Katrician
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0 NeutralAbout Katrician
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Corporal
core_pfieldgroups_3
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Interests
Motorbike, astronomy (casual), politics economics, sailing one day I hope
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Biography
Played OFP, Resistance under Platoon_Ablaze and Horizon. Author of PLA_Legion and PLA_chechen (OFP)
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Updated to 1.62 but no CTI servers up to date??
Katrician replied to Katrician's topic in ARMA 2 & OA - MULTIPLAYER
Thanks pchaor like you I finally learned that servers were not updated... -
Updated to 1.62 but no CTI servers up to date??
Katrician posted a topic in ARMA 2 & OA - MULTIPLAYER
Hello, I was to join a server to play CTI, then an ingame popup told me to upgrade to game version 1.62; so I upgraded to 1.62 and while looking for a server all CTI servers were 1.61 and not possible to connect with my game version? I feel dumb...:j: -
At first having read the first post where an American (32 male FL) complained about America beiing hated I thought this was not the case until I stump upon knowItAlls euros, I quoted your rant amongst others to explain further.... You dare to say "morons" get elected in the U.S and label Americans has "too dumb ass and lazy" are you for real?? do we have genius politics in EU?? are we smart and elitists?? or the E.U politics are so forgiving to be focalized exclusively in the U.S so called "wrongdoings"; how many "euros" knows who are their representatives in Brussels?? Third how one can enjoy a game depicting U.S troops thus playing himself as a "U.S soldier" and come here to says how the U.S of A hurting his high morale ground...grow up kids!
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To rebound on the ACU I would say it works as in real life, moving units are hard to locate and aim at it, ACU purpose was not camouflage who would fit perfectly landscape for static fight but to render difficult spotting and aiming of moving soldiers. Note how well this effect is rendered in a videogame!
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ArmA II focusing too much on realism?
Katrician replied to Cookieeater's topic in ARMA 2 & OA - GENERAL
You summarized it well, has I got the same feeling playing user missions and using the editor, it feels dull and synthetic; minus realism I don't know where you could find more realism in ARMAII and there are tons of threads about realism lack of. When editing for a mission I discovered that the face was the same and fitted many characters just changing skin tone, only the modeling of objects and island scenery is stunning, the rest have been left at work... Now if you ask me there is no other game in that niche that could match ARMAII for the moment. -
[Campaign] Operation Dutch
Katrician replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
Tried your mini campaign it is nicely done, appreciated the efforts put into the scenery; no bugs so far. Enjoyed the fights, maybe it lacks some dialogs and cut-scenes, but this is a really good base to build upon. Sweet infantry oriented campaign, with dynamic infantry movements not just your usual MOVE waypoints, found the battles balanced and loved the urban combat. On the minus point maybe too much music sometimes, keep up the good work cheers! ;) -
I remember a mission where you have to recover data from a downed UAV it is called CLAY_LongDay it is played on a "FDF" island; hopes it can help.
