King Tubby
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Everything posted by King Tubby
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Well, in Blue Quartz a microphone wouldn´t have helped since the enemy had somehow gotten past Dethleffs and came up behind me. With that shitty viewdistance I had a hard time seing them while they had already spotted my whole squad. When I fell back I got shot by someone who had gotten a sniperrifle and just picked me off. I forgot who it was though but it doesnt matter..
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Ah yes, that mortar pit mission was a bad one for me.. I accidentially touched the mousebutton there and fired a shot. It took about a second before I realized what I had done and I felt kind of stupid afterwards, especially since I never do any rambostuff normally like running off, firing when not supposed to and so on. To make matters worse, I was that single casualty from looz´s squad. I was clearing out the hill with the rest of the guys there and people were saying "all clear" and I didn´t see any enemies up there. I walk through a hole in one of the ruined walls and it just turns white... I also realized last night that I have a microphone somewhere, I just can´t find it. If I do however, I´ll be chatting away on ts next time. Having to type everything is getting quite frustrating...
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Im still wondering who blew those satchels, he´s too afraid to tell us i guess.. Video was fun to watch though.
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It was fun last night, we stayed up until early morning playing..I have to apologize for my poor leadership in the last coop though, that´s not how i want to lead really. I was tired and the general atmosphere was kind of silly that late so i think we could have gotten so much more out of that mission.
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Are you going to start using Unified Artillery 1.1 in the @zcommon folder now? Btw, i wont be joining the game on thursday or saturday, i´ll be out of town then..
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Yeah, i think it´s something like that. Looks strange though..
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i have a strange one too.. those are rucks stuck in the air for some reason
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I can only agree with Xawery, very good game tonight. Missed the first co-op though since my game froze up a few times and i had to restart my computer. In the end there, we also had a great demonstration of the skill and knowledge that Soviet special forces use in handling explosives..
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Oh crap, it was Saturday.. Oh well, i´ll join up next time instead.
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Well, i must say i enjoyed myself playing on Zeus despite a few runaway humvees and what not.. Unfortunatly i got major lag at some points in the game which resulted in everyone freezing up, making it impossible for me to follow. So, sorry if i was just sitting there; it was the lag. Didn´t have a mic either, i´ll try getting one for next time though. I was on TS all the time so at least i could hear everyone. I will join up again on Sunday. I do remember reading somewhere that you were using a different mod/addonpack then. Is that right?
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Just so I´m perfectly clear, the game begins 20:00 GMT (London time)?
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Ok, i got it to work now. I was in fact running some non-official addons from the res/addons folder (I got lazy and put JAM and some others there). I´ll test my TS also and log on to the server if anyone´s on. I can´t say anything but i´ll see if i can hear anyone. EDIT: Got on TS now and i can hear things perfectly. Just hoping it works in-game too.
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Well, making mod folders has neer been a problem. The thing is that i can´t run wgl5 and zcommon together; as I said, running OFP with either one of them works fine but not with this parameter: -nosplash -nomap -mod=@wgl5;@zcommon. That´s why i started checking in case i was running duplicate pbo´s and i found some files that were existant in both the wgl5 and zcommon folders. The duplicate pbo´s are: baracken.pbo bn_tracer.pbo editorupgrade102.pbo (different file sizes though) usmcsymbols.pbo I might have missed one or two but i think those are all. I was just wondering if that was the problem.. About the TS problem, I dont know if it happens all the time on my computer. One thing I could do is install OFP + modfolders to my brothers computer and try there. He has a mic too and has never had any soundproblems. That will be my last resort i think. In any case, presuming i get things to work, i look forward to playing with you..
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Both the @zcommon and the @wgl5 folders are in order, ie no addon/addon xxx folders. I was however running a few double copies of some addons from the res/ addons folder but i deleted those. I still can´t run both wgl5 and zcommon together though. I did notice that some addons exist in both of those folders. Could that be the problem? The strange thing is that wgl5 works on it´s own, so does zcommon but they don´t work together. P.S Would it be a huge problem if my TS doesn´t work (sound gets distorted)?
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I´ll probably join in this Thursday (if you are playing then?), this sounds like a lot of fun. The thing though, is that I´ve never played OFP multiplayer because of password-protected clan servers, missing addonpacks and what not. I have played a lot of OFP singleplayer so I´m no stranger to the game.. I got wgl5 and zcommon pack already, anything else i need Also, i have been having problems with TS as i have tried it while playing another game. The sound gets warped, i´m pretty sure it´s a soundcard problem though. It might work, then again it might not.. Edit: I ran wgl5 together with zcommon but i got a No Entry config type message. Did i set up the folders wrong? Wgl5 on it´s own worked fine but when i tried to run the zcommon folder it didn´t work. I just extracted zcommon to the OFP directory as it was and entered it into the shortcut. 2nd Edit: I´m not supposed to run those two together, right?
