected thru the vertices, not ailerons and fuselage of an aircraft i.e), thats because of the vertex welding when exporting (near vertices are connected and 2 or more become one ). You can use the function "Export Selected" when doing this. Import your 3DS model (parts) one by one into O2, ignore any fault messages conserning the textures. You can define the desired LOD that your soon to be imported model should be when importing, select 1.0 on your first one. Then on the second one import it to another LOD, then select all and press ctrl+x to cut. Select the LOD 1.0 and paste by pressing ctrl+v . Do the same for all of your parts (shouldnt be that many). When your done look in the texture properties window (is that its name?) and hold ctrl at the same time as you double tap with left mouse button on the texture name. O2 selects all the faces that use that texture, right click in a viewport to activate and press E. Press the button far down right, the one that looks like a folder and select your texture. Click apply, ok and then your done. Continiue until you have all the textures visible. Remember to save your model often in case you screw up anything, thats a golden rule in modelling!
  2. Lansen

    A little confused about flight models

    You must "place" weights (mass) yourself, you select a couple of vertices, i.e the ones on the tail. Enter a value that represent the tails weight. do like that for the whole model. You can select all of the vertices and enter the weight that the aircraft has, but then you wont get the balanced point right... experiment and Im sure you will succeed, you can apply weight to every vertex.
  3. Lansen

    A little confused about flight models

    Yes, exactly. Thats where you can define the weight of your model. Each red square represent a certain amount of mass. Press ctrl+M to bring up the "mass" window, there you can enter the desired mass (kg) of your whole model plus that you can move the Center of mass. The center of mass is the point where your model have equal amount of mass in all directions, normaly its beneath the wing at a certain point at airplanes. Try to enter different values to match your choice.
  4. Lansen

    How to make glass textures?

    Nice to see that you made it The rule is, black = transparent and white = solid colour
  5. Lansen

    Can you swap textures with o2?

    you can hold ctrl and double click the texturename to select the faces that use that texture. Then press E to get the face properties window, there, press the button that looks like a folder, change the path and click apply, then ok. I think this is the easiest way to change path´s
  6. Lansen

    Binarize

    Make sure your files are not "read only" in windows!
  7. Lansen

    Ita tornado v1.1 released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Dec. 24 2002,01:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lansen @ Dec. 23 2002,21:29)</td></tr><tr><td id="QUOTE">This is the best aircraft addon this far, thats for sure. I really like the missile warning system and the flares good work <span id='postcolor'> Hey Lansen, I just noted your Operation Vietnam logo.  I know it's off topic, but what's going on with Operation Vietnam.  Is it still going on?  Would be nice if you all posted some new screen shots, or it will more then likely be a addon pack for OFP2?  Chris G. aka-Miles Teg<GD><span id='postcolor'> We will update the site and give you plenty of info, screenshots and goodies when the days have reached the D day  We wont update with anything like new units and screenies now, you will get to know why later. I understand if some people get disappointed and maybe even think we doesnt work on OpV but we do. Back to topic (Tornado), I believe that the Tornado dives to low when attacking a target. The altitude should be able to be maintained when attacking with bombs etc. In real life one method of attacking with bombs is to make a slight dive towards the target, drop bombs and then break away. It looks dangerous to get as close as 15 meters from the target as the AI do in OFPr. (I´m no pilot nor a tactic specialist when it comes to aiplanes, just reading books so tell me when Im wrong). I would like to see the AI make a slight dive from 200m alt to 100m alt, dropping bombs and breaking off, thats if I set the flyinheight to 200... The F15 seems to have even greater problems with this, it seems to fire its AGM 130 missiles when its almost on the ground and almost have flewn by the target. I dont know much at all about config files, havnt had any time to learn since Im a modeller and got my hands full but is this possible to solve? It should be since you have succeeded in making a missile warning system and automatic flare dispencer. Just some constructive critisism Â
  8. Lansen

    Ita tornado v1.1 released

    This is the best aircraft addon this far, thats for sure. I really like the missile warning system and the flares good work
  9. Lansen

    How to make glass textures?

    Hi again, sorry its ben so long until I put this up but I dont have the best memory... But its finaly here and thats what count, isnt it. This is a little tutorial that present the basics of how to make a texture with alpha channels for transparent surfaces. The document is in PDF format so if you cant view it, download the free viewer from Abobe.com download page Download the Tutorial
  10. Lansen

    How to make glass textures?

    Hi Offcourse I can write exactly ho I do, its allways nice to help. Right now I´m not at home but when I come home (in a few days) I will write a little "turorial" for you. I use Photoshop 6 for all my painting. I have photoshop 7 but I must say that the only thing that is better in it is when i work with my painting tablet (Wacom intuos2). Photoshop 7 seems to have problems writing alpha layers for tga images. I dont have any experience from Paint Shop pro except that I have seen it once, I would recommend you to get photoshop. Photoshop is quite expensive but you can buy Photoshop LE (sometimes it ships with scanners i.e.), its a "easy" version that doesnt contain very much advanced things, but its still nice to paint with. If there area ny more questions, post them here and I´ll trye to answer.
  11. Lansen

    How to make glass textures?

