 
 
				
				
			KiwisDoFly
Member- 
				Content Count126
- 
				Joined
- 
				Last visited
- 
  Medals
Everything posted by KiwisDoFly
- 
	No, no support for single player. And it's actually like deathmatch in it's simplicity, that takes place in the southern Sahrani island where one team has 10 people and the other has 1. The peak of it's complexity are triggers that tell either the civilian or soldiers where they are approximately located to one another. It was made more in anticipation of 5133p39's mission rather than to compete or to steal an idea. The only thing is that sometimes it's more fun to give the civilian time to prepare. Oh and thanks for your help with that script 5133p39, but I decided to keep the mission as script-free as possible.
- 
	Basically, I'm making a cops and robbers type mission where a bunch of soldiers are hunting one civilian guy. I just need some help with a bit of scripting: - I want the mission to track how many civilians the soldiers kill, and if it's above a certain number the mission ends. The hunted civilian, on the other hand, can kill as many civilians as well. Whats the easiest way to do this? - How do I make it so the AI is forced OFF when the mission is over? That way there won't be any AI soldiers left if not all slots are filled by players. - How can I make it so the players would be able to choose the time of day? Thank you in advance.
- 
	  Need Some Scripting HelpKiwisDoFly replied to KiwisDoFly's topic in ARMA - MISSION EDITING & SCRIPTING Thanks. I actually solved a lot of these, but I still need to have the mission end in a loss if the soldiers kill a certain number of civilians. I've looked through the script files in your mission but I'm even more confused now. Is there some easy way to do this?
- 
	  Need Some Scripting HelpKiwisDoFly replied to KiwisDoFly's topic in ARMA - MISSION EDITING & SCRIPTING Some more questions: - I want to make a trigger which would report the target civilian's position. Normally I could do a "Civilian Present" activator on it, but since there are other civilians in the towns it wouldn't work. How can I make the trigger activate only when a specific unit is present? - How can I make the mission end when a certain unit is dead?
- 
	Thanks for the tutorial. I've been taking pictures all day Only thing is, is there a way I can tilt the camera?
- 
	Sorry if these are too big, I'll resize them if there are any problems.
- 
	  Authentic sound & weapon ModKiwisDoFly replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE THIS. I completely agree with Firefly. The sounds are bloody amazing, but I like the other weapon-related stuff as it is.
- 
	  Authentic sound & weapon ModKiwisDoFly replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION THIS. I completely agree with Firefly. The sounds are bloody amazing, but I like the other weapon-related stuff as it is.
- 
	Thanks, thats perfect.
- 
	Me and a group of people I play with would like to have our own server. The problem is, unfortunately, is that we don't know anything about setting one up. I was wondering if someone could recommend a provider who supports ArmA? Is there one somewhere in US, or do the server people need to have a copy of the game? The cost isn't really much of a problem. Also, is there some kind of a guide to maintaining servers?
- 
	Thanks. There is just one thing I'm unclear about. If I do hire a server from someone, the people who actually own the physical box would have to have a copy of ArmA installed, right? Or do I only have to upload the dedicated software and use that?
- 
	Uhhh, no, I'm not talking about the demo. I'm using the full German release.
- 
	ArmA does seem to work better in MP than OFP did. I get an average of about 350-400ms on most servers and in ArmA I don't get any lag or warping at all. I did notice that a tank suddenly shift ed to a side once but even if I was shooting at it I would still hit it. So yeah, it doesn't affect me. It was a different story with OFP, however, and I had terrible lag there.
- 
	ArmA does seem to work better in MP than OFP did. I get an average of about 350-400ms on most servers and in ArmA I don't get any lag or warping at all. I did notice that a tank suddenly shift ed to a side once but even if I was shooting at it I would still hit it. So yeah, it doesn't affect me. It was a different story with OFP, however, and I had terrible lag there.
- 
	lol thats just what we need huge bears that run up and maul you while prone "12 O'clock, Bear, 100 meters" "12 O'clock, Bear, 25 meters" "OH NO, 1, IS DOWN!"
- 
	Here is the speech recognition profile for VAC. You can buy VAC at http://www.dwvac.com You can get the profile here: http://files.filefront.com//;6394372;;/ Copy the XML file to the profile folder in your VAC installation folder. It works better than I expected - you can select which units you want to order by saying their numbers ("3, 5, 6,...") or just saying "All". Every single command you can give (and even replies to commands) can be said and even in multiple ways. The only thing is that you have to do a little pause between selecting the troops and giving out an actual order, so it sounds like this "One, two three...return to formation". I'm sorry if this is in the wrong section. EDIT: Ooops, I missed out the entire Formation section. It's now been fixed. Speaking of formations - each one you can say in different way, for example: "Wedge", "Wedge Formation", "Formation Wedge". For the Column (Compact) formation, there are three variants: "Close Clolumn", "Tight Column", "Compact Column" - each variant has three other variants like "Formation Compact Column" and so on. The reason why is that I have a weird accent and the game has trouble understanding me when I say "Compact Column".
- 
	  Authentic sound & weapon ModKiwisDoFly replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE I'm sorry, but this worries me. Would you be able to release the sound mod without the changes first? It would be awesome to have that sooner because the sounds really do sound fantastic.
- 
	  Authentic sound & weapon ModKiwisDoFly replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION I'm sorry, but this worries me. Would you be able to release the sound mod without the changes first? It would be awesome to have that sooner because the sounds really do sound fantastic.
- 
	  Do you like this look 2: The Electric BoogalooKiwisDoFly replied to DUX0726's topic in ARMA - ADDONS & MODS: DISCUSSION I know lots and lots of people who will love to have this model in the game. Seriously, it will make you a hero in our eyes forever. Please make this.
- 
	Actually, I know that ArmA uses some assets from OFP:E. Actually, you are wrong. There are reports that the 360 controller works perfectly well with the game. Even though I have one, I never actually tried it so I can't say.
- 
	I DONT KNOW WHY ARE WE YELLING???
- 
	Yeah, I'd love ArmA on the new xbox. Too bad it'll be a long time before we see it VVVVVV Insane rants from realism-elitists about how consoles are EVIL below this post VVVVVV
- 
	  Do you want the 'Psycho Slayer' in ArmA ?KiwisDoFly replied to 5133p39's topic in ARMA - USER MISSIONS What if you group 64 units per group? That way you'd have 640 civilians with 10 groups.
- 
	It's nothing major, but it's kinda annoying me. I've noticed this on some of the textures: http://i4.photobucket.com/albums/y147/Kiwisdofly/problem2.jpg http://i4.photobucket.com/albums/y147/Kiwisdofly/problem1.jpg Here are my settings: http://i4.photobucket.com/albums/y147/Kiwisdofly/problem3.jpg All the stuff like AA, AF, Shaders, etc are set to High in the game. I've tried changing them around and the problem doesn't go away. Obviously turning off AF fixes the problem, but I wanna keep AF on. I'm using the latest official drivers, 1.02 patch, etc. It happened before the patch as well, so it's not the new patch.
- 
	  A problem with Anistrophic FilteringKiwisDoFly replied to KiwisDoFly's topic in ARMA - TROUBLESHOOTING Yeah thanks, I did have the anisotropic mip filter optimization on. Changing it to OFF fixed it.