Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

KenO

Member
  • Content Count

    37
  • Joined

  • Last visited

  • Medals

Everything posted by KenO

  1. KenO

    African Militia

    hmm, cocoa rebels?
  2. KenO

    RTS-4 ArmA Released

    Wow, cant believe i am just now seeing this for the first time. Gonna give this whirl on my dedicated...
  3. KenO

    Dynamic War

    It is somewhat like bullet time from max payne game series...slows down the action so you can play through tense periods with steady aim and enjoy more carnage...
  4. KenO

    Zboard for Arma!?

    But apart from your last request, does all the buttons work as they are intended to? most of the buttons dont map properly, crouch=standup, for example. But ive trained my brain to find them and its still far more comfortable than a standard layout.
  5. KenO

    Dynamic War

    also wanted to say thanks for this mission. Focus/relax should be in more missions, including retrofitting the sp ones included with the main game. cheers!
  6. KenO

    One tweak that will change alot

    That's it, in a nutshell... If I was a squad leader and an enemy sniper was sapping my units, I would send an armored vehicle after them too...however, I would not send it for a single shot or even a single casuality...But lose a whole squad then thats another story. I agree with the folks that say tone down the accuracy by hearing and tone up accuracy by sight. Also agree that ai needs to shoot more with less confidence. Really good firefights are few and far between, usually you just hear the stready thump of simi fire snipers, with the occasional 500m ak auto burst of death. Ai needs to take more "snap/kneejerk" shots with low probability of hit, but high suppression value. Especially, if they are just going to prone swim around out in the open. For now, I will keep turning what is perceived as a disadvantage, into advantage. After all, anytime you know the enemy is going to react a certain way, you can use it to your advantage. btw, for snipers, shoot 'n' scoot is very realistic.
  7. KenO

    Zboard for Arma!?

    I use a zboard and it was a freaking pain to get it running good in vista, but works much better than normal keyboard. I just hope they come out with a arma keyset.
  8. KenO

    Multiplayer unplayable

    I have been experimenting with many different server.cfg's and so far, I havent been able to get the server to behave when more than 5 or 6 ppl are playing. Bogs down and Desync spikes to 100000 for everyone. I had the host move my server to a completely different machine and things improved 2x but it is still no where near capable of hosting the 20 players advertized. I am convinced that this is happening due to a combination of mission (evo 3.0) and less than optimal server hw specs. When my subscription runs out, I will be moving my server to a different host with top notch HW.
  9. @Dustoff - good idea. Strangely my dedicated server died a miserable death yesterday...started crashing every 5 minutes or so. The log showed signs of a memory leak...ultimately, the hoster had to reinstall the game for me, wouldv'e been kind of them to let me know it first so I could back up some stuff though, and for some odd reason they installed the international version on top of the old US version...now I gotta see if that is gonna be a problem. I dont think any of this is ARMAAC's fault, but I cant help but feel like I got nuked by someone...somehow.
  10. So, I just played a bit and would like to suggest that the msg frequency be toned down a bit. once a minute seems a bit too often. Or maybe after the first 3 or 4 msgs have it scale back to just spam the screen when a new player has joined.
  11. Ok, sry as well for all the extra posts, but problem was solved with the RC6-redux. My initial update said it succeeded but the file was still the older one, re-updated it and now it works like a charm in evo. Nice work and thx for the assist...
  12. OK, I was assuming the RC rev would roll if changed. I see the updated SIX_Misc.pbo but after updating it on the server and restarting, I am still not seeing any ARMAAC msgs anywhere.
  13. I have reuploaded 6thSense.eu Pack1 as of this morning 08:30 CET. Please redownload it and take the updated SIX_Misc. Your problems should be gone. It can be possible that Initialization messages of ArmAAC arrive later, not around briefing but at mission start. hmm, I have the RC6 version already. I also tried pulling the pbo out of default addons and putting it in its own mod folder and updated the server cmd line to point to it. That didnt work either. I am not running any other mods on the server, and I have SIX_Misc, SIX_tracers and ModWarSound running on my clientside. I waiting each time I tested it for the mission start and even bopped around inside evo, never saw a message from ARMAAC and arma_server.rpt is still only showing msgs from SIX_Misc. Thanks for the help, btw...
  14. ok, then it isnt working by just copying into addons folder. I got SIX_Misc installed and can tell that is working by the spam in my server.rpt file...what else could be wrong? When you say I have to enable it as part of SIX_Misc, do you mean actively edit SIX_Misc somehow?
  15. Added to (Bravo Co. 2nd Rangers - 69.12.107.14) server with SIX_Misc (at least I think so) running evo 3.0. Dumb question: Is it supposed to provide some feedback to show that it is working? Or do I have to try a hack to see that it kicks me?
  16. KenO