    When you convert images to ¤.tga format you must use 32bits mode if you use Alpha channels. Make sure you save them as ¤.paa images in Texview, not ¤.pac ¤.pac doesnt use alpha channels for what I know. The alpha channel works like this; Black colour has 0% density and white has 100% density. So if you want to make a slightly black glass you need to make a dark grey alpha channel in a black image. Here is how the alpha layer can look: Here is a link to the ¤.tga file with alpha channel, this one works in OFP. TGA picture of window Edit: Note that the alpha layer only use gray scale.
  12. Lansen

    Soldier modelling

    To change textures in an easy way do this; Open your model and make sure you see the "Texture Library". Hold ctrl and double click with left mouse button on a texturename to select all the faces that use that texture. Now activate a viewport (right click in it i.e.) and press "E" to bring up the face properties window. There press the button far down the right that loks like a folder and select your new texture. Now those faces use the new texture.
  13. I have only tried the F-14 yet but I must say I´m impressed of OFP engine again Its fun to see the sidewinders "spin" away and not just fly in a perfect line, a bit darker and heavyer smoke trail would be nice. Avery cool thing was when I saw TWO F14´s hunt one Hawk (yes, its a bit unfair) in formation! They kept the formation good all the way and the Hawk couldnt do much but to give up. The fun thing was that they flew around for a while and tried to get behind eachother (Hawk and F14´s) the F14´s wasnt even in the same group.
  14. Lansen

    Transportvehiclescount ?!?

    class = newport ! sounds interesting. What does the transportVehiclesCount = 15 mean? anyone know? possible to transport vehicles in a vehicle (have I ben sleeping to long)`?
  15. Lansen

    Operation vietnam

    Hi folks. Operation Vietnam is not dead. We are working on it as allways and it will be something you havn´t seen before. This isnt just a mod like many others, I think many of you knew that but anyway. We will update the OpV page when we feel that its necessary, we dont just want to show you a lot of models that we wont release before the actual release. We want to show you our product. Lots of people now thinks that we dont have anything to show because of the lack of updates but I can assure you that we have lot´s of things made and more is to come.
  16. Lansen

    Odol or mlod

    You cant edit or convert the ODOL files to editable files since all the little data that is unnecessary for the game but necessary for editing has ben removed. And... there is no need to convert them back, BIS have their models in MLOD. Why do you want to get the models? To learn? -Thats Ok, its a good way to learn. To edit? -Model your own. Its not that hard.
  17. Lansen

    Guna addon help req'd

    I guess you have a long sound file for the full auto mode (more than 1 shot) and thats why it continiue sound like its firing, from what you say it seems like your file is a couple of seconds. If you want to hear only one shot when you shoot one single round in full automode or just doesnt want the sound to continiue after stop firing do this; Shorten the soundfile so it has only one shot, BANG! then just a little tiny bit of echo, not much... just a little bit. If you add too much it will be to long and you wont get your right firerate. If you want to be precise, make the bang the right length so you get the right fire rate in sound, so if you shoot 30 rnds in 10 sec .... then your sound maximum length us 0.33 seconds. make the Bang short but have a bit echo... then it will sound "live". good luck
  18. Lansen

    F15c eagle ingame

    to small... and. I wonder how you managed to get it gray in the game when non textured objects are white? Anyway.... nice
  19. Lansen

    O2newbie needs help!(import in ofp)

    First of all when you get that error message and Oxygen crashes its usually because you are trying to apply a texture that Oxygen cant handle or its in the wrong directory. You must ALLWAYS keep your textures in the directory that you have assigned as texture directory in Oxygen (Options). Second; If your model is red or grey in Bulldozer depends on if you have any faces selected. If you select one face/polygon the others will be red in Bulldozer. When you import a model from a 3Ds file you wont see the texture (not me anyway) since there are no texture assigned to it. You cant assign new texture either without to map it again (I have not found any way to do it). I believe that Oxygen and 3Ds MAX use different mapping techniques or that ther just is a bad exporter/importer somewhere between the programs. If anyone can solve this problem with keeping textures when importing 3Ds file please post the solution. Good luck /edit: When you import a 3Ds file you usually get animation keyframes with it, delete them! Save your model by writing *modelname.p3d*, if you dont write .p3d o2 will trye saving a dammaged 3Ds file since it must use its exporter to save 3ds. You cant preview your model in Bulldozer until you have saved it correctly as a p3d file. You might have to reload the file.
  20. Lansen

    Trouble with choppers

    I think it was like that in the Demo... its a long time ago now but I think I can remember something about a 50´cal that you couldnt move.
  21. Lansen

    Antonov: realistic, or flyable?

    Hi mate, I cant see why AI should be able to fly it proper since atleast what I think the plane is too big for OFP. But! it would sure as hell be nice to have in movies and maybe as objective, blow the plane If you think about it that plane fly at high alt and needs hughe airstrips (doesnt it?) so I think its more suitable to have it realistic. On the other hand it might be quite fun to glide across Nogova in such a large plane, maybe... I dont know. Anyway. Good luck, your addon will be much appreciated no matter how you choose.
  22. Lansen

    Ah1w shots

    Is it possible to make moore advanced flight behaviours for helicopters in OFP? (OFP:r?) In real life you can loop, roll and spin with most of the modern helicopters. Especially the military ones. Also the tail rotor should have a little moore control in high speed plus that when you tilt the chopper using the stick it shouldnt turn like it does in OFP. These are some things I ahve ben thinking of since the day I bought OFPcc, it would be very nice indeed if you could solve this good luck guys
  23. Lansen

    Missile proxies

    hmm... Didnt the BMP have a rocket visible on the turret before. Maybe I´m just playing myself a trick but I think it was like that.
  24. just regular ammunition please. I have never heard of any HE rounds for M134 on a AH-6.
  25. You can also buy/use a joystick that connects thru the USB port, like miy Microsoft presicion 2 joystick. That joystick can also be rotated to control the rear rotor (spin function) of the helicopter plus that you can program all of its 8 buttons and the POV switch in a standalone program for the joystick or in OFP.
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