KevlarBR
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Everything posted by KevlarBR
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Ok, I've got another problem to my mission! Actually, to my noobiness and for your guys amusement, I have 2 problems! 1- I have an airfield in Rahmadi I built, and I would really like to fence it, all around. I couldn't find the wire fence in the buildings list (only the one with a whole on it) and even if I could, I would not want to link the wire fences 1 by 1... Question: is there a way to create a fence using scripting? 2- I wanna place searchlights all around Rahmadi. I placed the searchlights and linked 1 soldier with Get In waypoint to them, but once they go in, they seem to always point north. But I want them to all face the ocean, like checking the ocean for any boats, etc. I've tryed messing around with waypoints but couldnt. Is there a script to make a unit face a certain direction when on a searchlight, or better yet, to make them move from one side to another, "searching"? Thanks in advance! - Kev
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On searchlights and walls...
KevlarBR replied to KevlarBR's topic in ARMA - MISSION EDITING & SCRIPTING
Sweet, I got it! I placed the command above on the On Act of the Get In waypoint instead on the searchlight! Thanks man!!! Works perfect! Hoowah! -
On searchlights and walls...
KevlarBR replied to KevlarBR's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the advice! However, Arkon2, I could not make the unit face the direction the invisible H was placed. Just to make sure I understood right, I created a invisible H and named it h1. Then I created a searchlight, placed a soldier nearby it and used a Get In waypoint to make him use it. I named the searchlight s1. I then entered "s1 doWatch (getPos h1)". Is this correct? Am I doing something wrong? Thanks also for the wall tips, will sart building it! - Kev -
unit Spawn ON Water Tower
KevlarBR replied to wika_woo's topic in ARMA - MISSION EDITING & SCRIPTING
Personally, i use this a lot: this setpos [(getpos this select 0),(getpos this select 1),X] Already used to place units on top of a lighthouse, on top of an antenna, inside a guarding tower, on top of a hotel and even to place an engineer on a SU wing to add some life and reality to the SLA base =D Finding the right spot to place them can be a bit boring, but once you do, it's awesome! -
Multiple objectives linked on 1 trigger?
KevlarBR replied to KevlarBR's topic in ARMA - MISSION EDITING & SCRIPTING
Perfect! Flawless! Thank you very much man! -
Multiple objectives linked on 1 trigger?
KevlarBR posted a topic in ARMA - MISSION EDITING & SCRIPTING
Ok, I'm new to editing missions, I'm REALLY trying to understand scripting and all, but it's way too hard. Although I have improved quite a bit since I started doing it, I still cant' figure out the harder stuff. My question (first of many) is: how can I make 1 objective be completed after 2 AI are killed. I have 2 officers, and one of the objective is to have them both assassinated. I have figured out how to make one of them dieing being an objective with the condition being "not alive officer1" (they are named officer1 and officer2, respectivelly). But this way, I have 2 objectives for 2 kills. My question is: how can I make the objective being completed after both are killed? Thank you in advance! - Kev