    Dedicated Server Files

    Thanks for taking the time to post this...I was looking for this info. I was actually running (what I think was a work around for) a ai accuracy config inside server.cfg. It wasnt complaining, so I assumed it worked. I can now test it by trying this method.
  17. KenO

    Evolution V3.0

    13. A City under siege will call in reinforcments from the next town, Until the radio tower is destroyed. Woot! Cant wait to see this in action...uploading to server. Thanks KilJoy!
  18. KenO

    ArmA is just ... disappointing

    Software Development Kit
  19. KenO

    ArmA is just ... disappointing

    Sorry if any of this has been said, but I stopped reading when sickboy got snobby...I lost a lot of respect for you mate. Been playing for about two weeks now, never played OFP so I have not been "tainted", so to speak. My loss, though it appears... My issues with the game have been said, but I will echo them again for the record. Every single post I made on server topics has gone unanswered...calling all fanboi's! you said it brother...piles of it. Couldnt agree more, where are the devs? Why arent they represented here? and addressing these complaints? Check... I personally dont blame the developers--in software, bugs happen, get over it--but how the heck does Q/A miss the armored vehicles punting all over the battlefield? Or Friendly AI that wont cross a bridge, even though there are like 5+ strategic bridges in the game map? Whatever the issue, the problem is most of them seem obvious, which is why I think ppl seem to be angry about the quality. I tend to agree with them, but I can also see the potential, as well as what is already good, in this game. lol, that I would like to see...
  20. KenO

    Evolution V1.0 Large scale respawn coop

    Please dont take this the wrong way, but it is really discouraging to see 11 servers running 1.5m (or some variant), while the folks that care about getting proper permission have to wait. Couldn't we find a compromise where support questions wont be addressed, but ppl can be free to "test" the new versions? I dont think doing this would encourage ripping off the mission to tweak it any more than it is now. But it would have the opposite effect of not punishing those of us who have been waiting.
  21. KenO

    1.08 Troubleshooting thread.

    sorry if this has been said (searching would be great if posts were listed instead of topics)... Has anyone else noticed the M136 launcher often disappearing from their gear while out in the field? Perhaps after getting in and out of a vehicle? The ammo remains, just the launcher is gone. This happened to me a few times before I realized it wasnt just me being in such a big hurry that I left it behind.
  22. KenO

    Why do distant soldier animations jerk?

    i have the minerrortosend set to .0085 and I still get a lot of warping vehicles. Infantry still warps but it seems to be better now.
  23. KenO

    Why do distant soldier animations jerk?

    I would say that this is related to desync. Client predicts, server corrects, the more desync the fewer corrections the client will recieve, the fewer the corrections the more drastic the position shift seems when an update is finally recieved. I just popped on here to check for desync related problems, like I am having on my dedicated server, where warping/invisible enemy kill shots are the main manifestation. Usually, when I get 4 ppl or more connected, worst when someone new is in the process of connecting. Map is Evolution 1.5a... my favorite thing (sarcasm) is when I am tracking an enemy to lead the shot at him and he suddenly disappears then "ugh" he shoots me from a completely different direction than I last saw him running toward.
  24. KenO

    Evolution V1.0 Large scale respawn coop

    ah, ok np. I thought you meant use at your own risk when you were talking about the remain issues. Btw, I count 9 servers running 1.5m at the moment, which is also why I thought it was released.
×