Knut Erik
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ 13 May 2003,17:39)</td></tr><tr><td id="QUOTE">What about Guba since this is before OFP we are not goging to shot him this time  I so much wanna make him a head shorter.<span id='postcolor'> This thread is one of the must amusing I've ever read (You can shoot Guba. The last level in the 1985 campaign.)
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Is it possible to find out,
Knut Erik replied to Maje-tyTheDogg's topic in OFP : MISSION EDITING & SCRIPTING
Just use Drop fireeffect getpos yourplane Then to detect that your plane has hit the ground and stands still yourplane [getpos select 2] > 10 Speed yourplane == 0 I'm don't sure about the syntax so you'll need to lock'em up! -
GREAT! Thanks to Harnu and jacobaby for helping me! I camcreated the bullets and used setveolcity to make it move! Now if I only can find some solve topic button thing here *TOPIC SOLVED AND LOCKED!*
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The seventh should make music for Ofp2 too! Their music is great for sutch a game!
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Coool! Thanks a lot everyone! I'll check it out later today!
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Tnx for your help so far, Harnu. Is there any special commands i should search after? I think I have the commandReferance allready
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Okay people. My Qs is quite simple. Is it possible to camcreate a bullet. And if yes, what is the name for it. -Any help is greatly appriaciated
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You'll need resistance. (You can't do it in CWC ) Then you must go to the video settings on options and voilla! There it is!
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I dont think it is possible to add the sounds like you want. The Russian voices are availeble trough "Effects" on triggers and wp's. They are therefore added trough a description.ext The hit sounds are not. The only way to acchive your goal, is to edit the files that comes with the game, and if ohers want them played, they'll need to do the same. The "Hit" files are not that big. You can use them without getting your mission so very large...
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Hey, Artak. You use this forum, too? To bad that ofpec is down... Anway, to your problem. You could use the wss decoder to decode the sound files into mp3 files, and then into ogg files. Last up is to get them into your mission using the description.ext file. Hint : De-Pbo the resistance campaign. In the last cutscene where Troska gets killed, there are some cool sounds that you could use. A lot of shooting, a guy getting hit, bullets hitting the wall and lots of other cool sounds
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I had this problem too, but I just needed to restart. Perhaps there are a bug with the mission...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ 25 Jan. 2003,06:34)</td></tr><tr><td id="QUOTE">I am also curious what these odd "cheats" that appear in the campaign missions are. (You have to unPBO the resistance campaign to see them) On Hostages, I found a trigger called (cheat2), it had no axis, but it said in the on activation field: Setdammage 1 foreach units in (1list), or something similar... I think it kills all the East guys on the map, although I have no idea how to activate it. There are other triggers labled CHEAT in various other missions but their purpose is less obvious. Can these "cheats" be activated somehow? I would like to know, but just for the fun of knowing   <span id='postcolor'> Those cheat triggers are probably some cheats that the programers used when they created the mission. They used them to make the mission easier, and test parts of the mission without compleating everything else first...
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Guess so... I was just wondering what it did and if I could use it... Thanks Suma and Skull. You have helped me well out of this BIG mystery.
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Hmm.. Can you explain a bit more. I don't get it. (I know I'm stupid) Thanks for your help so far
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We all knows about waypoints in operation flashpoint... Move Get In Get Out Seek and destroy and so on.... I've nearly learned to use all of them but there is one left.. Move Get In Scripted <==== THIS ONE Get Out What is this for??? -Pleaase heelp mee!!