LAW Soldier fd
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Lance Corporal
core_pfieldgroups_3
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army stuff, heavy metal music, hockey, computer games, internet
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Debian 3.1 (Sarge) upgrade, from 3.0, server stopped working, wouldn't start anymore. "Server creation failed : 2302" issued "apt-get install nscd" and it works again. --fd
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Howdy, Just wondering if there might be a workaround or a legit fix to this: You enter a chopper and hit Num* for free mouselook. When you move your mouse left and out of the screen, your POV pans left to look out the left window. Then you hit F8 to get TrackIR2 to move the mousecursor and you have functional headtracking support, alltho just mouse-emulation, but still. Then you do the magical mistake of touching your joystick for the tiniest instant, enough for the game to detect movement. Boom, your mouse free-look is limited to a centered view of the cockpit with the reticule moving inside that box. No side-window view anymore, you can only move your POV up an' down. Could there be any workarounds to this? I'd really love to fly the aircraft with the joystick and be able to have a normal free mouselook enabled. If there were, it'd be a working trackir solution for choppers and other aircraft. But once you touch that joystick inside an aircraft, you are centered, whether you like it or not. And, as people have already discussed in other threads, I really miss panning with the POV-switch and then circling the area with the POV fixed in a direction. No auto-center, please :( Thanks anyway. I really hope there's a solution other than OFP2 when it's done (with native trackir support i read somewhere) --fd
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run it through strace and see what happens. --fd
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so far i haven't seen such a feature anywhere. but you could always say #userlist when your spammer logs on, and then add his player ID to ban.txt .. just a thought. --fd
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the info has been a bit confusing, i agree. server.cfg start: hostname="Server name on Gamespy"; password="passwordforjoining"; passwordAdmin="passwordforadministrating"; maxplayers = 32; motd[] = {"Message of the day #1","#2","#3","#4.","#5"}; motdInterval = 2; MaxCustomFileSize = 25000; server.cfg stop. then run the server with -config=server.cfg the more specific settings can be found from users\<player>\userinfo.cfg and \flashpoint.cfg (the <player> might be your playername or just "player") hope this gets you started. --fd --edit: sorry, was a bit hasty. flashpointresistance.exe -server -config=server.cfg
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i've had this problem with numerous maps. usually cd /home/finp/ofp/mpmissions/ chmod a+rx * clears the situation. and making the files owned by the user running the server might help, too. and you might want to check if there's capital letters in the filenames. as in, run the tolower - thingy. --fd
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as long as all clients are running the same trigger the same way. _player must be the same value on both machines. if so, then i'd say it will work. --fd
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example: _first = "first" _second = "second" _third = "third" _fourth = "fourth" text = format ["%1 %2 %3 %4 %3 %2 %1",_first,_second,_third,_fourth] hint text will produce a box with the text: first second third fourth third second first hope that helps. --fd
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Whenever there's a new dediserver for linux, I come here to get a link similar to this: ftp://www.flashpoint1985.com/linux/server-1.90f.shar.gz and always get the same "file not found" error. Then I ftp it manually, get in anonymously, do an "ls" to find that it is a totally empty server, not even the "linux" - directory is to be found. This can be a bit frustrating at times, actually, every time. BIS, intentional? kasa:/home/fd/temp# ftp ftp> passive Passive mode on. ftp> open www.flashpoint1985.com Connected to bistudio.adt.cz. 220 ProFTPD 1.2.6rc1 Server (BISTUDIO FTP server) [bistudio] Name (www.flashpoint1985.com:fd): anonymous 331 Anonymous login ok, send your complete email address as your password. Password: 230 Anonymous access granted, restrictions apply. Remote system type is UNIX. Using binary mode to transfer files. ftp> ls 227 Entering Passive Mode (81,0,236,101,159,164). 150 Opening ASCII mode data connection for file list 226 Transfer complete. ftp> cd linux 550 linux: Permission denied ftp> in the meantime, could someone please email the v1.90f server to fd@finnishplatoon.org ? .. or point out a mirror to it, I'd be most grateful. --fd
