KiwisDoFly
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SLX MOD public release
KiwisDoFly replied to paragraphic l's topic in ARMA - ADDONS & MODS: COMPLETE
NOTE: SLX is not compatible with dedicated servers yet. You will experience frequent desyncs, crashes, etc. LANs and client-hosted are okay. We are still waiting on Solus to fix the smoke/fire issue. -
Some more photos: http://i4.photobucket.com/albums....-70.jpg http://i4.photobucket.com/albums....-37.jpg http://i4.photobucket.com/albums....-48.jpg Little problem there being the white headlight which dissapeared somehow. That'll be fixed.
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The russian army rode on their personnel carriers during Afghanistan and Chechnya because it provides protection against mines and IEDs. If a mine goes off under a BTR you sure as hell don't want to be stuck inside it. Plus in urban environments troops sitting ontop can provide effective protection against concealed anti-tank positions in buildings and such, since turret gunners have limited visibility.
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Largo in my Mission.sqm
KiwisDoFly replied to KiwisDoFly's topic in ARMA - MISSION EDITING & SCRIPTING
Oops, I actually forgot to mention that if I do remove the "largo" entry, the mission fails to load on the server stating it's missing the addon. If only I knew what it was. -
So for some reason my mission.sqm file has a "largo" entry in the addons list. I know all the units I placed and I have no idea what it is. Anyone have any ideas? Also if there is "EditorUpdate_12" listed in the addons and the server doesn't have it, will the mission still work?
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Sa-33 GORBACHEV
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I think Sabretooth is a silly name for a SAM. According to NATO they are supposed to start with G, so make it that.
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Lost Brothers IDF Paratrooper Beta
KiwisDoFly replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
That marksman guy has one pimpin' hat. -
Man this would be useful for SLX.
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I was skeptical at first but then I realized that I actually got more value out of it than I did from Half-Life 2: Episode 1, and I paid more for it than I did for QG. It took me 5 hours to finish EP1, and it took me about 8 or so hours to finish Royal Flush - plus all the new character models I can play with, plus a new island, plus new vehicles, etc. Infact, I got really motivated after beating RF to modify it slightly and add a bunch of high-detailed addon weapons to the arms dealer so I can beat it all over again with the sweet AK103 or even a V94 I actually hope BIS (I know it was Peter Games or something - I forget their name - who actually made QG) releases several packages like this. I'd definitely buy them all.
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Uhhh, is it me or do these new sounds sound nothing like Chammy's videos? My steps: 1. Made a copy of the original weapons.pbo and put it into @Chammy folder. 2. Unpacked it there, and replaced the sounds in the data\sounds\ folder. 3. Re-packed the file. 4. Inserted -mod=@Chammy into my shortcut. I run the game, and I get no errors or anything like that. The sounds are definitely changed from the originals so everything appears to be working perfectly. Yet the sounds are nothing like in your videos Chammy. They make a horrible, quiet little "pop" sound and then an echo. It's like someone is tapping a slipper on a bathroom floor tile - thats what both the AK and the M16 sound like (though there are some differences - the former is more metallic). I guess they are okay if you are standing half a kilometer away from the rifle, but no way is it realistic if you are actually holding it.
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Awesome, can't wait to try it out.
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need help for a TRUE strategy mode in ArmA
KiwisDoFly replied to dznemesis's topic in ARMA - ADDONS & MODS: DISCUSSION
I think the only thing this is missing is being able to actually move around as a unit in the game. The added concern for your own well-being, and having to set-up/relocate/defend your HQ adds a whole new aspect to the strategy part. Even just giving the player a shitty gun and a Humvee would suffice. -
Collection of Undocumented/Lesser-Known Features
KiwisDoFly replied to frederf's topic in ARMA - GENERAL
By the way - it worked in OFP and it here too - if you hold W and E together while driving a vehicle you will actually go faster. -
I got a few minutes to test this and it was awesome. Couple of questions though, 1) Is there a wide variety of weapons available to you or is it only KSVK? Are there explosives? Perhaps you should have used some of the Vilas' weapons as well (I would love a AK74 with a 1P29 sight, or a TRG) 2) The first mission had me kill a bunch of people and there was a humvee. Do the targets move about? Could I theoretically place an explosive charge by the humvee so if they come back to it I can blow it up?