 
 
				
				
			KiwisDoFly
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Everything posted by KiwisDoFly
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	Xabre 400. SIS manufactures Xabre GPUs. Lots of luck with it, KiwisDoFly. I hope you don't regret your purchase. Errrr what do you mean? The only problem  I have noticed is a little bit of pixelation in the distant objects. I am not picky, i can live with that. =) And now I get around 15FPS on a big battle scene, and I can actually play the Working Mission Nogova without it looking like a picture album "How I tried...."
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	Yes yes yes yes yes!!! I bought it and installed it. Funny thing is, I thought the shop was going to be atleast IN the shopping mall, figures it was one of those in-the-alley-private-family-known kind of a shop. If you know what I mean... Another funny thing is that after I introduced myself the owner was like my long lost brother - offered tea and when I told him if he had GeForce 4 MX anywhere (needless to say, every product had no price tag) which he did (for $75 NZD) but later told me I looked like a nice lad, and selling this card for that price was murder, so he offered a "better" one. I never heard of it but its called AG400 64mb DDR AGP 8x. To my horror, windows recognized it under the name of VGB, but it seems to be a hardware accelerator nonetheless. Here are the features: -Xabre 400 AGP8X 256-bit 2D/3D GRAPHICS ACCELERATOR -AGP3.0 compliant, 2.1GB's/s peak transfer rate -Direct X 8.1 compliant, with hardware Pixel Shader -ECLK/MCLK 250mhz -64mb DDR SDRAM on card. I copied it off the back of the box. The installation went fine, no problems (the first improvement over the previous card is that it allows my resolution to be put to 1920x1440 whereas the old one limited me to 1024x768)
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	Thanks guys, I may now sleep well. My computer does have 4xAGP so no worries there. I cant\dont want to save for a better card. So maximum I can resort to my weeks salary which is around $100NZD, and yes, I'm one of these people who just cant save money if their life depended on it, I just blame it on the financial options, you know, hire purchases and such...spoiled by them I suppose.
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	I am not saying I wont buy it, hell its only like half my weeks salary (which I dont spend on anything), besides, my TNT sucks so much, I would dearly, without questions, buy even the most dodgiest cards (well if they were better).
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	Ahhh playing Enemy Unknown brings back all those great memories of me and my friend naming two soldier our names and we could play this game all day, record was 22 hours and 42 minutes non stop...ofcourse that was only 4 years ago...
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	Hmmmm, what about using the stroke action (god that sounds dirty) to make them unconscious. But then again, witht the way I suggested it, the AI squadmates can do it as well, because with stun grenades, they'll just throw them like the normal ones which isnt very effective. EDIT: I'm downloading the actual game, I'll have a closer look later, might suggest something better. (Is Apocalypse any good?)
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	Okay the ultimate idea! You know how right now there is no end? Well I got a solution. It consists of a few sub-ideas as well: 1)Make aliens capturable when player or his squad mates are say half a metre away. 2) Thus creating the motivation\drive for Research. The more aliens you capture the more research points you get (a weapon: say 1 point, an alive alien: 5 points), the more points you get, the better things you can research (temporary). And finally we come to 3) But you need the captured alien not just for research purposes, but for interrogation for he might just tell you where their hidden base is. HENCE if you destroy it, the mission finishes. Also, the base is not yet spawned until the player captures the alien (so you cant just take a chopper and fly around). The more aliens you capture, the better and more accurate location you get.
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	If you mean like have an AI leader controlling his own squad and the player can give him orders then its not a good idea. Fighting aliens (as seen in petrovice) is a complex tactical thing as they pop out of buildings and stuff. If however you mean being able to switch between say two different squads in two different places, well thats a good idea. Again though it doesnt solve the problem of having to go a long way if a distant town is attacked, since the player has to be there himself to effectively command his troops. Oh yeah, I think it will be a good idea if you switch existing vehicles from default to 21vcargo pack's since it's quite important for the player to be able to stuff his weaponry and equipment in his current vehicle and go battle.
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	Stalker, yer thinking RTS style thing. Every type of vehicle has different pros and cons like: a 5t truck can carry a lot of people and equipment. M113 is slow, and doesnt carry as much. Chinook is a totally different category, isnt really maneouverable, and cant land in every place. In X-com (it's suppose to be a clone, am i right?) there were no upgrades, only research. You could research new weapons, better armour, etc. And even then, a new upgrade didnt mean the best, there were different reasons both from tactical and economical point of view to keep the level of technology at a certain level.
