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KamikazyWar

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About KamikazyWar

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  1. KamikazyWar

    Anims for each weapon

    True.... Unless its checks only when the action of picking up as been activated.So i reads the weapon you have and switched automatically the anims.Of course and Else comment would be needed since an unknow weapon could creat conflict. Â All words but I aint really a scripter so I would need help on this. And could some1 tell me How I could get it contact with some1 who can give me a config.cfg For a custom anim for a unit and/or of a Config.cfg for a custom reload anim. Â Â Weird that know one got to helping me about those probs.
  2. KamikazyWar

    Anims for each weapon

    If you want some long script and a small blackout during the effect who knows.... but I don't think its possible since I never hear of a command called Setplayer. 'But I really want ot know how to make a Config.cfg that makes an anim only for one units, but know one helps.'
  3. KamikazyWar

    Anims for each weapon

    Ok so no chance of getting an exemple on how to do those precision for anims...hen...Well if anyone can help plz post your comments here or just PM me
  4. KamikazyWar

    Anims for each weapon

    Yeh I've been asked to do that which isn't the problem... Good to see its possible but I'd need help on how to establish a good Config.cfg. Which tells the engine how it works. So I need 2 things: -E.g. Of a config.cfg For a custom anim for a unit (Like deadmeat said) -E.g. Of a Config.cfg for a custom reload anim (Like BraTTy said) Thx for the help guyz..Atleast now I know the limitations I have to work with, which wont make me ask similar questions.
  5. KamikazyWar

    Anims for each weapon

    Well for each unit is still a good thing since its jsut the player job not to waste ammo on dead bodies @DeadmeatXM2, But may I have an exemple of the config.cfg needed to do such a thing?Since its still a good start considuring the issues of realism.
  6. KamikazyWar

    Oicw script v1 beta

    Cool...BTW the OICW aint qualified as a grenade launcher since the bullets that are qualified as exlosives are fillet with C4...so its a gun that shoots bullets from 2 different barrels...but it can use ammo with explosive compound. Think I'll go test this...
  7. KamikazyWar

    Anims for each weapon

    Well I'm from WWIIEC as animator and a question has arizen: Can each weapon have there own anim, if so whats the code to make it work? Heck before posting so many posts like this: Post your animation projects here.... Lets make this a Q&A.
  8. KamikazyWar

    Paintballing

    Paintball maniac Here! I had a spyder till it broke (Cheap Bolt) A you afraid of little paintballs? Got the worst that can happen is bleeding, that happens in close-quarters. Best paintball ever is up here in Canada : BigFoot Paintball. I'm joining the MegaWar games this summer (500 chaps in total), its taking place on every field they have. Might take a Armotech WG 65 - Standard Model, rental or not (depends if I have a job). God bless all you paintball gun taunting freaks out there
  9. KamikazyWar

    Animation help needed

    Well its more about .CFG help. I have some probs so here they are: ->How can a put in a cfg that an anim is set for a certain weapon? ->Where can I find the Parachute .p3d File? ->What are the actions available? What do the numbers meen? Can someone give me a complicated Config.Cfg file from an anim Pbo and the meaning of the variables? Anyhelp would be helpfull
  10. KamikazyWar

    Animation help needed

    Well its more about .CFG help. I have some probs so here they are: ->How can a put in a cfg that an anim is set for a certain weapon? ->Where can I find the Parachute .p3d File? ->What are the actions available? What do the numbers meen? Can someone give me a complicated Config.Cfg file from an anim Pbo and the meaning of the variables? Anyhelp would be helpfull
  11. KamikazyWar

    Help needed on anims

    Well I'm not sure but...The 'places' where your units is placed doesn't seem defined.Like in the BISCamel
  12. KamikazyWar

    Really crap ofpanim tutorial here

    Well I played around a little, and it seems to change the pivot area. (e.g. insteat of the ankle it could but right above it)
  13. Well I want to make custom animations but of course I never knew how at first . So I need help on how to use OFPAnim_v0.98. If some1 knows about tutorials for that particular program.
  14. KamikazyWar

    Enemy ai communications

    SWEET!! I want some of that.... but really You thinking about releasing it?
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