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Konstantin

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About Konstantin

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  1. Konstantin

    LSR US Helicopter Pilots 1.00

    Nice job its a great addon. But theres bugs. M16A4 fires in auto instead of burst and uses the M4A1 receiver skin. Also the US Army doesn't use the M16A4 and US Navy pilots don't use the Sig P-226 (only Navy Seals do). I also suggest that you put the nvg's and visor together like BAS heli pilots, add the ability to raise/lower the monocle for attack heli pilots, add USAF heli pilots, and add a MP5 for SOAR.
  2. Konstantin

    Common Armour Values System

    If you want realistic tank combat play Liberation 1941-1945: Barbarossa. Distance from which the round is fired, type of round, part of tank where the round hits, armor thickness, and armor slope determine whether the armor is penetrated. If the round dosen't penetrate the armor the tank dosen't get damaged even if you keep firing at it multiple times. So a dozen grenades won't destroy a tank like in ofp. Also tank cannons, tracks, and engines can be disabled. http://ofp.gamezone.cz/index.php?showthis=8502 http://ofp.gamezone.cz/index.php?showthis=8513
  3. Konstantin

    FFUR Incoming HUGE RELEASE !!!

    Yeah it is my opinion that those addons look better, but it also looks weird to have a bunch weapons from different mods together. Maybe you can make an expansion for FFUR in the future with extended units but it is not necessary or also an expansion that adds more realism. It would be also good if other addons worked in FFUR.
  4. Konstantin

    FFUR Incoming HUGE RELEASE !!!

    Currently FFUR only replaces bis units, but it would be cool to add more units for mission makers and only select units that are equivalent to the bis units to be used in the bis missions and campaigns. This would allow more weapons and vehicles. So I think Soviets should also get the RPK-74 not just the PKM. Resistance should get the RPK-47 and PK. US should get the M249. The bis AT-4 should be taken out and Soviet rpgs in 1985 include the RPG-7, RPG-7D (for airborne and sf), RPG-16, RPG-18, and RPG-22. Also replace the soviet Sa-7 with a Sa-18, but keep the Sa-7 for resistance. Soviets should get the RGD-5 instead of the F1, but resistance should keep the F1. Replace the Soviet DShK with the NSV and give the DShK to resistance. Different mg tripods, mortars, grenade launchers, AA guns and atgms like in FDF would be cool. Can we also see different versions of the Mi-17, Mi-24, T-55, T-72, and T-80? T-62 and T-64 tanks should be included. The V-80/Ka-50 should be taken out it didn't enter service intil 1995. Different versions of the Abrams like the M1, M1 IP, and M1A1. Soviet tank crews should get a mix of AKS-74 and AKS-74U, US tank crews a mix of M16A2 and Car-15, and resistance tank crews should get a mix of the AKS-47 and the Vz.58V. Get rid of the TT33 and Glock, the TT33 was replaced by the Makarov and the US army dosen't use Glocks. A designated marksman should bew added. Replace Black Ops with LSR Delta Force, US dosen't have sf called Black Ops. More planes, helicopters, armor, tank rounds, cars, weapons, and weapon accessories (scopes, suppressors, grenade launchers). Can you make the M72 LAW and other disposable rocket launchers like in VME where they can only be used once and are thrown away? Â Realistic armor penetration valves like LIB 41-45 would be great, where the distance a tank fired its round, type of round, what part of the tank the round hit (armor thickness slope of armor, type of armor, era, and type of era) would matter. So it a round dosen't penetrate the armor it dose no damage to the tank. Currently even if the round dosen't penetrate the tank it still dose damage to the tank and after multiple hits the tank is destroyed. Even grenades do damage to tanks and after a lot of them a tank will be destroyed. Shaped charges from rocket launchers should not be affected by distance and most of them can't penetrate most era. While light era containers are completely destroyed in the process of detonation, heavy era such as Kontakt-5 sections are not, as their detonation is contained by the outside armor plates. Even after detonation Kontakt-5 sections continue to provide some applique protection. Kontakt-5 is also effective against tank round penetration but more effection against shaped charges. You should be also able to disable tanks by knocking off the track (makes the tank unable to move, firing a shaped charge at the wheel of a tank is not the samw as knocking off the track and just makes a small hole in it and the tank still functions fine), destroying the engine (can also kill the crew if the tank dosen't have fire extinguishers or if the the crew dosen't get out fast, makes tank unable to move nor traverse its turret unless there is a hand crank which makes the turret traverse very slowly, also happens when the tank runs out of fuel), and destroying the tank cannon (which is already in ofp). Satchel charges and mines should only be able to destroy the tracks of MBT. Realistic tank ammo and smoke loadouts, reload speed, tank speed, and jettisonable fuel tanks for soviet tanks should be added. I also think that you should use mostly ORCS and LSR weapons, they look much better than SJB, CSLA, and RHS weapons. For helicopters I think you should use Franze & NodUnit V1.3 and BAS helicopters with their scripts and some Vit helicopters. For planes you should use Vit and Footmunch. CBT, Sigma, ORCS, Vit APC, FDF RHS, and CSLA have some good vehicles.
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