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Squint - the sqf editor and error-checker
Katrician replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
sbsmac I (we) need a feature that check blankspace inside " that would work like this : BAD " SbsMac" BAD "SbsMac " BAD " SbsMac " GOOD "SbsMac" Because Squint ignore that error, that I got in my mission .sqm, also while editing a script where I have added many ammo and weapons, since I do it manually; blankspace do happens, and it is very hard to check it on multiples lines of code. When working on .ext file the blankspace error had O.A not working at all, so this is not cosmetic but very needed. :pray: When opening a project it would be great to have files shown in alphabetically order e.g : zsu.sqf mission.sqm BAD bravo.sqf alpha.sqf aziz.sqf dac.sqf GOOD deltachopper.sqf mission.sqm paradrop.sqf It's ok when you have few files, but when you have twenty something files displayed, it takes time to search for the file you want to edit. :bb: -
[OA] Helicopter cargo
Katrician replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Works great! now I have another question regarding moveInTurret as I wanted to write it into a script but it doesn't work, it seems a problem of [] and I dunno how to change it to make it work into a script, this is so far what I did : (mlk is the helicopter)) "US_Soldier_Pilot_EP1" createUnit [markerPos "orSpawn", _grp, "this assignAsTurret [mlk, [1]]; this moveInTurret [mlk, [1]]"]; -
Squint - the sqf editor and error-checker
Katrician replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Editing the .ext file with Squint, it wanted to remove equal sign(s) where there was no text after the equal sign e.g Text = ; , I did and got the .ext file bugging OA at the start related to the removed equal signs.:cool: Squint is faster great improvement. In a previous post of mine, you told me about not understandig my question, so I will try again to expalin. When saving a file, then reopening it after the code or txt loose its "order" e.g : 1 txt // it makes coffee 2 txt 3 txt File is saved and when I reopen it I got this (happens usually with large files): 1 txt // it makes coffee 2 txt 3 txt As you see the // remove 2 txt and 3 txt, because at first it was not on a single line. Hope it's clear :rolleyes: -
[OA] Helicopter cargo
Katrician replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
moveInTurret not working I tried also this moveInTurret [helo,1] did 0 trough 12 with no luck.:confused: -
Squint - the sqf editor and error-checker
Katrician replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Don't let Sbsmac take a breath claim for new features 24/24 :D By the way Sbsmac I'd like to edit scripts while in Squint, sadly there is no copy/paste feature like Notepad; I know Squint is primary for checking errors, but its colors are great for lines full of soldiers, ie "TK_Soldier_EP1" when you have twelve or more Notepad is confusing. Secundo is Squint needing large ressources? because it takes some times to open then check a project. Third not related to Squint, but related to "coding", too more often the mission I load in the editor get an error TK_Soldier no more here, in fact it adds a space eg " TK_Soldier...." instead of "Tk_Soldier...", I fix the error opening the mission SQM with Notepad, suppress the empty space, save, reload the mission in the editor, save it, and usually an similary errors or the same reappears?? any ideas to fix it for once and all? -
[OA] Helicopter cargo
Katrician replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What about the second door gunner for the OA UH-60M?? the co-pilot is ok, the first door gunner works with moveInGunner, only for the second door gunner I can't find command. Plus do you have cargo positions for the CH47?? -
Spawned vehicle not reacting against enemy
Katrician replied to Katrician's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But, but you mean that making GUARD waypoints without a trigger "guarded by East/West" has no utility?? -
Squint - the sqf editor and error-checker
Katrician replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Your prog is amazing really, and you are not over picky I like fine tuning too like I do on my motorcyle, back on Squint I have simplified a sqf and it works great, even if I don't grab the code lingo, I'm really interested into it. EG : Before : _sideHQ = createCenter EAST; _grp = createGroup EAST; _tmp = [markerPos "posGlbSpawn2", 180, "LandRover_SPG9_TK_EP1", _grp] call BIS_fnc_spawnVehicle; //[_grp] call BIS_fnc_spawnCrew; _wp = _grp addWaypoint [markerPos "wpBrdm", 0]; _wp setWaypointType "GUARD"; //_wp setWaypointBehaviour "COMBAT"; //_wp setWaypointCombatMode "RED"; After Squint tuning : private ["_grp","_wp"]; _grp = createGroup EAST; [markerPos "posGlbSpawn2", 180, "LandRover_SPG9_TK_EP1", _grp] call BIS_fnc_spawnVehicle; _wp = _grp addWaypoint [markerPos "wpBrdm", 0]; _wp setWaypointType "GUARD"; You raise a valid point with sentenceId I got this error while checking BIS official mission, so when Squint highlight this type of error, what would be the solution to fix it? If I understand correctly Squint analyses all the files and find code not-related in any of the files. For the average mission maker we have no clear structure to build missions and spend big time trying, checking forums etc... it's complicated by the fact that each files communicate with each others but we don't have a visual scheme or mental image... Thanks for your work