Karaya1
Member-
Content Count
105 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Karaya1
-
Rank
Sergeant
-
This game borders on being a farce.Need AI mod.
Karaya1 replied to BeerHunter's topic in ARMA - GENERAL
I've found that a mix of Durgs Vegetation Fix + True (Mods & Gameplay) makes the game much more enjoyable as both the visibility in dense foliage is considerably decreased and the shooting dispersion of the AI is altered (no more insta head shots at 300m) -
Thanks guys, and Q, yea I dont have one thank you for pointing this out!
-
Btw, if anybody knows why my RPG models get fecked up by binarizing them, please let me know!
-
No its not, sorry 'bout that... I had to disable them temporarily because when testing the binarized RPGs I had weird things happening (models deforming). So now I've updated the pack with non-binarized xtra_munitions.pbo (still signed though) which works for some reason. Everything else is bin'ed and signed. Here ya go: Xtra Mods v1.05 Dunno what happened there...
-
It is done, version 1.05 of my addon pack is packed, binarized and uploaded. You can get it here: The most prominent changes in this version: - Brandnew static SPG-9 73mm recoilless rifle for the SLA forces - Also new rockets / projectiles for the M136 & RPG-7 - CAVS compliant values for all 20mm+ rounds / rockets For a full list of changes and class names of the new weapons see the readme in the package or the first page of this thread! A big big thank you goes out to FA DalaiLamar who helped me with the SPG-9 model. Without his work and help this would not have been possible. Thanks man! I also thank HeinBloed for letting me use his GDTModLauncher MLODs for my own new RPG rockets and launchers!
-
Great news: DalaiLamar just sent me the fixed SPG-9 recoilless rifle tripod. It is 100% complete with its own map icon, firing sound, it has an aiming optic now too and the option of firing either PG-9 HEAT or OG-9 HE-Frag rounds. A big thank you goes to him as it wouldnt have been possible for me to complete it by myself. Now if I can just get by to finishing the TBG-7 rocket I might just release a new version  Â
-
And another WIP shot, this time from the TBG-7V rocket that I've made building up from the PG-7VR Edited: The UV map error on the tip of the rocket has been corrected. Slow but steadily I'm learning to use this darned Oxygen program Â
-
Here are some WIP shots of the new OG-7V HE-Frag rocket for the RPG-7 Does anybody have reliable info on the warhead, all I found on the internet was that it is supposed to have a lethal radius of 150m (!!... which I honestly dont want to believe given that even 120 - 125mm HE tank shells dont come anywhere near that (somewhere in the 15-20m region). For comparison, the OG-7V is of 40mm calibre! So if anybody has some useful data please post it here or send me a PM! Anyway, besides this there's also going to be the AT4 HP, AT4 LMAW and TBG-7V (thermobaric) rockets/rounds implemented
-
For the RACS Support Urals I would need a talented skinner who's able to convert the tan green skins of the SLA Urals to the desert colour shown above... Anybody interested?
-
@zGuba: You mean something like this? Very basic repaint using the desert civilian textures that are already ingame and the Ural Reammo truck MLOD. However as I'm no great modeler and have very few to no experience with Oxygen, I would need somebody to tell me how to get everything on that model to work, for example: - I want to get rid of that BI logo on the side of the driver cabin - Wheels arent turning - Not sure, but I think the lights arent working either So if somebody could enlighten me what/where to do, or even better yet if I could send it to somebody for fixing!
-
A Su-25 is already in work by Project '85 Mod
-
A little WIP report: - DalaiLamar and me are working on a static SPG-9 recoilless rifle which will hopefully hit the battlefield (with HEAT and HE-FRAG warheads) soon. We still need to get the model fully configured though. - Most or all munitions have been tweaked again and are now similar to the latest CAVS values. For example the splash damage and damage radius of most high calibre rounds (20mm and higher) have been increased, no more fooling around with a BMP-2. The 30mm HE round is deadly! - Both the M136 and the RPG-7 will get some new rockets/projectiles with thermobaric warheads. There'll be a "High Penetration" round for the M136 as well.
-
I'm going to include increased armored glass values for all helicopters in the next version of my Addon (see my signature for the forum link). There's also a lot of other stuff included and I hope to be able to bring forth a working static SPG-9 AT recoilless rifle (thanks to Dalai Lamar's help). Cant tell you how long it will still take but if I had to guess... 1 week
-
Oyman has been so kind as to point us towards the MLOD version of the SPG-9 so hopefully there should be a working recoilless launcher ingame soon...
-
LOL, love this addon, even if its a "tad" unorthodox Would it be possible to add another version into the pack sporting a PK instead of the DShKM / AGS / SPG-9!?