KamikazyWar
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True.... Unless its checks only when the action of picking up as been activated.So i reads the weapon you have and switched automatically the anims.Of course and Else comment would be needed since an unknow weapon could creat conflict. Â All words but I aint really a scripter so I would need help on this. And could some1 tell me How I could get it contact with some1 who can give me a config.cfg For a custom anim for a unit and/or of a Config.cfg for a custom reload anim. Â Â Weird that know one got to helping me about those probs.
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If you want some long script and a small blackout during the effect who knows.... but I don't think its possible since I never hear of a command called Setplayer. 'But I really want ot know how to make a Config.cfg that makes an anim only for one units, but know one helps.'
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Ok so no chance of getting an exemple on how to do those precision for anims...hen...Well if anyone can help plz post your comments here or just PM me
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Yeh I've been asked to do that which isn't the problem... Good to see its possible but I'd need help on how to establish a good Config.cfg. Which tells the engine how it works. So I need 2 things: -E.g. Of a config.cfg For a custom anim for a unit (Like deadmeat said) -E.g. Of a Config.cfg for a custom reload anim (Like BraTTy said) Thx for the help guyz..Atleast now I know the limitations I have to work with, which wont make me ask similar questions.
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Well for each unit is still a good thing since its jsut the player job not to waste ammo on dead bodies @DeadmeatXM2, But may I have an exemple of the config.cfg needed to do such a thing?Since its still a good start considuring the issues of realism.
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Cool...BTW the OICW aint qualified as a grenade launcher since the bullets that are qualified as exlosives are fillet with C4...so its a gun that shoots bullets from 2 different barrels...but it can use ammo with explosive compound. Think I'll go test this...
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Well I'm from WWIIEC as animator and a question has arizen: Can each weapon have there own anim, if so whats the code to make it work? Heck before posting so many posts like this: Post your animation projects here.... Lets make this a Q&A.
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Paintball maniac Here! I had a spyder till it broke (Cheap Bolt) A you afraid of little paintballs? Got the worst that can happen is bleeding, that happens in close-quarters. Best paintball ever is up here in Canada : BigFoot Paintball. I'm joining the MegaWar games this summer (500 chaps in total), its taking place on every field they have. Might take a Armotech WG 65 - Standard Model, rental or not (depends if I have a job). God bless all you paintball gun taunting freaks out there
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Well its more about .CFG help. I have some probs so here they are: ->How can a put in a cfg that an anim is set for a certain weapon? ->Where can I find the Parachute .p3d File? ->What are the actions available? What do the numbers meen? Can someone give me a complicated Config.Cfg file from an anim Pbo and the meaning of the variables? Anyhelp would be helpfull
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Well its more about .CFG help. I have some probs so here they are: ->How can a put in a cfg that an anim is set for a certain weapon? ->Where can I find the Parachute .p3d File? ->What are the actions available? What do the numbers meen? Can someone give me a complicated Config.Cfg file from an anim Pbo and the meaning of the variables? Anyhelp would be helpfull
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Well I'm not sure but...The 'places' where your units is placed doesn't seem defined.Like in the BISCamel
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Really crap ofpanim tutorial here
KamikazyWar replied to tracy_t's topic in OFP : CONFIGS & SCRIPTING
Well I played around a little, and it seems to change the pivot area. (e.g. insteat of the ankle it could but right above it) -
Well I want to make custom animations but of course I never knew how at first . So I need help on how to use OFPAnim_v0.98. If some1 knows about tutorials for that particular program.
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Enemy ai communications
KamikazyWar replied to Harkonin's topic in OFP : MISSION EDITING & SCRIPTING
SWEET!! I want some of that.... but really You thinking about releasing it?