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On a lot of soldiers, there are two white dots on the back of their helmets. This seems to have nothing to do with a specific addon, as it is present on many different soldiers. This is what it looks like: [EDIT: removed picture.] From left to right: BAS Delta HYK Desert soldier Laser Ranger SFTY Marine Closest to the camera is a para rifleman from the BLB Uk Troops pack. I have the latest versions of all these addons (to the best of my knowledge). Question is: Why are they there and how do i get rid of them? The dots only appear on helmets, i.e. not berets or hats. They are not present on all soldiers with helmets, only a few, some of which are on the picture.
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I was wondering if anyone could see what kind of rifle this is. It´s for a friend and also, im not 100% sure that it is the same rifle on all the pictures. Apparently, it´s Chiles airforce on the pictures. Picture 1 Picture 2 Picture 3 Picture 4 Picture 5 I think it´s a Mauser, but again im not sure..
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Advancing in Scripting
King Tubby replied to Nightjay0044's topic in OFP : MISSION EDITING & SCRIPTING
My last post was 50% rambling since i was a bit tired.. It´s not the length of the sentances that´s the issue really, or should i say not at all. My problem is formulating lines correctly... "what needs brackets, what doesn´t..do i have to put this command before this one to make it work" That kind of stuff.. What I´m doing a poor job trying to explain here is that everything needs to be written in a specific manner for it to work. The commands themselves aren´t hard to remember or check for, it´s just that using the more advanced ones to make a somewhat complicated script can be hard because they need to be typed correctly and in a certain order. I understand what the commands do and how everything works (well, maybe not everything..but you get my point). It´s just that the actual scripting is a huge bottleneck if you will, since i know what i want to do and how it will work in the game but then it all fails because i can´t write the whole thing correctly. So it´s basically the order in which the commands are typed and things like that that´s the problem.. -
Advancing in Scripting
King Tubby replied to Nightjay0044's topic in OFP : MISSION EDITING & SCRIPTING
Well, I thought i should put a post here since i´m learning about scripting too. I would say I´m at an intermediate level when it comes to scripting. I can really relate to General Barrons post, i was thinking the same thing: "I don´t want to learn scripting". Well, the rest is in his post but that´s how i started anyway. I understand variables, different commands, loops, making simple calculations, etc. One of the things I am having some trouble with though, is formulating long sentances correctly in a script. I can´t really think of an example at the moment though. I know there is a topic on scripting syntax in the official comref but that doesn´t really explain everything. I don´t mean to steal the whole topic here but I was just wondering if there is a more detailed explanation anywhere on using the more advanced commands correctly. I guess I will learn sooner or later but it would sure help if had something to consult instead of the trial-and-error scripting I´m doing now. Edit: I should say "rather than the trial-and-error scripting" instead, since that´s a great way for me to learn.. -
So the cat eyes can only be spotted from within a very short distance? Are they self-illuminating or do they only reflect small amounts of light? Also, sorry about posting in the wrong forum there. I got the two addon forums mixed up i guess. Good to see another King Tubby fan btw..
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On a lot of soldiers, there are two white dots on the back of their helmets. This seems to have nothing to do with a specific addon, as it is present on many different soldiers. This is what it looks like: [EDIT: removed picture.] From left to right: BAS Delta HYK Desert soldier Laser Ranger SFTY Marine Closest to the camera is a para rifleman from the BLB Uk Troops pack. I have the latest versions of all these addons (to the best of my knowledge). Question is: Why are they there and how do i get rid of them? The dots only appear on helmets, i.e. not berets or hats. They are not present on all soldiers with helmets, only a few, some of which are on the picture.
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Thanks for the answer. That´s news to me actually, i´ve never heard about cat-eyes before. You must admit that they look like two spots of missing texture or something though. Sorry about the big file size also. I´ll take it down now since I got my question answered and everything.
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Thanks for the answer. That´s news to me actually, i´ve never heard about cat-eyes before. You must admit that they look like two spots of missing texture or something though. Sorry about the big file size also. I´ll take it down now since I got my question answered and everything.
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Since this thread is up, i´ll take the oppurtunity to ask a question not really related to this texture thing.. I was just wondering how i place units at the different positions inside the bunkers. I dont mean placing them "ontop" of the bunker in the editor, but how to get them to position #1 etc. like when placing a waypoint on a house.
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I hope this is the correct forum to post this in. It seemed the most suitable though.. I have searched all over the forums, ofp.info, etc. for this but still I have had no luck. The thing is, some textures seem to be missing from items inside the bunkers. All bunkers, except the two tobruk ones, have textures missing from the weapons and some boxes. Does anyone know if they aren´t finished or, more likely, I am missing an addon? Here is a link to the addon: mcm44/bru44 WWII German Bunker Pack v2 I must say, the bunkers are great though..