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Whenever there's a new dediserver for linux, I come here to get a link similar to this: ftp://www.flashpoint1985.com/linux/server-1.90f.shar.gz and always get the same "file not found" error. Then I ftp it manually, get in anonymously, do an "ls" to find that it is a totally empty server, not even the "linux" - directory is to be found. This can be a bit frustrating at times, actually, every time. BIS, intentional? kasa:/home/fd/temp# ftp ftp> passive Passive mode on. ftp> open www.flashpoint1985.com Connected to bistudio.adt.cz. 220 ProFTPD 1.2.6rc1 Server (BISTUDIO FTP server) [bistudio] Name (www.flashpoint1985.com:fd): anonymous 331 Anonymous login ok, send your complete email address as your password. Password: 230 Anonymous access granted, restrictions apply. Remote system type is UNIX. Using binary mode to transfer files. ftp> ls 227 Entering Passive Mode (81,0,236,101,159,164). 150 Opening ASCII mode data connection for file list 226 Transfer complete. ftp> cd linux 550 linux: Permission denied ftp> in the meantime, could someone please email the v1.90f server to fd@finnishplatoon.org ? .. or point out a mirror to it, I'd be most grateful. --fd
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This got a bit carried away, it seems.. I think Blake's idea was that with no AI friendlies, a player dying and not respawning (seagull or spectate), the next in line of command doesn't receive leadership automatically. And it is a fact, I've wondered about leadership transition myself many times but let it lie as nothing sensible came of it. It might be possible if one could break up the group entirely when the leader is killed, and then make a new group with the surviving members joining it one by one, under the new leader's command. But this is all workarounds, it might be a good idea to get a logical leadership transfer.. when the lieutenant gets killed, a sergeant takes over.. if all sergeants are down, a corporal takes over .. if all corporals go down, one of the privates takes over .. etc. As said, no AI friendlies attached to the group, as in: no free AI slots to "fill up" after dying. and with a sockets server once doesn't have the native VON, and having 20+ members on a 3rd party VON with all listening to the same channel, one can forget about issuing commands over the voice, as there are constantly 4-5 people asking for direction or waypoints or reporting enemy activity etc. Of course the thing above would be solved with proper radio discipline, but damnit, it's just a game :) I like to be able to give player controlled units, especially a chopperpilot a waypoint where to go. And not say "Look at your map, put a waypoint for you" .. if you're flying 250kph at 40 meters, you cannot afford to look at the map. But, I'm all for Blake's idea, automatic leadership transition after the leader of the group dies. Even if it's just 1 -> 2 -> 3 -> 4 -> 5 etc etc rah rah rah --fd
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it seems like some XML's always crash the server with a segfault. This is what happens: Host info.... added 'localhost' with host 0x9f36550 to list 0x9fde8c8 Host info... Added Net 0x9fde780 (request 0x9fdc4f8) to pipe on Host 0x9f36550, 1 requests made, 1 requests in pipe, 0 pending HTHost...... No ActivateRequest callback handler registered AutoMulti... can't stat "/home/finp/operationflashpoint/www.nekromantix.com/pmc/OperationFlashpoint.htm"(errno 2) Segmentation fault (Not a copypaste, wrote it from the server machine's screen I can't access now) This happens every time. "Can't stat "/home/finp/operationflashpoint/<squad url>"(errno 2) Segmentation fault I'm running the server as root, so it shouldn't be a file or directory privilege issue either. Any ideas why it does this? Oh, the XML doesn't work, alltho I can see that it fetches the XML file, but what it does with it, I don't know. No squad tags or logos or player infos can be seen. BIS, any ideas? --fd EDIT: http://arr.finnishplatoon.org:10000/~fd....ut.html
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once again, an open beta server on 195.197.36.146:2302, feel free to try it out. server specs: amd xp 2000+ 768megs ddr debian 3.0 kernel 2.4.9 2320/2320 sdsl --fd
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whisper, sounds like missing addons to me, at least that's about the only reason i've encountered on a dedi for that to happen. --fd
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as said before, finp tested the linux beta on an amd k6-2 400 with 256mb mem, and it worked reasonably well. so last night i installed linux on the xp 2000+ with 768mb mem, and put it to play. it has been received very well, has considerably cut down lag, they say. |edit, removed the TOP output, didn't make any sense| Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â the CPU usage is in big games closer to 96% but that is what the CPU was bought to do. and it utilises more memory than the windows-server was ever using, even when it was configured to 768mb. but one thing "they" have been complaining about is the lag that occurs when someone join the server after the game has begun, i've witnessed it too. Since at least v1.75, there were no problems with this on a windows server. And umm, squad XML's and most custom faces don't work, but that's acceptable for a beta server. What can I say? .. Thank you much BIS for doing this, the administration of the server just became 10x faster and easier. No more VNC. :) --fd