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	Lol dude, it's only my remix that requires FDF, I doubt Murphy will do the next version with it. And I might replace the FDF models with others (if I will find suitable substitutes).
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	Okay there was a problem with siren at your base not working when the town is attacked, fixed that. So please if you downloaded it like 5 minutes ago, could you download it again.
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	Ladies and Gentlemen! (Yo, ladies, can I have ye number?) Anway, without further ado, may I present to you, BattleField Earth REMIX (with permission of the author himself)! Â Changes\improvements: -Alarm system notifies you when the town attacked or when your base is under attack (I put it in the last seconds so I didnt have time to test it, but it should work) -New type of soldier: Elite, costs 1000SP but more experienced -The models improved, I changed them from Crew to Special Jaegers and Jaeger Officer from the FDF mod. They look up the the theme -Replaced the default HMMVW with the one from Qkg's pack (with M2 machine gun on top) -JukeBox added with both Resistance and FDF tunes. -Save game from the game itself (0-0-1) -Now 4 types of weaponry Light issue Weapons: MP5 + M80 pistol Assault Weapons: M16 + RS95 (from FDF) Heavy Weapons: All the usual except TAC2000 and Remington shotgun Spec Weapons: Usual (cant remember now, lol) -Replaced the ammunition and money bringing truck with M113s (not very practical carrying essential money and weaponry through warzone on trucks) -Sorry Murphy but I removed the annoying black background that comes with the "Petrovice under attack" message. I did the same with the beginning intro-thing. It blinded the player when that message appeares during combat. -Added BAS MH-47 -Replaced M113 with FDF's XA185, better fits the scene. -Added fuel, ammo and repair carts -Added storage with lots of stretchers for wounded and extra support carts, just in case. -2 versions, the one with the Qkg's hummer pack and the one without (for those 56kers who dont want to DL extra 2mbs of addons) Known Bugs: I am sorry if some random "no entry" message appeares, I checked and double checked the mission.sqm but sometimes it does come up...or is it me? Also please do not order more that one type of weapons with one delivery, the result isnt really bad but the weapons litter the surrounding landscape with mags and weapons all over the place. Hopefuly Murphy will fix that (wont you Murphy, *wink* *wink*). Also, its not really a bug but it needs to be fixed: Whats up with aliens carrying grenades? I have nothing against it, its just that sometimes they pop out of a building and boom - you and your squad down. --------------------------------------------------------- As you have probably guessed, you will need FDF mod for this remake. And no, I wont release a normal, default version...awwww stop looking at me with those puppy-dog eyes!.....oh well maybe later....but I cant promise anything. Besides, you should get FDF anyway, better sounds, realistic recoil, etc. Well here they are, still hot from all that testing I've done: BattleField Earth Remix with no HMMVW MG: http://www.freewebs.com/kiwiswhofly2/BatleField Earth REMIX NoHMMVW.zip BattleField Earth Remix Normal: http://www.freewebs.com/kiwiswhofly2/BattleField Earth REMIX.zip QuakerGamers HMMWV pack (2.95mbs)(needed for normal version) http://ofp.gamezone.cz/index.php?showthis=2966 FDF mod: http://koti.mbnet.fi/~fdfmod/downloads.html So there....download your head off. And thanks to D.murphy man for this very original mission, all credit should go to him! Hope you will update it soon. EDIT: OH sorry forgot the link for BAS MH47 (although ya'll should have it already): http://www.ballistic-studios.com/downloads/BAS_BAS_MH47E1_2_for191.zip
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	Hey guys. heres the problem: I have a town which gets attacked and I want to have an alarm sounding (the default alarm sound will do) at the player's base to notify of the attack. Now the thing is, the town and the base is like 5kms apart. I tried putting an EAST present trigger at the town and try to synchronise it with a NONE trigger with alarm sound in the effets at the base. Any ideas?
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	Oh and about the Civilian killing thing, why not make a time limit, say 5 minutes, if you cant\dont show up, the aliens would finish with their business and kill 1 civilian. So then the player has all the motivation to go and kill them rather than sit and make money.
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	hey why now respawn UFOs landed on the ground? Like in the X-COM (yes again with that game).
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	Any chance you update it soon? Pleeeeeeeeaaaase?
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	Hold on so yer saying that you have updated the mission since yesterday? (With research, random cities, etc???)
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	Okay I kind of edited the thing...you know for pure...ammm enjoyment for meself...I will not release it then, well not without your permission anyway. I added BAS MH47 and instead of M113, there is XA185 Pasi from FDF. Also I replaced both the cargo transporter/weapon bringing truck and the money bringing truck with M113s because of pure frustration when I find out that my base was swarming with aliens (which by the way I had no notification, fixed that) and at that same unfortunate moment the truck with money came and the driver got killed. So no money for me. Also I added a kind of jukebox (for some nice tunes while alien ass kicking) and the ability to save the game by 0-0-1. And finally I replaced the crew model with BAS rangers, I dont know why.... Some more ideas: How about a sort of an antennae tower that you can upgrade. (thats when you make the aliens attack different cities) Say at first, your tower can pick up distress signals from Petrovice only, and hence your income would be low (say 250sps), then as you gradually upgrade it your range increases so does your funding. Thats how it was in X-Com... Also how about the ability to create other bases (again increasing the range but costing more) also as I'm typing this I got another idea. You know how you can only recruit 5 soldiers? Well in X-Com you could recruit more by upgrading your barracks, so why not implement it here. On the contrary, your mission gave an idea: To make a whole new X-Com mod, with geniune models. Okay thats it before another crazy-whacky-unintelligible idea pops into my head...
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	Oh my god dude that is so awesome! I played your mission for like 5 hours non-stop and loved every minute of it. It kinda felt like X-COM again, and to tell the truth I didnt expect that. Wow, hey could you please add a better choice of vehicles and weapons? And maybe some repair trucks and ammo truck, etc, that would be nice! Also I would love it if you could FDF mod's XA188 Pasi to the list of available-buyable vehicles, it's just so kind of futuristic looking and fits the atmosphere. Thanks dude for this great mission. P.S I played this with FDF mod, it's better than original.
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	Is it true? Is there a sequel to this amazing campaign? Where can I find it? I've looked all over the place, noone mentioned it at ofp.info and opflash.org and I checked google but no luck. Could someone tell me SpankyG's website address? Thanks!
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	Hmmmm I am no expert but I usually design the mission first and do it like Azz says, basicly all is linked to common sense, and then after I'm done, I do an intro and cutscenes because they must complement the actual mission, not the other way around. Also do some research, like say go to USMC website (the actual govt website) and I am sure they got some nice info. Or I know there is a website which has like detailed descriptions of tactics that different nations use. I remember I saw it somewhere but seem to have misplaced the link...
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	Hey everyone! Despite the rather confusing and just plain weird topic title, the question is very simple (or is it?). I swear I searched the forums five times and looked all over Uber's excellent FAQ but still cant find an answer. So here it is, ladies and gentlemen: How do you make a car sound its horn? You see, I'm creating a police-patrol type mission (yes, im using those excellent police models and the police cruiser (cant remeber who made it...JDF?)) and at some point, I want the sirens to go off (they are a "weapon"). I assume you realise that Ai is the driver. I tried: Â cop fire["carhorn"] cop fire["carhorn", "car"] also cop fire["sirenA"] cop fire["sirenA", "Car"] cop and car are the name of the unit and his vehicle. Any suggestions/flame/beatings/help/money? Â
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	Hey everyone! Unfortunately I'll have to disapoint all the "Noob-haters" because this one is one one these...hmmm "Wouldnt it be fun..." posts. I came up with a concept (I dont really know if anyone thought of this yet) for what might be a fun mission or more like mission setting and structure. Say on Nogova, a soldier\prisioner\thief\my Granny\some dude ran away and you have to catch him\her. You dont know where he\she is, because he\she just runs around the wild waypoints all around the island. You have a chopper and a car and perhaps a squad to find him\her and you must either kill or capture. Now to spice things up, there will be civilians in villages and on the roads, and have a script that for example makes the suspect board in any empty vehicle that he\she sees 500m away from him\her (totally random) and make him\her drive for anything of up to 1000m to 5000m then disembark. Optional: Have like a timelimit, for those kinky players... So what do you think? I might throw up a demo mission later on today. Â
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	Jokes on you man, the Granny I ran into a couple of weeks ago almost took me out...damn I bet she could take on a couple of BAS Deltas squads...I'm not joking, their main weapon is either a walker or purse, and that hurts...alot. Its like SABOT only against teenagers! Â
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	As far as I know, that is multiplayer, i'm talking mostly about single.